Recent Topics

Ads

Patch Notes 26/07/2024

Forum rules
Before posting on this forum, be sure to read the Terms of Use
User avatar
Nameless
Posts: 1372

Re: Patch Notes 26/07/2024

Post#61 » Sun Jul 28, 2024 1:34 pm

aside pointless barriers and idle debuff, i cant understand you got these but almost at every scen you could reset idle debuff without leaving the wc and some barriers you could even go back inside. So what is really the point of all that? Massacring new players that dont know these "say no one" methods?
Mostly harmless

K8P & Norn - guild Orz

Ads
3Form
Posts: 49

Re: Patch Notes 26/07/2024

Post#62 » Sun Jul 28, 2024 3:00 pm

Don't like the scenario changes. But interested to see what the reduction in AoE cap does to the meta.

User avatar
Lion1986
Posts: 488

Re: Patch Notes 26/07/2024

Post#63 » Sun Jul 28, 2024 3:51 pm

3Form wrote: Sun Jul 28, 2024 3:00 pm Don't like the scenario changes. But interested to see what the reduction in AoE cap does to the meta.
very simple: all the "meta "brainless aoe spec are meme now adn players must find alternatives instead of 1 button brainles aoe spam burst zerg like was now
for example yesterday evening the LOTD we had 4 BW with fireball barrage spec and 1 in charge to call melee focus and oterh call ranged focus. was very fun and satisfying rvr instead of same old monotonous 2 button blob.
My new Healer's UI pack: viewtopic.php?t=53304
Check out my UI pack: viewtopic.php?t=48165

Pinrri
Posts: 22

Re: Patch Notes 26/07/2024

Post#64 » Sun Jul 28, 2024 7:56 pm

Lion1986 wrote: Sun Jul 28, 2024 3:51 pm
3Form wrote: Sun Jul 28, 2024 3:00 pm Don't like the scenario changes. But interested to see what the reduction in AoE cap does to the meta.
very simple: all the "meta "brainless aoe spec are meme now adn players must find alternatives instead of 1 button brainles aoe spam burst zerg like was now
for example yesterday evening the LOTD we had 4 BW with fireball barrage spec and 1 in charge to call melee focus and oterh call ranged focus. was very fun and satisfying rvr instead of same old monotonous 2 button blob.
So we are exchanging mindless aoe spam, for mindless st spam? whats the diference? instead to get massive kills on good aoe calls you kill people one by one. Is that better?

And what was the problem with the aoe spam? You can only kill pugs and bad players doing aoe spam, good warbands cant be killed doing mindlesss aoe spam, need good coordination and good moves to be killed.

The point to play this game for me is the RvR and his massive battles and kill people one by one dont seems like the most exciting gameplay.

I would like a detailed explanation of how the cap of 9 targets helps smaller but better organized groups to face larger groups.

User avatar
Rydiak
Moderator
Posts: 913

Re: Patch Notes 26/07/2024

Post#65 » Sun Jul 28, 2024 8:15 pm

Remove the spawn barriers. Add back guards. This is getting silly.
Interested in the Grace playstyle but don't know where to start? Check out my Grace guide!

Check out my Damage Calculator. Includes extra RoR calculators! -Updated for 08/22/24 patch

sven85z
Posts: 20

Re: Patch Notes 26/07/2024

Post#66 » Sun Jul 28, 2024 9:07 pm

Wish there was more pve spots for farming this event all are taken.

User avatar
Kenshiken
Posts: 93

Re: Patch Notes 26/07/2024

Post#67 » Mon Jul 29, 2024 2:55 am

Make changes to maps, not AoE cap?

Speedyluck
Posts: 99

Re: Patch Notes 26/07/2024

Post#68 » Mon Jul 29, 2024 4:08 am

Lion1986 wrote: Sun Jul 28, 2024 3:51 pm
3Form wrote: Sun Jul 28, 2024 3:00 pm Don't like the scenario changes. But interested to see what the reduction in AoE cap does to the meta.
very simple: all the "meta "brainless aoe spec are meme now adn players must find alternatives instead of 1 button brainles aoe spam burst zerg like was now
for example yesterday evening the LOTD we had 4 BW with fireball barrage spec and 1 in charge to call melee focus and oterh call ranged focus. was very fun and satisfying rvr instead of same old monotonous 2 button blob.
sry to burst ur bubble but the brainless 12345 bw/sorc st boring crap is no better than brainless aoe.

Ads
User avatar
Lion1986
Posts: 488

Patch Notes 26/07/2024

Post#69 » Mon Jul 29, 2024 7:44 am

Coordinated dps is never brainless. Requires coordination which requires awarness
My new Healer's UI pack: viewtopic.php?t=53304
Check out my UI pack: viewtopic.php?t=48165

Alubert
Posts: 489

Re: Patch Notes 26/07/2024

Post#70 » Mon Jul 29, 2024 8:01 am

1) Aoe cap 9 seems ok.
2) Barriers in scs is some kind of sick idea. I don't understand why you want to punish the losing side even more.
Combined with machmaking that doesn't work, it has an absolutely tragic effect. After the first wipe no one passes for a barrier.
Live version in this regard was by far the best.
Zero barriers. The losing side had a chance to “come back” after successful punts/pulls.
Not everyone likes overflowing masses of zergs on orvr so it would be nice if you didn't destroy a gameplay element that is favorite for some.
3) First you force tanks to play for 2h (10 sec cd on super punts, except IB). Playing on shield is just pointless except for IB and now you are reducing “evasion” proc to 5 sec. Warlord used to give survival for 2h tanks. What is this change for? Give back the good old 10 sec cd punt on snb spec then I won't be bullied.
Hurub Chopa 80+ / Wybrany Chosen 80+ / Mroczniak BG 60+ / Alubercik BO 50+ / Doczek DoK 80+ / Hurubek Zeal 80+ /
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 70+ / Alubert KTB 80+ / Mnich WP 60+ / Kregi SL 60+ / Uposledzonyjez IB 40+

Who is online

Users browsing this forum: No registered users and 2 guests