Recent Topics

Ads

Just curious

Let's talk about... everything else
MalkavianTF
Posts: 3

Just curious

Post#1 » Tue Aug 27, 2024 4:37 pm

Hello everyone

I would love to know what are the plans for future of this game, how the Devs are going to fix the difference in numbers between factions, if they really know how umbalanced the game is or just they keep walking?
I was so happy when i found this game was alive again, all the process it took to make it work and now watching it is like ok its going to die again.

If both side of the game has the same classes how its possible that 1vs1 of the same class and same equipment the destruction to kill somone is like playing in hard mode ? Really the devs love the game? why they dont see that?:

I love the game even being like it is now, i play with friends and its amazing but we know this is going to die soon sadly after all the efforts to keep this alive but if the game doesnt have balance, the order are like three times in number against the destruction, ok just give time. Was fun for real and hope everyone is good.

See you all.

Ads
User avatar
Omegus
Posts: 1528

Re: Just curious

Post#2 » Tue Aug 27, 2024 4:58 pm

MalkavianTF wrote: Tue Aug 27, 2024 4:37 pmIf both side of the game has the same classes
They don't have the same classes. Some mechanics are mirrored and you might see an order-version and destruction-version of classes, but the intent has never been to have 12 classes in total. There are 12 per side with most having a similar version on the other side, but not all. Some are completely impossible to perfectly mirror and the others are intentionally not perfectly mirrored to add some variety to how order and destruction combine classes and form organised groups.
If both side of the game has the same classes how its possible that 1vs1
The game is not balanced around 1v1. This is a tanks/damage/heals holy trinity game where classes have different collections of tools that you need to combine together to come up with combos and cover weaknesses.
Zomega
Gone as of autumn 2024.

MalkavianTF
Posts: 3

Re: Just curious

Post#3 » Tue Aug 27, 2024 5:38 pm

Hello Zomega,

Mhm ok, that explains why its umbalanced then? and if you find an enemy in front of you, are you going to wait for your party or the warband to confront?. Thank you for your info but i would like to know about the future of the game and what are the plans because right now doesnt look good when you are outnumbered.

Thank you Zomega

User avatar
Emissary
Community Manager
Posts: 449

Re: Just curious

Post#4 » Tue Aug 27, 2024 7:39 pm

Since the beginning of this server, or at least as far back as we can go on the forums there have been those that talk about blobbing or imbalance. Just search for those words and see the over 500 threads of each that pop up.

It is a daily subject and has been since the beginning, though player mentality and the community itself has to be a part of that solution. Devs care, I can assure you and have worked since the start of the server to try and push in different directions to get the perfect mixture. We hear you and want the best for the server.

As this is your second post, I want you to know we accept new ideas daily and look forward to some great feedback posts in your future on how we can address the blobbing that has been the case for 16 years. Trust me, we hear you and want to do our best to fix it.
"Courage, Honor, Loyalty, Sacrifice. You're braver than you think."

Watch me on Twitch!!!


Image

Rotgut
Posts: 199

Re: Just curious

Post#5 » Tue Aug 27, 2024 10:37 pm

MalkavianTF wrote: Tue Aug 27, 2024 5:38 pm ... and if you find an enemy in front of you, are you going to wait for your party or the warband to confront?. Thank you for your info but i would like to know about the future of the game and what are the plans because right now doesnt look good when you are outnumbered.
It is a game balance around teams, but there is a 1v1 meta. When u say "find an enemy" what do you mean, exactly? You're alone and found one guy or several? Are you part of a Warband but separated and found someone? All these situations have different answers.

As for the second question, the answer to being outnumbered is be part of a guild. There are four kinds of warbands out there, roleplaying warbands, organized PUG Warbands, organized Warbands and unorganized Warbands. You're only ever beating greater numbers outside of very defensible spots (like Keep funnels) with an organized Warband.

If you're just logging in an joining Open Warbands, which are unorganized, then you're only winning fights with bigger numbers - and that is fine. These types of Warbands can only survive by blobbing with someone else and its up to the Organized Warbands to fight the weaker but more numerous enemy.

Rotgut
Posts: 199

Re: Just curious

Post#6 » Tue Aug 27, 2024 10:39 pm

Rotgut wrote: Tue Aug 27, 2024 10:37 pm
MalkavianTF wrote: Tue Aug 27, 2024 5:38 pm ... and if you find an enemy in front of you, are you going to wait for your party or the warband to confront?. Thank you for your info but i would like to know about the future of the game and what are the plans because right now doesnt look good when you are outnumbered.
It is a game balance around teams, but there is a 1v1 meta. When u say "find an enemy" what do you mean, exactly? You're alone and found one guy or several? Are you part of a Warband but separated and found someone? All these situations have different answers.

As for the second question, the answer to being outnumbered is be part of a guild. There are four kinds of warbands out there, roleplaying warbands, organized PUG Warbands, organized Warbands and unorganized Warbands. You're only ever beating greater numbers outside of very defensible spots (like Keep funnels) with an organized Warband.

If you're just logging in an joining Open Warbands, which are unorganized, then you're only winning fights with bigger numbers - and that is fine. These types of Warbands can only survive by blobbing with someone else and its up to the Organized Warbands to fight the weaker but more numerous enemy. Or you can just swap to the faction with more people and surf the blob, a lot of people do that to gain pitiful rewards but hey, at least you're not dying in this game that have no penalties for dying.

Sulorie
Posts: 7457

Re: Just curious

Post#7 » Wed Aug 28, 2024 6:55 am

MalkavianTF wrote: Tue Aug 27, 2024 4:37 pm

If both side of the game has the same classes how its possible that 1vs1 of the same class and same equipment the destruction to kill somone is like playing in hard mode ? Really the devs love the game? why they dont see that?:

As a new player your chances to win a 1vs1 are quite small and pretty much non-existent, when you meet some experienced solo roaming player. Use safety in numbers for now and grow your character.
Having the better potions play a big role in outlasting your opponent in any duel, you most likely don't have the resources yet.
Dying is no option.

User avatar
Martok
Posts: 2048
Contact:

Re: Just curious

Post#8 » Wed Aug 28, 2024 3:05 pm

Emissary wrote: Tue Aug 27, 2024 7:39 pmSince the beginning of this server, or at least as far back as we can go on the forums there have been those that talk about blobbing or imbalance.

In context of the game the terms 'blobbing' and 'imbalance' represent two entirely different issues. You are correct, the player-base at large has...discussed...imbalance since the beginning of the server. However the concept of blobbing is, in this current time-frame, relatively unique in thought and action.

As a general rule in years past warbands ran the lakes as independent entities coordinating with other groups to find targets of opportunity or simply converge at specific locations. There was a far superior level of strategy and tactics being employed. I know this because I was there. Such maneuvering also allowed for the small group and solo roamers to thrive. I made the majority of my leveling career off of solo roaming, and those were great days.

Most if not all of that is gone now. Part of that can be attributed to the population decline over time, however one primary difference is today's blob is exactly that, a blob. It moves from A to B to C with little more goal than consuming all it encounters. To truly address that issue what would be required is an increase in server population, an affect which would motivate people to play beyond the phrase 'we are working on it.'

Emissary wrote: Tue Aug 27, 2024 7:39 pmIt is a daily subject and has been since the beginning, though player mentality and the community itself has to be a part of that solution.

I discussed this issue recently during one of the Tothmonra Podcast, specifically the question of who are the Devs actually listening to? I mean you have players here who truly want the server to grow, thrive, and survive who might as well be screaming into a hurricane. The RoR Discord is often little more than a petty-hate-machine. It is easy, Emissary, to say the players have to be part of the solution. It is a bit more difficult to actually put that into practice when whose opinion of a topic is accepted is based on idiotic logic such as someone making a comment about White Lions should be dismissed because they don't know everything about Sorcs.

Some people play this game in pursuit of its true essence and purpose, the goal of having fun. As an historical truth of the server, those are the very people almost always dismissed in any conversation about the game, game balance, or game mechanics.

Emissary wrote: Tue Aug 27, 2024 7:39 pmDevs care...

Que the flowery music.

You know I appreciate all the work that goes into this server and all those who do it. Any claim by anyone to the contrary is just a lie. But the key word in my first sentence is 'all.'
Blame It On My ADD Baby...

Ads

Who is online

Users browsing this forum: Amazon [Bot], Google [Bot], Hecksa, Taddeler and 21 guests