Waited till had played with the aoe cap, and as I expected it didnt really feel too much different when roaming afternoon/evening today with the new 9aoe cap.
Why?
Because this game has a natural targetcap in the form of collision. There are only realisticly so many targets your can fit in to a 25ft aoe attack when collision kicks in. Which is my main argument for this game doesnt need a targetcap.
If a few abilities can reach wider, that doesnt magically expand the killzone of criticalmass. if 7/8 aoe dps in a warband can only reach 25ft around the MainAoeAssist target, then the last person who can maybe cleave 10ft wider, that one guy is not not expanding the killzone, as there is not enough lethal pressure on his extra range, all it does it giving that class some more wiggleroom to possition himself to still connect to his warband's killzone.
When the targetcap is adjusted with the wording that this is going to help zergbust, then I must really think deep and hard to see how anyone would reach that conclusion and connect these dots.
Lower aoe cap means that safety in number, is at play. Now people can hide inside a zerg and the tanks will push up in the face of the enemy dpsball killzone and soak all the output. Yes it makes sense that tanks should be up front and soaking damage, I like that. But the reasoning and goal, of making zergbusting easier.. I dont see this one hitting the mark, At all.
I predict nothing notisable will change in terms of blobbing and zerging. All this will do, is make Firstline and Secondline of a blob, the secondline will be much safer area to stand. So the dpsline or tail-runners can be even further up front now.
As for the potentially overlooked changes, what about Challenge. Was this thoughtthrough?
Morale damage already saw changes to the Morale-per-second barrier since we last had 9aoe cap, are we gonna see changes to this now aswel?
What about Raid-healing from Enerygy of Vaul, Fury of the green. With these raidheals both losing the movement and now also the targetcap, are these builds fully dead?
Instead of trying to handle the blob, then give the blob less of a reason to exsist and incentives to spread out.
And the blob is still here, like it was back when we had 9aoe cap.
Look at the heatmaps, analyze why they have the trends as they do, and make changes to THAT
Patch Notes 26/07/2024
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Re: Patch Notes 26/07/2024
Good job with barrier, for sure make the gameplay more fulfilling and enjoyable. Btw now you cant use cannons because they are behind the so needed barrier so the underdog loose that tool aswell. Happy times.
My scen gameplay nowadays is enter, see the prem massacring everyone and me got booted out of scen and after 10 mins repeat. Golden standard gameplay.
My scen gameplay nowadays is enter, see the prem massacring everyone and me got booted out of scen and after 10 mins repeat. Golden standard gameplay.
Mostly harmless
K8P & Norn - guild Orz
K8P & Norn - guild Orz
Re: Patch Notes 26/07/2024
the rings are bop? you cant send it over to other chars if you havent used them?
or you have to wait until the slot timer on the rings run out?
or you have to wait until the slot timer on the rings run out?
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- Posts: 27
Re: Patch Notes 26/07/2024
Why is the Ring event, the only event giving permanent items with meaningful effect on gearing a char, set at the time of year with the lowest number of players online?
This breaks the game for 1 more year, gearwise.
This breaks the game for 1 more year, gearwise.
- Paxsanarion
- Posts: 389
Re: Patch Notes 26/07/2024
It just feels like the server exists only for the pleasure of the sweat lords and the rest of the player base is just meat to be fed to them. The scenarios changes do not make sense if you are trying to get more people involved in the game. How is this fun for anyone other than the few super try hards / premades that are destroying anyone who gets in the way of them getting a few better stats from a ring ?Tyrodan wrote: ↑Fri Jul 26, 2024 9:10 pm Of course they had to quickly push in barriers for the weekend sc at the last moment![]()
Ring event has started, the hunting season for the premades is opened and woe to the chance a single pug might escape the farmers by retreating to the safety of the spawnpoint.
The event will obscure the further decline of the playerbase, but afterwards it gets interesting: at some point Max will have to intervene the lobbying of the sweatlords and listen to what the run of the mill player has to say or the server will be as lively as a graveyard.
Isnt this game meant to be fun? At all? Or is it supposed to be a warhammer torture chamber for anyone other than those who rule here? I am so sad to see what is happening to the server. I hope they will enjoy the event and I hope they will enjoy feeling great about themselves. Before long it will be only the sweatlords left on the server. If that is the vision of the server then that is fine…..but I no longer want to be a part of this.
Re: Patch Notes 26/07/2024
More sc with barriers, nice. I mean,if you are losing, its unfair to hide behind your guards and deny the winners their fair share of kills/rr.ReturnOfReckoning wrote: ↑Fri Jul 26, 2024 9:38 am Barriers are added around the spawn area in Serpent's passage.
P.S. No, i don't like this change. At all.
Re: Patch Notes 26/07/2024
No shade or snark, the barriers need to be removed. All of them, save for a very few specific scenarios. Put in one or two forward guards, and they share renown. That's all.
Fley - Zealot Domoarigobbo - Shaman
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- Posts: 99
Re: Patch Notes 26/07/2024
9 aoe cap is still too much i think it should be change to 1.
- BluIzLucky
- Posts: 760
Re: Patch Notes 26/07/2024
Haven't played but this is what I expected.
Never understood the argument for 9 cap being better, literally only when you can bottleneck your entire WB behind your tanks (generally not the most exciting gameplay) could it give a benefit to the underdog, rest of the time it benefits the zerg.
A weird change, particularly after years of nerfs to zerg busting abilities (remember kite warbands? Objective renown nerfs?), I thought they wanted zergs for the big 100 v 100 clashes.
Zerging is the natural response to losing wb v wb in a kill-focused winner-takes-all no-comeback (i.e. you won't win the 2nd, 3rd or 4th fight either) game.
SM - Arhalien +80 | AM - Shaheena +80
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