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[PTS] Patch Notes 16/08/2024

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oaliaen
Posts: 1217

Re: [PTS] Patch Notes 16/08/2024

Post#91 » Sat Aug 17, 2024 2:19 pm

HUGE nerf to meele... now you buff dps healer. Lol.
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Sever1n
Posts: 327

Re: [PTS] Patch Notes 16/08/2024

Post#92 » Sat Aug 17, 2024 2:43 pm

I like that devs dinally start to realise what untouchable abomination SH is. I like that zeals and runnies now finally will have working class mechanic and dps specs. I dont like the WS change at all, problem lies deeper than just in parry from WS, and its not a solution for it its just unnecessary change for change. And yes 35%healdebuff, 50% def runes, channelboosting runes is just straigth up up bad designed.

I dont undertand why devs ignoring pet issue. Squig pet now its terrain ignoring, bolid running, heavy damaging mobile turret. Lions on the other side is just crazy turtle, that so bad that lion refuse to use them. Instead of fixing this catastrophe, devs pool out WS change. I dont understand prior at all.

CC gap between destro and order also is something that just suck all life from order players. No talon analog of morale. This thing is hardly abused in combination with hard CC like chch or balanced 5 sec stuns by destro teams to get freekiils. Add to that mark rework in curent state and zealot will become dmg suport abomination that overshadows any heal in groupplay.

I dont undesrtand the situation with nearly unkillable tanks. 10% striketrough against 80% def from maxed dmg stat looks like joke. Look at dragon bane sc atm, 2 snb bork just block bridges and soak all dmg into 100% blocks with channels that have 5 sec cd. Tank rebalance is far from over. Their absurd dmg, survivability, cc, and morales are far from OK. And redusing parry and +5% to be critted hits not them but everybody and change nothing.

Again some classes have very bad access to armpen. Mara have WS tactics + 25 flat on any mutation. Lion have 25 flat on 2 skills. Same with witchhunters, they are obnoxiously stat hungry and cant stack armpen, while thier 25% tactic is just requires weird build to have 100% uptime.

Instead of fixing classes to logical state devs just pull out this clearly unbalanced solutions that i just cant understand. As SW player i must ask u ok that 5k armor aSW will have 50%ranged crit on spirals? That lead to another holy war, nerfs etc. That is not class rework i waited for years.
Noximilien - AM, Severi - SM, Ravandin - SW, Celebor - WL, Ernwald - WH, Demandred - BG, Mesana - Sork, Beliar - DoK.

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Fenris78
Posts: 866

Re: [PTS] Patch Notes 16/08/2024

Post#93 » Sat Aug 17, 2024 4:02 pm

Sever1n wrote: Sat Aug 17, 2024 2:43 pm
Spoiler:
I like that devs dinally start to realise what untouchable abomination SH is. I like that zeals and runnies now finally will have working class mechanic and dps specs. I dont like the WS change at all, problem lies deeper than just in parry from WS, and its not a solution for it its just unnecessary change for change. And yes 35%healdebuff, 50% def runes, channelboosting runes is just straigth up up bad designed.

I dont undertand why devs ignoring pet issue. Squig pet now its terrain ignoring, bolid running, heavy damaging mobile turret. Lions on the other side is just crazy turtle, that so bad that lion refuse to use them. Instead of fixing this catastrophe, devs pool out WS change. I dont understand prior at all.

CC gap between destro and order also is something that just suck all life from order players. No talon analog of morale. This thing is hardly abused in combination with hard CC like chch or balanced 5 sec stuns by destro teams to get freekiils. Add to that mark rework in curent state and zealot will become dmg suport abomination that overshadows any heal in groupplay.

I dont undesrtand the situation with nearly unkillable tanks. 10% striketrough against 80% def from maxed dmg stat looks like joke. Look at dragon bane sc atm, 2 snb bork just block bridges and soak all dmg into 100% blocks with channels that have 5 sec cd. Tank rebalance is far from over. Their absurd dmg, survivability, cc, and morales are far from OK. And redusing parry and +5% to be critted hits not them but everybody and change nothing.

Again some classes have very bad access to armpen. Mara have WS tactics + 25 flat on any mutation. Lion have 25 flat on 2 skills. Same with witchhunters, they are obnoxiously stat hungry and cant stack armpen, while thier 25% tactic is just requires weird build to have 100% uptime.

Instead of fixing classes to logical state devs just pull out this clearly unbalanced solutions that i just cant understand. As SW player i must ask u ok that 5k armor aSW will have 50%ranged crit on spirals? That lead to another holy war, nerfs etc. That is not class rework i waited for years.
Agreed on everything you say.

I proposed with broadly suggestions in the other feedback post to move Armor/Resitances penetration to Main Offensive stat, and leave Weapon Skill to Parry and Avoidances Strikethrough, to get every DPS to invest into 2 stats, not 1.
It will also decouple Weaponskill to be too much offensive, while leaving its defensive properties for those who need them (mDPS and 2H tanks mainly).

About CC, it's clearly a big inbalance for years between AoE CC being all Destro Side, as well as many more kiting/catching options (pulls, speed skills/tactics, aoe KB, CoC, etc all into one side and nothing really comparable Order one).

Tanks balance is flawed as well, 2 block channels for destro tanks (BO and BG), KotBS not getting any way of increasing defenses in 2H as opposite of every other tank, amongst other abnomalities.


I must disagree a bit over your last paragraph ; SW and SH are already able to pull off 50% ranged crit, but they currently need Bullseye tactic, wich comes with a non-negligible downside, especially on low survivability class (SH less affected since better mobility and kiting tools).

The good thing about merging renown crit is to help melee build getting rid of Bullseye tactic, wich will come with less renown into defensive stats ; it's a tradeoff I can understand, and frankly that I was hoping for a long time, being in the incapacity of playing mSW without Bullseye since now.

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tazdingo
Posts: 1257

Re: [PTS] Patch Notes 16/08/2024

Post#94 » Sat Aug 17, 2024 4:06 pm

Sever1n wrote: Sat Aug 17, 2024 2:43 pm I dont undesrtand the situation with nearly unkillable tanks. 10% striketrough against 80% def from maxed dmg stat looks like joke. Look at dragon bane sc atm, 2 snb bork just block bridges and soak all dmg into 100% blocks with channels that have 5 sec cd. Tank rebalance is far from over. Their absurd dmg, survivability, cc, and morales are far from OK. And redusing parry and +5% to be critted hits not them but everybody and change nothing.
I implore you, play a BO, stack block and then stand there spamming chm with enemies only in front. then, read combat log. you block ~25% of incoming hits. I have no idea what game you are playing

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Panzer80
Posts: 218

Re: [PTS] Patch Notes 16/08/2024

Post#95 » Sat Aug 17, 2024 4:17 pm

Fenris78 wrote: Sat Aug 17, 2024 4:02 pm
Sever1n wrote: Sat Aug 17, 2024 2:43 pm
Spoiler:
I like that devs dinally start to realise what untouchable abomination SH is. I like that zeals and runnies now finally will have working class mechanic and dps specs. I dont like the WS change at all, problem lies deeper than just in parry from WS, and its not a solution for it its just unnecessary change for change. And yes 35%healdebuff, 50% def runes, channelboosting runes is just straigth up up bad designed.

I dont undertand why devs ignoring pet issue. Squig pet now its terrain ignoring, bolid running, heavy damaging mobile turret. Lions on the other side is just crazy turtle, that so bad that lion refuse to use them. Instead of fixing this catastrophe, devs pool out WS change. I dont understand prior at all.

CC gap between destro and order also is something that just suck all life from order players. No talon analog of morale. This thing is hardly abused in combination with hard CC like chch or balanced 5 sec stuns by destro teams to get freekiils. Add to that mark rework in curent state and zealot will become dmg suport abomination that overshadows any heal in groupplay.

I dont undesrtand the situation with nearly unkillable tanks. 10% striketrough against 80% def from maxed dmg stat looks like joke. Look at dragon bane sc atm, 2 snb bork just block bridges and soak all dmg into 100% blocks with channels that have 5 sec cd. Tank rebalance is far from over. Their absurd dmg, survivability, cc, and morales are far from OK. And redusing parry and +5% to be critted hits not them but everybody and change nothing.

Again some classes have very bad access to armpen. Mara have WS tactics + 25 flat on any mutation. Lion have 25 flat on 2 skills. Same with witchhunters, they are obnoxiously stat hungry and cant stack armpen, while thier 25% tactic is just requires weird build to have 100% uptime.

Instead of fixing classes to logical state devs just pull out this clearly unbalanced solutions that i just cant understand. As SW player i must ask u ok that 5k armor aSW will have 50%ranged crit on spirals? That lead to another holy war, nerfs etc. That is not class rework i waited for years.
Agreed on everything you say.

I proposed with broadly suggestions in the other feedback post to move Armor/Resitances penetration to Main Offensive stat, and leave Weapon Skill to Parry and Avoidances Strikethrough, to get every DPS to invest into 2 stats, not 1.
It will also decouple Weaponskill to be too much offensive, while leaving its defensive properties for those who need them (mDPS and 2H tanks mainly).

About CC, it's clearly a big inbalance for years between AoE CC being all Destro Side, as well as many more kiting/catching options (pulls, speed skills/tactics, aoe KB, CoC, etc all into one side and nothing really comparable Order one).

Tanks balance is flawed as well, 2 block channels for destro tanks (BO and BG), KotBS not getting any way of increasing defenses in 2H as opposite of every other tank, amongst other abnomalities.


I must disagree a bit over your last paragraph ; SW and SH are already able to pull off 50% ranged crit, but they currently need Bullseye tactic, wich comes with a non-negligible downside, especially on low survivability class (SH less affected since better mobility and kiting tools).

The good thing about merging renown crit is to help melee build getting rid of Bullseye tactic, wich will come with less renown into defensive stats ; it's a tradeoff I can understand, and frankly that I was hoping for a long time, being in the incapacity of playing mSW without Bullseye since now.
That's a good take also.
[SM] 85+, [WL] 80+, [SW] 60+, [WH] 85+, [AM] 80+, [Kotbs] 80+
[BO] 80+, [Mara] 80+, [Sham] 60+ [SH] 50+ [WE] 70+

azgul
Posts: 4

Re: [PTS] Patch Notes 16/08/2024

Post#96 » Sat Aug 17, 2024 5:06 pm

1) instead of nerf dps am/sham we will have next one
2) range meta will be even stronger than now
3) WL will be god tier in mdps lake while already is op af.

Amazing changes

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ritual
Posts: 26

Re: [PTS] Patch Notes 16/08/2024

Post#97 » Sat Aug 17, 2024 5:31 pm

nice changes, they start to realise that sh op, ws changes also good, dps should be dps not semi-tank, but still there is more work to do, keep going

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Skullgrin
Posts: 855

Re: [PTS] Patch Notes 16/08/2024

Post#98 » Sat Aug 17, 2024 5:52 pm

Panel wrote: Fri Aug 16, 2024 11:11 am Just loss 3% parry - no idea where ill find 100 ini to replace it without self nerfing all my talis and/or rr build - any chance of introducing new apothecary pot that gives 80 ini for an hour?

Gee, only 3%? With my current build I'll lose around 12.5% of my parry. And I only use 1 Weapon Skill talisman, so the idea that talisman replacement is a solution is laughable. Unless they are going to re-itemize every single piece of tank gear THIS COMPLETELY BREAKS ALL 2 HANDED TANK BUILDS. Whoever thought this up obviously didn't look at the ramifications fully.


edit:

My calculations from memory were a bit off, I'll actually lose 13.5% of my parry with this change...

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*sigh*
Last edited by Skullgrin on Sat Aug 17, 2024 6:52 pm, edited 1 time in total.
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what63
Posts: 187

Re: [PTS] Patch Notes 16/08/2024

Post#99 » Sat Aug 17, 2024 6:23 pm

Fenris78 wrote: Sat Aug 17, 2024 4:02 pm
Sever1n wrote: Sat Aug 17, 2024 2:43 pm
Spoiler:
I like that devs dinally start to realise what untouchable abomination SH is. I like that zeals and runnies now finally will have working class mechanic and dps specs. I dont like the WS change at all, problem lies deeper than just in parry from WS, and its not a solution for it its just unnecessary change for change. And yes 35%healdebuff, 50% def runes, channelboosting runes is just straigth up up bad designed.

I dont undertand why devs ignoring pet issue. Squig pet now its terrain ignoring, bolid running, heavy damaging mobile turret. Lions on the other side is just crazy turtle, that so bad that lion refuse to use them. Instead of fixing this catastrophe, devs pool out WS change. I dont understand prior at all.

CC gap between destro and order also is something that just suck all life from order players. No talon analog of morale. This thing is hardly abused in combination with hard CC like chch or balanced 5 sec stuns by destro teams to get freekiils. Add to that mark rework in curent state and zealot will become dmg suport abomination that overshadows any heal in groupplay.

I dont undesrtand the situation with nearly unkillable tanks. 10% striketrough against 80% def from maxed dmg stat looks like joke. Look at dragon bane sc atm, 2 snb bork just block bridges and soak all dmg into 100% blocks with channels that have 5 sec cd. Tank rebalance is far from over. Their absurd dmg, survivability, cc, and morales are far from OK. And redusing parry and +5% to be critted hits not them but everybody and change nothing.

Again some classes have very bad access to armpen. Mara have WS tactics + 25 flat on any mutation. Lion have 25 flat on 2 skills. Same with witchhunters, they are obnoxiously stat hungry and cant stack armpen, while thier 25% tactic is just requires weird build to have 100% uptime.

Instead of fixing classes to logical state devs just pull out this clearly unbalanced solutions that i just cant understand. As SW player i must ask u ok that 5k armor aSW will have 50%ranged crit on spirals? That lead to another holy war, nerfs etc. That is not class rework i waited for years.

I must disagree a bit over your last paragraph ; SW and SH are already able to pull off 50% ranged crit, but they currently need Bullseye tactic, wich comes with a non-negligible downside, especially on low survivability class (SH less affected since better mobility and kiting tools).

SH doesn't have bullseye. It is mirrored to Mara only.

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Fenris78
Posts: 866

Re: [PTS] Patch Notes 16/08/2024

Post#100 » Sat Aug 17, 2024 6:44 pm

what63 wrote: Sat Aug 17, 2024 6:23 pm
Spoiler:
Fenris78 wrote: Sat Aug 17, 2024 4:02 pm
Sever1n wrote: Sat Aug 17, 2024 2:43 pm
Spoiler:
I like that devs dinally start to realise what untouchable abomination SH is. I like that zeals and runnies now finally will have working class mechanic and dps specs. I dont like the WS change at all, problem lies deeper than just in parry from WS, and its not a solution for it its just unnecessary change for change. And yes 35%healdebuff, 50% def runes, channelboosting runes is just straigth up up bad designed.

I dont undertand why devs ignoring pet issue. Squig pet now its terrain ignoring, bolid running, heavy damaging mobile turret. Lions on the other side is just crazy turtle, that so bad that lion refuse to use them. Instead of fixing this catastrophe, devs pool out WS change. I dont understand prior at all.

CC gap between destro and order also is something that just suck all life from order players. No talon analog of morale. This thing is hardly abused in combination with hard CC like chch or balanced 5 sec stuns by destro teams to get freekiils. Add to that mark rework in curent state and zealot will become dmg suport abomination that overshadows any heal in groupplay.

I dont undesrtand the situation with nearly unkillable tanks. 10% striketrough against 80% def from maxed dmg stat looks like joke. Look at dragon bane sc atm, 2 snb bork just block bridges and soak all dmg into 100% blocks with channels that have 5 sec cd. Tank rebalance is far from over. Their absurd dmg, survivability, cc, and morales are far from OK. And redusing parry and +5% to be critted hits not them but everybody and change nothing.

Again some classes have very bad access to armpen. Mara have WS tactics + 25 flat on any mutation. Lion have 25 flat on 2 skills. Same with witchhunters, they are obnoxiously stat hungry and cant stack armpen, while thier 25% tactic is just requires weird build to have 100% uptime.

Instead of fixing classes to logical state devs just pull out this clearly unbalanced solutions that i just cant understand. As SW player i must ask u ok that 5k armor aSW will have 50%ranged crit on spirals? That lead to another holy war, nerfs etc. That is not class rework i waited for years.

I must disagree a bit over your last paragraph ; SW and SH are already able to pull off 50% ranged crit, but they currently need Bullseye tactic, wich comes with a non-negligible downside, especially on low survivability class (SH less affected since better mobility and kiting tools).

SH doesn't have bullseye. It is mirrored to Mara only.
My bad then. So the Crit merging will benefit more to SH than SW, to some extend.

Skullgrin wrote: Sat Aug 17, 2024 5:52 pm
Panel wrote: Fri Aug 16, 2024 11:11 am Just loss 3% parry - no idea where ill find 100 ini to replace it without self nerfing all my talis and/or rr build - any chance of introducing new apothecary pot that gives 80 ini for an hour?
Gee, only 3%? With my current build I'll lose around 12.5% of my parry. And I only use 1 Weapon Skill talisman, so the idea that talisman replacement is a solution is laughable. Unless they are going to re-itemize every single piece of tank gear THIS COMPLETELY BREAKS ALL 2 HANDED TANK BUILDS. Whoever thought this up obviously didn't look at the ramifications fully.
mSW lost 17% parry with that change, 2H KotBS lost 14%, Slayer lost 8%, and so on.

2H KotBS is dead with this patch, without any way of increasing its parry chances, everything tied to Shield, and Runefang is on 4.8% parry bonus. Steelwind will be ever more mandatory than now, but it will only crease the gap between Knigth, and other tanks wich can add 20-30% parry bonuses on top.

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