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Don't let PVE die !

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freem1982
Posts: 4

Re: Don't let PVE die !

Post#31 » Mon Aug 10, 2015 11:08 am

PVE died forever

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oceanman69
Posts: 20

Re: Don't let PVE die !

Post#32 » Mon Aug 10, 2015 11:47 am

let s pve die when full t2 orvr will be open.
when it will arrive my post will be obsolet.
but not in this game configuration.
;)
Last edited by oceanman69 on Mon Aug 10, 2015 12:19 pm, edited 1 time in total.

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RyanMakara
Posts: 1563

Re: Don't let PVE die !

Post#33 » Mon Aug 10, 2015 12:03 pm

grumcajs wrote:I was doing PvE in WAR (when it was worth doing - before they screwed it by making rvr sets very easy to obtain and making other gear than rvr one useless). Most quests had some nice background story. Though only quests that were kinda great were t4 epic quests (no move to the south, kill X, return to me and get some exp and useless piece of gear) that required you to change zones a lot, travel across whole map but it was greatly written with some nice weapon (stats+proc+epic for alternate appearance).

Only pve that might be worth to have in WAR atm are PQs. Sure some are just kill X mobs, then kill X champs, then kill 1 here and voila its done. But some were hard to do and required you to work hard for it - for instance that t1 chaos one where u had to keep huts burning for some time and kill any champs that were with water and kill lord at the end that was able to wipe whole grp in instant.
I think these kinds of epic quests should be made even harder and given a sensible weapon reward. Balanced out with what poeple can get in RvR/for gold, so they won't be too OP but still worth it due to the stats/proc/appearance. Same goes for influence rewards; these were the things that ALWAYS lagged behind with RvR gear became so easy to get, being x10 better on the same level of gear. If the devs scale up Influence rewards and PvE quest rewards, PvE can still have its purpose.

Does anyone remember the days in which we required to do PQs in order to obtain a zone lock? PvE in Warhammer Online was always meant to be used alongside the RvR campaign, and it failed due to being so basic. Yet, I see a LOT of people bothering to farm their influence now just for some gear that has 'god-like' stats, due to the lack of Obliterator gear sets in T2. There's also a lot of PQs that were actually involving and impressive, some of which even encouraged BOTH factions to fight against one another during it.

PvE in Warhammer may be basic and encourage mindless grinding/botting, but with Influence rewards you can only pick 2 options for gear that should be BoP. The droprates as they currently exist for regular NPCs are already too high; we see how the market is flooded with Calamitous and Butcher's gear. If we allow a few decent, blue items to be gained from Influence, the PvE will still be worth the trouble for most regulars, not just the bots.

To abolish a part of the game that was actually worked the MOST on in the early tiers, I can understand. But PLEASE do not diminish the use of Epic quests and PvE influence rewards in T3/T4. I understand the main focus of the game is RvR, but seeing as there are people in the team working on quests and PQs, I don't think we have to straight-up deny their existence or importance. They CAN be of use.
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Coryphaus
Posts: 2230

Re: Don't let PVE die !

Post#34 » Mon Aug 10, 2015 12:42 pm

Why should PvE be "useful" in t3/4? That late in the game thier not much useful for anything but alt appearance.

Best gear was always rvr gear as it should be; then mythic broke this rule by introducing all the mega power creep gear in tovl and lotd and pve stuff like pqs should never influence rvr aspects like zone locks
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RyanMakara
Posts: 1563

Re: Don't let PVE die !

Post#35 » Mon Aug 10, 2015 1:00 pm

Coryphaus wrote:Why should PvE be "useful" in t3/4? That late in the game thier not much useful for anything but alt appearance.

Best gear was always rvr gear as it should be; then mythic broke this rule by introducing all the mega power creep gear in tovl and lotd and pve stuff like pqs should never influence rvr aspects like zone locks
Tyrant gear wasn't even close to beating Sov; it was on-par with Warlord stuff, which was fair given the amount of effort it took to get a proper Tovl group going. The weapons and bugged talismans from LotD were gamebreakers, of course.

You seem to be forgetting the original focus of Warhammer Online if you're blatantly stating that PQs should've 'never affected zone locks' due to not being RvR oriented. The idea was to merge both PvE AND PvP so that everyone could contribute to helping your side win, even if you were a PvE oriented player. Nowadays such an idea is of course unfathomable, but that is what the basis of Warhammer's PvE/PvP synergy was. The fact they f***ed it up does not mean all PvE should be ignored.

And yes, i said useful, in the sense that some gears in PvE should be hard to get, while still being worthwhile for the minority of players that do enjoy PvE. In the original WAR, this was not the case, because RvR gear was scaled higher over PvE gear, thus MAKING PvE useless and effectively killing it. Giving rewards that might be close to that of RvR rewards through PvE even cause RvR players to take a break from the lake struggle and work for a half-decent weapon without SC or RvR grinding. I don't see how PvE grinding is any worse compared to that of SC grinding in its current form, other than the fact it's more balanced and less prone to botting exploitation.

As stated before, and stated by many of you, PvE should be there for alt. appearance, and I agree with that sentiment. The devs are already planning on making special appearance gear without stats, and they HAVE included the possibility of NPC grind kill quests/NPC drops to get the tokens required to buy this gear. Are we now going to object to this and make it RvR obtainable only, simply because there's a few exploitative botting assholes out there that'll get special gear with ease? I bloody hope not, given that some people still DO enjoy PvE on their own, and not just because they enjoy mind-numbing drop grinding. PvE does not simply die because it's not useful, it's because people like to ignore it and only list the negatives to it, because they expect, hell, outright DEMAND more RvR development over PvE development, which there already is.

Please give PvE a chance.
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Calliban
Posts: 22

Re: Don't let PVE die !

Post#36 » Mon Aug 10, 2015 1:10 pm

I like pve as an option getting tired of sc and running around in rvr lakes accomplish nothing. Its nice too see warhammer world a bit and encounter something else then bikini babes with knifes and those big black greenies. Something I actuall could kill. Rewards I dont care. Pve gets my vote.

gankstar
Posts: 2

Re: Don't let PVE die !

Post#37 » Mon Aug 10, 2015 1:33 pm

I just joined up this weekend.

Long, long time MMO player.

I am big in to grinding (EQ/DAOC days) and not so much questing but it seems that running around accepting every quest and spamming buttons is the way to go.

Can anyone let me *HONESTLY* know what my time to play will look like to be able to be *VIABLE* in RvR. I don't mean solo everyone and please don't add in a player skill factor. I am a good player but in tab targets the gear is going to be a huge part of it.

I am casual like a lot of these guys are mentioning. I have a pretty busy schedule but I might find 1 hour a day or a few on the weekend to get on and grind.

As a new RoR member, a vet MMO player and a guy who appreciates grinding, having something that I can work towards (like the dailies in WoW, Epic quests in EQ, battleground kill quests in DAoC) in my own time helps a ton. I have 4 roommates and we are all in the same boat. It appears PQ's are not active as I can't get past the second phase, I haven't seen a dungeon and only 1 green has dropped (level 10).

If anyone can suggest what we (or myself) can do and how long it would take, that would help.

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RyanMakara
Posts: 1563

Re: Don't let PVE die !

Post#38 » Mon Aug 10, 2015 2:42 pm

gankstar wrote:I just joined up this weekend.

Long, long time MMO player.

I am big in to grinding (EQ/DAOC days) and not so much questing but it seems that running around accepting every quest and spamming buttons is the way to go.

Can anyone let me *HONESTLY* know what my time to play will look like to be able to be *VIABLE* in RvR. I don't mean solo everyone and please don't add in a player skill factor. I am a good player but in tab targets the gear is going to be a huge part of it.

I am casual like a lot of these guys are mentioning. I have a pretty busy schedule but I might find 1 hour a day or a few on the weekend to get on and grind.

As a new RoR member, a vet MMO player and a guy who appreciates grinding, having something that I can work towards (like the dailies in WoW, Epic quests in EQ, battleground kill quests in DAoC) in my own time helps a ton. I have 4 roommates and we are all in the same boat. It appears PQ's are not active as I can't get past the second phase, I haven't seen a dungeon and only 1 green has dropped (level 10).

If anyone can suggest what we (or myself) can do and how long it would take, that would help.
If you want to get into RvR and get the gear associated with it, you need to either do Scenarios or roam in the RvR lake. You can join a scenario by clicking the orange/blue icon in the top-right corner of your screen (Near the minimap), and join one or all four of them. 3 out of 4 scenarios are based on capturing a flag at a specific point and ensuring it stays under your control by not letting the enemy capture it back. The more flags you hold, the more points you get over time. The other scenario (Mourkain temple) is based on domination of an artifact that will damage and eventually kill you over time. Healing and proper group dynamic is a MUST to win this scenario.

Now, RvR is more simple. Just go to the orange marked area in Ostland or Troll Country; this area is shared in both zones and is located to the north in Ostland, and to the south in Troll Country. Here we have 4 Battlefield Objectives (called BO's for short) and 2 Keeps. The idea is to capture these locations for your realm, by which you'll be rewarded with renown. This renown goes towards your renown rank, which allows you to equip armor corresponding to your renown rank. This armor can be bought in a captured keep or in your realm's capital city, in the red marked area. The highest renown rank (called RR for short) you'll need is 14, I believe.

Both of these game aspects don't take a lot of grinding, they mostly take a lot of understanding. Working together to win a scenario or capturing a keep/BO will grant you the most renown. You also gain renown from killing enemy players, although not as much and not even that often when you're not in a local warband, which you can join by pressing L and hoping the warband isn't full. You can also make your own warband by forming a group, then pressing L and going to the 'manage' tab, then invite/allow other players to join your warband in the RvR lake.

Now if you want to work towards making money and gaining regular experience, you can pick up various kill quests around the Ostland or Troll Country warcamps. There's a 150 player kill quest which grants you 75 silver, 5 potions and some experience, and a 15 player kill quest which grants you 25 silver and some experience. The former is from the warcamp, the latter can be picked up from the Keep lord in a keep owned by your faction.

If you want to get (good) gear by doing PvE, the only option is to farm influence by doing the broken PQs in chapter 8 and 9 in either Troll Country or Ostland. Level 17-20 mobs drop the best (common) green gear. Mind you, this gear is usually worth nothing on the Auction House, due to the high amount of gear already being sold there. Still, if you don't mind grinding, the influence you yield at these PQs can get you some blue gear which may have the best stats for your character.
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skutrug
Posts: 131

Re: Don't let PVE die !

Post#39 » Mon Aug 10, 2015 3:17 pm

Azarael wrote:Equally, if you plan on spending your time doing something as mind-numbing as grinding NPCs that have AI which would struggle to surpass the intelligence of the average wood louse, do the world a favour and do something productive.
And how about improving this mind-numbingly stupid AI? Surely one could make a few improvements such as range-dps mob kiting, calling other mobs to help and using skill rotations dependant on target's HP.
Or is the AI entirely coded on the client?
PvE is probably never going to be as challenging as PvP, but it does not have to be abysmally repetitive and predictable.
And yes, I understand this would be much lower on the priority totem pole than getting the PQ to just move from stage one to stage two... but one can always dream right?
“You go to WAR with the Pugs you have, not the Premades you might want or wish you had”

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RyanMakara
Posts: 1563

Re: Don't let PVE die !

Post#40 » Mon Aug 10, 2015 3:20 pm

skutrug wrote:
Azarael wrote:Equally, if you plan on spending your time doing something as mind-numbing as grinding NPCs that have AI which would struggle to surpass the intelligence of the average wood louse, do the world a favour and do something productive.
And how about improving this mind-numbingly stupid AI? Surely one could make a few improvements such as range-dps mob kiting, calling other mobs to help and using skill rotations dependant on target's HP.
Or is the AI entirely coded on the client?
PvE is probably never going to be as challenging as PvP, but it does not have to be abysmally repetitive and predictable.
And yes, I understand this would be much lower on the priority totem pole than getting the PQ to just move from stage one to stage two... but one can always dream right?
Not only dream, it can always be an option in the future while not the core focus. Don't lose faith, man. If enough people agree to improve at least SOME PvE aspects for the benefit of relaxation/distraction from the constantly RvR, I'm sure the devs will give it some thought and consideration.
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