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Patch Notes 22/08/2024

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Everdin
Posts: 742

Re: Patch Notes 22/08/2024

Post#81 » Fri Aug 23, 2024 8:47 am

Mortgrimm wrote: Fri Aug 23, 2024 8:11 am
Everdin wrote: Thu Aug 22, 2024 4:26 pm Any estimated Date for pet pathing fix?
It´s not only the pathing fix. Don´t forget the broken Speed Training tactic. It´s a mess with maybe 30% uptime.
Unfortunately this is harder to proof, just started to make clips of obvious pathing issues, will take some time to load them up. The speed has to much influences from outside to just make a video and say "look, there is the problem"

Regarding stats:

Do I understand frustated people - yes,
Is the timing of the patch bad - yes

But I highly doupt people focussing their whole playstyle around parry from ws, it was nice to have a little bit more parry but for mdps it was a "nice to have beside armor pierce".

Edit: If people want to trash away their onyx cause they only needed it for parry, pm me, I will take them for a few g, just pm me
#AllClassesMatter

“A man can fail many times, but he isn't a failure until he begins to blame somebody else.”

― John Burroughs

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live4treasure
Posts: 313

Re: Patch Notes 22/08/2024

Post#82 » Fri Aug 23, 2024 9:07 am

This was a change that made melee even more fragile in a meta where they were under considerable pressure. It turned what was a mild complaint into an actual problem, and you can see it in how fast melee dps die in RVR now.

Please revert the WS changes and reconsider your approach.
Giladar - rr 82 DPS AM

Sulorie
Posts: 7458

Re: Patch Notes 22/08/2024

Post#83 » Fri Aug 23, 2024 9:50 am

live4treasure wrote: Fri Aug 23, 2024 9:07 am This was a change that made melee even more fragile in a meta where they were under considerable pressure. It turned what was a mild complaint into an actual problem, and you can see it in how fast melee dps die in RVR now.

Please revert the WS changes and reconsider your approach.
From where this pressure is coming from and how the WS change affects it?
Dying is no option.

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Nefarian78
Posts: 463

Re: Patch Notes 22/08/2024

Post#84 » Fri Aug 23, 2024 9:52 am

This patch forgets one massively important factor, that Initiative is far, far harder to stack compared to WS. Initiative was never a bad stat for a moment in this game's life, the problem has always been that there's barely any gear pieces that have initiative + good stats aswell as usable set bonuses that can be mixed with others for the absolute vast majority of relevant builds in the game.

Doesn't help that the replacement for parry is the literal most useless stat in the game, block strikethrough at a minuscule value, in a game where you should never in your life be hitting anything that has a shield to begin with.

This change feels like it has no real thought behind it and was simply done for the sake of change.
They done stole my character's names. Can't have **** in RoR.

rychu007
Posts: 37

Re: Patch Notes 22/08/2024

Post#85 » Fri Aug 23, 2024 10:02 am

few hours of solo roaming as destro player after patch.

What change from my pov?

order small groups are builded now in 90% of situations of dps rp, dps am, bw, sw + any tank or even not.

SMall scale and solo for destro became fighting with slows instead of enemies.

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Tyrvald
Posts: 29

Re: Patch Notes 22/08/2024

Post#86 » Fri Aug 23, 2024 10:11 am

rychu007 wrote: Fri Aug 23, 2024 10:02 am few hours of solo roaming as destro player after patch.

What change from my pov?

order small groups are builded now in 90% of situations of dps rp, dps am, bw, sw + any tank or even not.
SMall scale and solo for destro became fighting with slows instead of enemies.
Welcome in the Order Gameplay style .. While since several years we play oftenly against Shamy / SH/ Sorc Kittng Squad /small scale with a BG for a Tennis punt before the death
Sombrefer - Dwarven Clan exiled from the lost Fortress of Karak Varn
Tyrgrim - Slayer - rr87
Dwargrim - Runepriest of Gazul - RR81
Mordengrim - Engineer
Khargrim - Ironbreaker

and (futiles) Umgi who helps sometimes the Dwarves under the Sigmar's Oath

Commz
Posts: 2

Re: Patch Notes 22/08/2024

Post#87 » Fri Aug 23, 2024 10:15 am

Hello, just a question about this part :

"The offensive crit chances have been combined to offer more flexibility for Shadow Warriors and Squig Herders, allowing them to seamlessly switch between melee and ranged combat."

Why a limit to offensive crit chances and not include Spiritual Refinement in this case ?
DoK & WP have the same problem and can't efficiently mix their templates. On the other hand, they have lots of tactics that are only useful for mixed builds and therefore they are currently useless:
- AP up when crit heal => You don't need AP if you focus on crit heal and you don't have crit heal when your template requires AP
- Heal up when crit melee => Your melee heal doesn't benefit from this buff and you don't have melee crit if you direct heal

Don't know the progress for the balancing of these classes by the way. But I hope for good surprises ;)

3Form
Posts: 49

Re: Patch Notes 22/08/2024

Post#88 » Fri Aug 23, 2024 10:36 am

Zxul wrote: Fri Aug 23, 2024 8:32 am
M4RXman wrote: Fri Aug 23, 2024 8:29 am When a bug has been a part of the system for so long that people have built entire characters/builds/playstyles around It, It stops being a bug and becomes a feature.
"for so long that people have built entire characters/builds/playstyles around It". You do aware that ws giving that much parry only started from 25/01/2024 patch, right?
This is what people are missing, how parry from WS used to work appears to have been widely misunderstood due to the overinflated values displayed on the paperdoll which were based on being hit by an attacker with 150 strength.

Prior to January this year if you understood how WS parry worked then you knew that it really wasn't worth pumping weaponskill for parry alone, because it only gave an appreciable amount if you were being hit by attackers with low strength who are not going to deal much damage anyway. If you wanted parry you went +% items.,

However, since the paperdoll values were based on 150 strength attacker, people must have really believed their 800 WS was giving them 25% parry. Against an opponent with softcapped strength it would really have been more like 5%, I believe?

In an effort to make the system more easily understandable the devs then changed this to a flat bonus at 3x the amount strength was giving strikethrough which was a ridiculous buff. Now 800 WS gave 24% parry (but offset by -10% from 1000 str strikethrough).

With the current setup of initiative, 200 init gives 6% parry... which is about the same you'd have against a soft-capped str opponent under the system prior to Jan 2024...

Maybe this drama could have been avoided if, prior to the Jan 2024 patch, the paper doll was updated to show WS parry based on an opponent with a much higher strength value, say 800 or 1000. People might not have felt like they "lost" a load of parry if it was explained properly.

However a lot of the feedback to this change has been incredibly petulant.
Last edited by 3Form on Fri Aug 23, 2024 10:38 am, edited 2 times in total.

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Lareal
Posts: 16

Re: Patch Notes 22/08/2024

Post#89 » Fri Aug 23, 2024 10:37 am

[/quote]

Welcome in the Order Gameplay style .. While since several years we play oftenly against Shamy / SH/ Sorc Kittng Squad /small scale with a BG for a Tennis punt before the death
[/quote]

Yes, because on destro we haven't had to worry about Multi-AM,SW, RP kite squads.

rychu007
Posts: 37

Re: Patch Notes 22/08/2024

Post#90 » Fri Aug 23, 2024 10:41 am

Tyrvald wrote: Fri Aug 23, 2024 10:11 am
rychu007 wrote: Fri Aug 23, 2024 10:02 am few hours of solo roaming as destro player after patch.

What change from my pov?

order small groups are builded now in 90% of situations of dps rp, dps am, bw, sw + any tank or even not.
SMall scale and solo for destro became fighting with slows instead of enemies.
Welcome in the Order Gameplay style .. While since several years we play oftenly against Shamy / SH/ Sorc Kittng Squad /small scale with a BG for a Tennis punt before the death
my Friend i have slayer and wl too. And i can say that order use much more ranged dps than destro.
Iam not saying it is bad. It is fine but current advantage of range vs meelee is much much too high.

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