Zxul wrote: ↑Fri Aug 23, 2024 8:32 am
M4RXman wrote: ↑Fri Aug 23, 2024 8:29 am
When a bug has been a part of the system for so long that people have built entire characters/builds/playstyles around It, It stops being a bug and becomes a feature.
"for so long that people have built entire characters/builds/playstyles around It". You do aware that ws giving that much parry only started from 25/01/2024 patch, right?
This is what people are missing, how parry from WS used to work appears to have been widely misunderstood due to the overinflated values displayed on the paperdoll which were based on being hit by an attacker with 150 strength.
Prior to January this year if you understood how WS parry worked then you knew that it really wasn't worth pumping weaponskill for parry alone, because it only gave an appreciable amount if you were being hit by attackers with low strength who are not going to deal much damage anyway. If you wanted parry you went +% items.,
However, since the paperdoll values were based on 150 strength attacker, people must have really believed their 800 WS was giving them 25% parry. Against an opponent with softcapped strength it would really have been more like 5%, I believe?
In an effort to make the system more easily understandable the devs then changed this to a flat bonus at 3x the amount strength was giving strikethrough which was a ridiculous buff. Now 800 WS gave 24% parry (but offset by -10% from 1000 str strikethrough).
With the current setup of initiative, 200 init gives 6% parry... which is about the same you'd have against a soft-capped str opponent under the system prior to Jan 2024...
Maybe this drama could have been avoided if, prior to the Jan 2024 patch, the paper doll was updated to show WS parry based on an opponent with a much higher strength value, say 800 or 1000. People might not have felt like they "lost" a load of parry if it was explained properly.
However a lot of the feedback to this change has been incredibly petulant.