Recent Topics

Ads

Proposal to remove all barriers from scenarios

Share your ideas and feedback to help improve the game.
Forum rules
Before posting in this forum, please read the Terms of Use.

This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.

To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
User avatar
Morradin
Posts: 265

Re: Proposal to remove all barriers from scenarios

Post#61 » Mon Aug 19, 2024 8:42 am

Bosli wrote: Fri Aug 16, 2024 11:26 am
Morradin wrote: Sun Aug 11, 2024 3:32 am Here's an idea. Play the scenario. Cap the flags, run the parts / bombs. The rdps grp will have to either come out, or sit in spawn earning nothing. If they come out, slaughter them. If they run back to spawn and guards, go back to running parts, capping flags.


Dedicated premades focus only on kills. Spawn camping so they can kill solo players coming out one at a time. They do not want even fights. They want one sided slaughters. And current game design is imo focused on pleasing the dedicated premades. Spawn Guards are ineffective. Spawn siege doesn't work. All the tools added by Mythic to give casuals and pugs a chance at getting a kill or two, have simply been taken away. Because dedicated group players do not like dying and having their stats go the wrong way on the kill boards.
That is just how I feel.
It seems like you never tried to play competitively against a proper rdps group. You CANNOT ignore rdps groups, because if you ignore them, they will 100% kill a team member every 10s. Even full organized warbands can't just ignore them. Yes, you might not wipe, but I'm pretty sure I'm not the only one that doesn't care about winning a scenario if the kills are 0-50 at the end.
I, like most of the players, do not play competitively. And I personally have nothing but disdain for those that prefer losing to winning. Killboards have destroyed this game. People chasing kills instead of wins in scenarios is BORING!!!! You chase the enemy back to spawn, and then like sheep you all sit in front of spawn waiting for players to come out one at a time, so everyone can "compete" to get the kill. That is what I see when you say "Competitive." People winning a scenario, surrendering, because they are not getting kills. That is what I see when you say, "competitive".

You want competitive? Go play RANKED! Ohh wait, no ... ranked means you face other premades of equal gear and RR. So no ehh???

You don't play competitive. You play for easy kills against poorly geared randoms, while you laugh and pretend you are a good player to your buds in voice coms, and take screenshots of your killboard stats.

Ads
calipso
Posts: 71

Re: Proposal to remove all barriers from scenarios

Post#62 » Mon Aug 19, 2024 8:51 am

It is nice to see how comeback mechanic works in DB sc thanks to guards (without any kind of buff…). Non stop fighting, even if it is back and forth. Very amusing scenario. All of them should be like that.
—Guards being removed in 3,2…— :roll:

User avatar
Ninjagon
Posts: 538

Re: Proposal to remove all barriers from scenarios

Post#63 » Mon Aug 19, 2024 10:32 am

I completely agree with the original topic of Garamar. No more barriers in SC please.
Give the loosing side the chance to fight back by using the guards, and get them some renown for that effort.
Active play is what we wants in scenarios, not hiding behind barriers nor quitter punishments.
Ninjamag - The Sorcerer. RETRIBUTION / DEVASTATION guild.
Order: Velmires WP, Carnow Knight, Ninjagon BW, Ninjab WL
Destro: Ninjamar mara, Khaininja DoK, Ninjaguard chosen, Ninjamag sorc
Spoiler:
Image

Sulorie
Posts: 7461

Re: Proposal to remove all barriers from scenarios

Post#64 » Mon Aug 19, 2024 3:32 pm

Morradin wrote: Mon Aug 19, 2024 8:42 am

You don't play competitive. You play for easy kills against poorly geared randoms, while you laugh and pretend you are a good player to your buds in voice coms, and take screenshots of your killboard stats.
Those randoms are not necessarily poorly geared. You can get farmed in pug vs pug as much as premades can farm you. You wouldn't change anything by removing premades.
Dying is no option.

calipso
Posts: 71

Re: Proposal to remove all barriers from scenarios

Post#65 » Mon Aug 19, 2024 4:38 pm

Pugs and premades have been coexisting throughout many years, first in AoR to then in RoR.
Problem started since barriers were added and guards removed plus the non existent of matchmaking.

Sulorie
Posts: 7461

Re: Proposal to remove all barriers from scenarios

Post#66 » Mon Aug 19, 2024 5:56 pm

calipso wrote: Mon Aug 19, 2024 4:38 pm Pugs and premades have been coexisting throughout many years, first in AoR to then in RoR.
Problem started since barriers were added and guards removed plus the non existent of matchmaking.
Funny enough, in some sc the guards still work. It apparently takes some time to remove the fun in all sc. :)
Dying is no option.

User avatar
Morradin
Posts: 265

Re: Proposal to remove all barriers from scenarios

Post#67 » Tue Aug 20, 2024 10:09 am

Sulorie wrote: Mon Aug 19, 2024 3:32 pm
Morradin wrote: Mon Aug 19, 2024 8:42 am

You don't play competitive. You play for easy kills against poorly geared randoms, while you laugh and pretend you are a good player to your buds in voice coms, and take screenshots of your killboard stats.
Those randoms are not necessarily poorly geared. You can get farmed in pug vs pug as much as premades can farm you. You wouldn't change anything by removing premades.
Did not say to remove premades. This is about getting rid of the barriers, and putting the guards back the way Mythic had them, in scenarios. Time has come to stop letting the dominating side driving people out of the game.

Sulorie
Posts: 7461

Re: Proposal to remove all barriers from scenarios

Post#68 » Tue Aug 20, 2024 10:13 am

Morradin wrote: Tue Aug 20, 2024 10:09 am
Did not say to remove premades. This is about getting rid of the barriers, and putting the guards back the way Mythic had them, in scenarios. Time has come to stop letting the dominating side driving people out of the game.
Fair enough, I am quite worried about the dead silence of the devs on this topic.
Dying is no option.

Ads
Everdin
Posts: 742

Re: Proposal to remove all barriers from scenarios

Post#69 » Tue Aug 20, 2024 10:15 am

Morradin wrote: Tue Aug 20, 2024 10:09 am
Sulorie wrote: Mon Aug 19, 2024 3:32 pm
Morradin wrote: Mon Aug 19, 2024 8:42 am

You don't play competitive. You play for easy kills against poorly geared randoms, while you laugh and pretend you are a good player to your buds in voice coms, and take screenshots of your killboard stats.
Those randoms are not necessarily poorly geared. You can get farmed in pug vs pug as much as premades can farm you. You wouldn't change anything by removing premades.
Did not say to remove premades. This is about getting rid of the barriers, and putting the guards back the way Mythic had them, in scenarios. Time has come to stop letting the dominating side driving people out of the game.
people can get confused here, cause you are talking a lot about premades
Sulorie wrote: Tue Aug 20, 2024 10:13 am
Morradin wrote: Tue Aug 20, 2024 10:09 am
Did not say to remove premades. This is about getting rid of the barriers, and putting the guards back the way Mythic had them, in scenarios. Time has come to stop letting the dominating side driving people out of the game.
Fair enough, I am quite worried about the dead silence of the devs on this topic.
Somebody wanted the barriers, most of people don't want them, there are two things to say from devs:

- Sorry, person xyz wanted the barriers and so we added them and don't remove them cause this guy is more important then you plebs
- Sorry, we thought it would be a good idea but we were wrong, we remove them

If it's the first, well there is no way to say this without escalating, if the second point they could have already done it.
#AllClassesMatter

“A man can fail many times, but he isn't a failure until he begins to blame somebody else.”

― John Burroughs

calipso
Posts: 71

Re: Proposal to remove all barriers from scenarios

Post#70 » Tue Aug 20, 2024 12:33 pm

Spoiler:
Everdin wrote: Tue Aug 20, 2024 10:15 am
Morradin wrote: Tue Aug 20, 2024 10:09 am
Sulorie wrote: Mon Aug 19, 2024 3:32 pm
Those randoms are not necessarily poorly geared. You can get farmed in pug vs pug as much as premades can farm you. You wouldn't change anything by removing premades.
Did not say to remove premades. This is about getting rid of the barriers, and putting the guards back the way Mythic had them, in scenarios. Time has come to stop letting the dominating side driving people out of the game.
people can get confused here, cause you are talking a lot about premades
Sulorie wrote: Tue Aug 20, 2024 10:13 am
Morradin wrote: Tue Aug 20, 2024 10:09 am
Did not say to remove premades. This is about getting rid of the barriers, and putting the guards back the way Mythic had them, in scenarios. Time has come to stop letting the dominating side driving people out of the game.
Fair enough, I am quite worried about the dead silence of the devs on this topic.
Somebody wanted the barriers, most of people don't want them, there are two things to say from devs:

- Sorry, person xyz wanted the barriers and so we added them and don't remove them cause this guy is more important then you plebs
- Sorry, we thought it would be a good idea but we were wrong, we remove them

If it's the first, well there is no way to say this without escalating, if the second point they could have already done it.

Very accurate. Majority are against of it, even those that don’t care about barriers have been claiming to place guards where they used to be at least.
A thread was made by team asking community “how to improve scenarios”, a place where, again, the majority of posts were about to remove barriers and move guards back where they used to be. Yet we have been completely ignored.
Dragon’s Bane, still, is a clear example on how scenarios used to be, pure fight the whole time and mechanic of comebacks working perfectly due to guards being placed where they should be. No buffs needed nor the necessity of doing a surrender, no slaughter fiesta.
Last edited by calipso on Tue Aug 20, 2024 3:59 pm, edited 1 time in total.

Who is online

Users browsing this forum: No registered users and 2 guests