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Patch Notes 22/08/2024

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3rdworldofficer
Posts: 51

Re: Patch Notes 22/08/2024

Post#41 » Thu Aug 22, 2024 7:16 pm

Looks like my dubious WH parry/crit build will no longer retain the remaining shred of viability it may or may not have had. Oh well, 'twas fun while it lasted.
Rosarius, the Undaunted - WH

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Leviathan333
Posts: 13

Re: Patch Notes 22/08/2024

Post#42 » Thu Aug 22, 2024 7:24 pm

Is there any reason other than bias that RP's mark is a shield vs all damage and zealot's mark is only vs ranged and magic?

Zxul
Posts: 1890

Re: Patch Notes 22/08/2024

Post#43 » Thu Aug 22, 2024 7:31 pm

Does any other zealot still has old descriptions on all abilities? Rebooting client and launcher, and deleting cache, didn't help.
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

— Azeila, Alluress of Slaanesh

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Hellforce
Posts: 41

Re: Patch Notes 22/08/2024

Post#44 » Thu Aug 22, 2024 7:38 pm

Didn't try yet the changes as I'm at work atm...hope so they will be for the better of the game!! Don't want to say anything before testing at least for a week!! Lets see :) I will be back with a feedback :)
Kaktos The Sorcerer :twisted: :twisted: :twisted:
War Never Ends!!!
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K13R
Posts: 120

Re: Patch Notes 22/08/2024

Post#45 » Thu Aug 22, 2024 7:44 pm

Zxul wrote: Thu Aug 22, 2024 7:31 pm Does any other zealot still has old descriptions on all abilities? Rebooting client and launcher, and deleting cache, didn't help.
Have the same issue

what63
Posts: 187

Re: Patch Notes 22/08/2024

Post#46 » Thu Aug 22, 2024 7:47 pm

Leviathan333 wrote: Thu Aug 22, 2024 7:24 pm Is there any reason other than bias that RP's mark is a shield vs all damage and zealot's mark is only vs ranged and magic?
It's normal enough. The zealot one is higher value, and a bit contrary to appearances can be far stronger in certain situations. Damage isn't created equally, and a magic only shield is easier to time to a BW timestamp for example, which yields a lot more effective mitigation than a shield getting chewed down by other stray hits with far lower crit damage modifiers. In fact, I'm almost 100% certain this exact scenario is why the initial detaunt thing was conceived, and why the second iteration is this. It's another layer of tooling that can 100% negate a timestamp rotation with fairly low error rate.

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Martok
Posts: 2107
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Re: Patch Notes 22/08/2024

Post#47 » Thu Aug 22, 2024 8:29 pm

3rdworldofficer wrote: Thu Aug 22, 2024 7:16 pm...'twas fun while it lasted.

All of us can say that.
Welcome to Warhammer, No Fun Allowed!!

leondeguerra01
Posts: 2

Re: Patch Notes 22/08/2024

Post#48 » Thu Aug 22, 2024 8:49 pm

the 26 players of our guild, we have decided not to waste our time here anymore, the continuous changes, nerfs, imbalances between mirror classes and between kingdoms ect, ect, lead us to make this decision, the 3 guilds with which we share an alliance opt for the same option, good luck to those who stay.

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vipevox
Posts: 36

Re: Patch Notes 22/08/2024

Post#49 » Thu Aug 22, 2024 8:58 pm

The parry boost does not work when glory points are invested in Initiative. It also doesn't work with WE kisses or buffs from the Victorious set. Critical hit chance reduction works as it should.

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Paxsanarion
Posts: 390

Re: Patch Notes 22/08/2024

Post#50 » Thu Aug 22, 2024 9:05 pm

leondeguerra01 wrote: Thu Aug 22, 2024 8:49 pm the 26 players of our guild, we have decided not to waste our time here anymore, the continuous changes, nerfs, imbalances between mirror classes and between kingdoms ect, ect, lead us to make this decision, the 3 guilds with which we share an alliance opt for the same option, good luck to those who stay.
Which guilds and which alliance ? Sorry you are leaving maybe a year or two from now things will be better….good luck to you wherever you play next.

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