Gear set requirements

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Djxto
Posts: 11

Re: Gear set requirements

Post#21 » Tue Mar 15, 2022 9:25 pm

It would be nice if we could freely switch between offense/defense sets, or at a reduced price.
Being able to try different builds end game is very difficult, because you are spent all of your time getting a individual set, or just a combination of them.
Or at least adding higher vendor gear, so we can experiment with things better.

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Tesq
Posts: 5713

Re: Gear set requirements

Post#22 » Tue Mar 15, 2022 9:43 pm

JMM84 wrote: Tue Mar 15, 2022 4:53 pm So is it safe to buy ranked+invader now? To get unlock for sov stuff...
they still working on it atm is buy full tier to get next one, exept warlord wich is same bracket as sov.
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Stahn123
Banned
Posts: 90

Re: Gear set requirements

Post#23 » Wed Mar 16, 2022 1:30 pm

Rochaid29 wrote: Mon Mar 14, 2022 2:09 pm
Gravord wrote: Mon Mar 14, 2022 1:41 pm Requiring linear gear progression might not be ideal solution it inself, but you need to keep in mind alternative would be even worse. Nobody would enjoy being surrounded by awfull green gear players in their scenarios and other pvp activities and its exactly what would happen on mass. Players hoarding every bit of war crest, running undergeared on purpose to "reach the end gear" a little faster.
Enforcing stable progress of next tier of gear at least secures certain decent level of gear as they progress towards sovereign.
Active pvp produces crazy good crest gains as it is, allowing to stay up to date with gear while collecting crest towards next set. It might not be perfect across all levels but adjustments are likely to happen to sort that issue.
I understand where you are coming from but I'd suggest you try a melee alt mid 20s and go out in orvr. Like I mentioned before, I helped flip CW and DW since my last login. I was never AFK for more than 3 minutes once for a bio break, that's all. I did as much as I could, I was never inactive and even as melee dps I jumped in the front lines (and died plenty) After those hours flipping those 2 zones, I got awarded enough crests to afford a SINGLE weapon. Nothing else. How am I supposed to progress now? orvr does NOT give me enough crests to afford a duelist set, at this rate I wouldn't have enough until I'm in my mid or late 30s.

"Ok.. try SCs then" ... it's an alternative yes. My last SC.. Top DPS/Top Kills/2nd in flag point cap contribution. Total gains = A LOT of xp, which I liked, and 8 crests. How many SCs do I need where I can score those numbers in contribution and the win of course in order to buy a full set plus the main and offhand weapon?

At this rate right now, time used/burned does NOT equal rewards. Doesn't even come close, and I haven't even mentioned the other big issue here.. the gating on sets. Why do I need to burn hundreds of hard earned crests in t1 and early t2 pieces for characters that are WAY past the level those sets are for just to be able to advance into the next tier? It's not about not wanting to put the time (when I can) or the effort, its just that I'm putting the time/effort to buy stuff I do NOT need, its just mental.

I'd like to point out that this is still a work in progress, I'm fully aware, and changes IF they come, will not happen in a single day. But I see a lot of players out there who are totally unaffected by these changes spewing numbers out of their behinds just to contradict the plight some of us are in. This is NOT helpful.
That's exactly the point of all of this. Sets are too expensive, no rewards given until you've already outgrown it at the current rates, and sets that MOST people use don't even count toward progression at all. They've still not addressed this. All they did was lower the cost of weapons some. Still makes the armor too expensive to afford before you out grow it. Heaven forbid there be a double exp event, you'll be mid 30s before you can buy the level 20s gear if not 40. It's just absurd in it's current state. The most popular sets need to be added in to make progression actually happen, otherwise it's nothing but constant bottlenecking for no reason other than the fact that you can and you want to be an a-hole. It's intentionally ignoring what you know most people use to force them to do even more work on top of the steaming pile they've already had to deal with. Until pvp is fixed, I won't be doing much of it. Might jump in for a keep take for a bag roll, but I won't be doing much else but pve. The rewards are actually BETTER there currently vs time used in a game that's supposed to be pvp oriented. Go figure.

The conversion rates were bad, they basically only counted officers and such tokens up to a point and basically gave you nothing for the rest since people had so many, which honestly just screwed you over since they were used for potions and such anyway. They didn't let you buy gear that the game already rewarded you from gold bags and made it purchasable, which would have been sensible since the game already awarded it to you then you should be able to start there. This would have resolved all the other problems, even the bad conversion rate would have benefited the player buy at least letting them buy *1* piece of the cheapest and thus still move forward a little, instead of making them drop BACKWARDS to buy pieces they don't want or need to buy other parts of a set they already partially own. Honestly, if someone else had a server, I'd strongly consider switching to play there than here even though I'd lose everything. I'd rather knowingly start over on my own, then get screwed over intentionally to have to re-earn what was already awarded and taken away. This change basically screwed every character that is post 40 but pre Vanq in gear. Every. Single. One. When that's the highest you have on the side you want to play on, you don't really want to continue.

Pumped
Posts: 7

Re: Gear set requirements

Post#24 » Wed Mar 16, 2022 5:23 pm

Lots of complaining about early progression, but have you guys actually tested? I'm on a fresh engi, midway through 14, playing only solo queue scs. I have full decimator, full obliterator and enough crests to buy 3/5 devastator (which I can't use till late 20's). I am skipping sc weapons though, due to their price.

Rochaid29
Posts: 14

Re: Gear set requirements

Post#25 » Thu Mar 17, 2022 12:00 am

Pumped wrote: Wed Mar 16, 2022 5:23 pm Lots of complaining about early progression, but have you guys actually tested? I'm on a fresh engi, midway through 14, playing only solo queue scs. I have full decimator, full obliterator and enough crests to buy 3/5 devastator (which I can't use till late 20's). I am skipping sc weapons though, due to their price.
Might work for you, but if you have a character mid 20s early 30s, please jump into it. If you followed "normal" progress before the patch, you dont have a single or maybe 1 piece of t1, then you went for keepers (since its a whole set) over the pvp counterpart thats only 3 pieces.

Your situation now? You have to buy all that useless gear just to keep progressing. With this latest hotfix the increase in crests netted me a good 100+ for a couple hours of orvr. What did I have to do? buy the t1 pieces and the 3 pieces of pvp set, total amount of crests left? Less than 4. Just for a ward. I burned a little over 100 crests accrued after hours of playing just to unlock a ward. I equipped the pieces then deleted them right after because I dont even want to run to the bank to store this useless stuff. I could totally get behind a system needing a full conq (useless in most cases but still) before progressing into vanq. But for low level stuff its just painful unless you start from level 1.

Pumped
Posts: 7

Re: Gear set requirements

Post#26 » Thu Mar 17, 2022 12:48 am

I agree with you, midleveled characters got screwed to some extent by conversion. I can't really relate to someone that geared through pve though, since I've always just shunned keeper for pvp sets because I'm lazy. I have a 35 AM that was in full anni already, and while it sucks I have to buy conq, I expect to easily be in full vanq by the time I hit 40 through scs with scroll. (Something I couldn't do with just scs before.) Also, remember you can buy gloves/boots up to vanq if you want to save on crests. Lastly, I'd suggest scenarios as a means to lvl/gear if your only alternative is casual pug wbs in rvr.

Dabbart
Posts: 2251

Re: Gear set requirements

Post#27 » Thu Mar 17, 2022 1:39 am

Why is there a Ward system for gear below Anni? How is that needed?
Will we EVER have a merged Ward system like Live? Why are PvE and PvP 2 separate grinds, STILL?

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Everdin
Posts: 742

Re: Gear set requirements

Post#28 » Thu Mar 17, 2022 10:10 am

Anyone discussed an "Hero of The Realm" bonus on Armor merchants? Just came to my mind.

If you have a renown rank much over the needed gear you get discount? If you reach the renown for vanq you get discount on lower tier gear so you can faster to the gear you need?

This would reduce the pain to buy gear you don't need.

Downside is you can just run green gear until 55, but i doubt this is fun...
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Stahn123
Banned
Posts: 90

Re: Gear set requirements

Post#29 » Fri Mar 25, 2022 9:08 pm

rejndjer wrote: Mon Mar 14, 2022 10:54 am yes you can "play your way". it 's just not very profitable in terms of gear progression, devs didn't lie.
This is pulling at straws trying to justify a terrible act. You should go into law, lawyers love doing stupid **** like this.

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Xalon
Posts: 42

Re: Gear set requirements

Post#30 » Sun Aug 25, 2024 9:11 pm

Do players nor realize this is an mmo and it is supposed to take time to gain better gear at different levels?

To think that flipping just two zones in one day is enough to get you a full set is ridiculous.

After 40, RvR and Dungeons get you better sets and then solely RvR. It takes time. That is a good thing. As long as there is progress every login, it's good.

Don't expect to get things superfast. Xp gain is faster than Reknown gain - but if you are active you will gain crests and more!

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