Lots of changes that many felt were not needed. Changes to classes that made them less fun to play for some. One reason that needs to be addressed if they want new players on the server is scenario matchmaking, barrier removal and guards put back on duty. It’s killing to fun for many and makes it very hard to even level / gear characters once you hit 40. Less players online means less RvR activity so scenarios are more important.REWENGA wrote: ↑Thu Aug 29, 2024 1:40 pmI don'know if bootaz are in hybernation cos of WS or as OP are leaving cos of all the new system changes. Anyway, to anyone that doesn't see any problems now I just ask why many people leaves or play 1/10 of the time played before? it's not amatter of calculations/percentages/statistics, population is decreasing, old players are leaving, and no new player is joining.
So the question is why in your opinion?
Does it really worth it??
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Re: Does it really worth it??
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Re: Does it really worth it??
It's the feeling of not beeing heard, not taken serious and that this game evolves in a bad direction.REWENGA wrote: ↑Thu Aug 29, 2024 1:40 pmI don'know if bootaz are in hybernation cos of WS or as OP are leaving cos of all the new system changes. Anyway, to anyone that doesn't see any problems now I just ask why many people leaves or play 1/10 of the time played before? it's not amatter of calculations/percentages/statistics, population is decreasing, old players are leaving, and no new player is joining.
So the question is why in your opinion?
Saying guilds setup and builds completly evolves around ws from parry ist just drama, for the parry formula were only up for a few month. Parry was a bonus on top of armor pierce for the majority.
The problem with all these dramas and writing big posts about why they leave and that changes need to revert cause at worst exactly the opposite.
What would you do as a develeoper? Revert everything you've done, easy choice isn't it?
Next change another guild says goodbye because they don't like it, revert again? And so on, just stop patching things?
Devs can make surveys before and after a patch, devs can hear to the community, but they should never negotiate with people saying they leave, this would be a leading case for all people not happy with some changes, may they be justified or not
#AllClassesMatter
“A man can fail many times, but he isn't a failure until he begins to blame somebody else.”
― John Burroughs
“A man can fail many times, but he isn't a failure until he begins to blame somebody else.”
― John Burroughs
Re: Does it really worth it??
Maybe someone in the know could start a thread of the things devs introduced/changed in the game that the community wanted and enjoyed.
I've only been here a year or 2 and the scenarios have only gotten worse from my experience. I have to imagine there's been good changes that more veteran players could list.
I've only been here a year or 2 and the scenarios have only gotten worse from my experience. I have to imagine there's been good changes that more veteran players could list.

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Re: Does it really worth it??
So ridiculous all the excitement.
First of all, they once mentioned that there might be some cuts for some classes/archetypes until the final state.
Secondly, the meta that has been around for 2 years should be changed now....Community wish fulfilled tada!
Or how did you imagine that? instead of Wl, Slayer, Mara, Choppa spamming in Meele Blob Aoe now Hat and Witch?
I thought Order was making a fool of himself after the Rampage nerf when it felt like 20% had logged out but well, both sides don't seem to take much from each other.
What I see here is I don't want to adapt, I don't want to try something new, a new challenge but I want change but like before and not so much change.
Like little children who stomp on the floor with their heads red and I want to scream right now.
You don't notice that the average age here is supposed to be 30-40+.
Actually, everyone who has played Aor from start to finish should know what horrors existed there.
This balancing decision here is still tame
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First of all, they once mentioned that there might be some cuts for some classes/archetypes until the final state.
Secondly, the meta that has been around for 2 years should be changed now....Community wish fulfilled tada!
Or how did you imagine that? instead of Wl, Slayer, Mara, Choppa spamming in Meele Blob Aoe now Hat and Witch?
I thought Order was making a fool of himself after the Rampage nerf when it felt like 20% had logged out but well, both sides don't seem to take much from each other.
What I see here is I don't want to adapt, I don't want to try something new, a new challenge but I want change but like before and not so much change.
Like little children who stomp on the floor with their heads red and I want to scream right now.
You don't notice that the average age here is supposed to be 30-40+.
Actually, everyone who has played Aor from start to finish should know what horrors existed there.
This balancing decision here is still tame
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Re: Does it really worth it??
I rephrase because I realize I did not give the idea I wanted to express.
It has always been said that the system rewards and should involve pure RVR, the game is based on the clash of WB, roamers are and should be a side dish, the game is not based on 1VS1.
having said that, now, to show some displeasure with the new direction are the leaders of iconic guilds who have nurtured the game with their efforts. in addition to Grufrip I also read a post by Bombling who very politely points out some discomfort. Now I know who Grufrip and Bombling are, you actually do not know who you are.
so, if some players who have accomplished the feat of building, maintaining and leading organized guilds for years, who have kept the game alive and dynamic by giving opponents to fight in an organized RVR context, in chat or discord (apparently what everyone on the server considers the highest level of play realizable and desirable), if these players express doubts or even leave the game or take a break, I take notice and wonder why.
It has always been said that the system rewards and should involve pure RVR, the game is based on the clash of WB, roamers are and should be a side dish, the game is not based on 1VS1.
having said that, now, to show some displeasure with the new direction are the leaders of iconic guilds who have nurtured the game with their efforts. in addition to Grufrip I also read a post by Bombling who very politely points out some discomfort. Now I know who Grufrip and Bombling are, you actually do not know who you are.
so, if some players who have accomplished the feat of building, maintaining and leading organized guilds for years, who have kept the game alive and dynamic by giving opponents to fight in an organized RVR context, in chat or discord (apparently what everyone on the server considers the highest level of play realizable and desirable), if these players express doubts or even leave the game or take a break, I take notice and wonder why.
Re: Does it really worth it??
When you point out that people don't want to adapt or change you are in fact correct. The lion's share of true heads here want the old game. We want AoR, and RoR has been crystal clear that they are not interested in replicating the old game.
It's worked for ten years now, so maybe it's the right play. The AOR ruleset needed only minor tweaks, and it would be excellent imo. We're way past that, so I would say get used to things that no one wants like scenario barriers. This isn't our server after all.
It's worked for ten years now, so maybe it's the right play. The AOR ruleset needed only minor tweaks, and it would be excellent imo. We're way past that, so I would say get used to things that no one wants like scenario barriers. This isn't our server after all.
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Re: Does it really worth it??
Hard to adapt when your effort gets thrown out of the window(at least in my case).
I am not a long-time player, only been here for a year or so. In my situation, like many players who also have a work life, only have time to play this game for like a few hrs per day. Lately, I have been trying to build a specific toon with a vision in my head, it took around 8 months actually, to farm and build up from scratch. Then the ring event, with no funds to buy the mats, I have to farm every single piece of them by myself, sleeping late to farm mobs from night to morning and then going to work. and after 3 weeks of constant farming, I finally got my hand on the ring that I aim for my build. I am so satisfied that finally, I will be able to play my toon with the build I envision soon.
Then out of a sudden, BOOM! The WS patch came right up at the very same time the ring event ended, and I was like "nah, too much negative comment, too sudden, they won't really push this", and guess what? they really push it on.
I try to adapt, trust me, but it is hard to have fun when the new path forward is no longer enjoyable for you anymore. The change also threw out all my effort in the past 8 months out of the window, in a matter of one patch, so suddenly, and no warning for you to prepare(right after I put so much effort during the ring event, that straight up tortured for me).
I am not a player who has like 10+ of rr80+ characters, or a lot chunk of gears and resources to adapt and change build/gears as they want. That means I have to spent another several months trying to build up everything all over again, but now I have no passion for that anymore, since what I can play now is not what I envisioned when I first decided to put effort into this game.
I try to adapt to the new path, yet no joy in it.
and games were meant for players to have fun, not another job on screen.
Everyone's circumstances are different, there are those players who don't have much effect from the change and can move on easily, and those who drastically got an impact like a punch to the face. I think It would be much kinder and more respectful to not use the word like 'can't adapt' or 'like a children' to other people, and it best to also look into other people's point of view not just our own.
...oh god, I wrote this longer than I expected.
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Re: Does it really worth it??
The essence of old Warhammer Online is still partially there so game can be fun but for me and many others the direction has been worrying for some time. The game is just worse than say 2-3 years ago (I'm talking about pre-GCD change, pre-ability rework, pre-scenario barrier and pre-melee los cone changes). The game is simply just less fun. There is many individual and sometimes even unrelated (as in made by different dev with different agenda) changes that have been "nerfing the fun". I'll list just a few changes which nerfed the fun and the efffect:
1) GCD change and ability queue system: made game feel slower and sluggish. In addition, ability queue system made game feel unresponsive since wrong ability would fire in a case where you would button mash but change your mind fast and press another ability before gcd ended.
2) Melee line of sight cones: Pretty much ruined targeted melee channels and some specs that rely on those (especially in solo situations) and generally added the sluggishness and unresponsiveness especially in when there is lag involved and characters are not actually where they appear in your screen. This change made zero sense unless someone wanted to make game deliberately worse. Even if it was like this on live (can't remember to be honest), why are you importing bad features into this project?
3) WE/WH mechanic display updates only after gcd/channel ends instead of instantly. Another change that made zero sense. End result is that UI gives you false information for a while (max 3 secs if you use channel) and you need to wait for UI to update in case of Flowing Accusations which further contributes to sluggishness. Rationale for the change was that it worked like that on live (which is true by the way but again why are you importing bad features/clear design flaws into this project?)
4) Scenario barriers: Seems like a very unpopular change and obviously leads to more unfairness, snowballing and pug farming in scenarios nine times out of ten. Also weird how rest of the staff let this one happen since it was literally just one guy with agenda (grudges against certain premades) and backdoor access to decision making due certain dev being in his guild.
5) White lion changes: WL changes are debatable since powerhouse warband players probably love the spin to win version of WL and it is probably the best way to play the class now in terms of effectiveness especially since pet behaviour is worse than ever after ability rework but the class just feels dumb compared to what it was before.
a) pet behaviour: was never perfect but something feels wrong after ability rework, pet is more unresponsibe than before. Also charge not affecting pet anymore adds the feeling of sluggishness since it takes forever for the pet to get where it needs to be.
b) pounce nerf: if you played WL before, you'd know how fun the pouncing was.
c) spin to win: while seeing deathspam and big dmg numbers everywhere is fun, I feel like WL lost lot of its uniqueness and tools which made WL fun in the first place and got one trick in return. Bad deal if you ask me but like I said, this one is debatable.
6) Trigger happy community manager who deleted every post with negative tone and forced everyone to pretend everything is ok. Made the whole forum look like that dog in burning house meme who says this is fine.
This is fine guys.
1) GCD change and ability queue system: made game feel slower and sluggish. In addition, ability queue system made game feel unresponsive since wrong ability would fire in a case where you would button mash but change your mind fast and press another ability before gcd ended.
2) Melee line of sight cones: Pretty much ruined targeted melee channels and some specs that rely on those (especially in solo situations) and generally added the sluggishness and unresponsiveness especially in when there is lag involved and characters are not actually where they appear in your screen. This change made zero sense unless someone wanted to make game deliberately worse. Even if it was like this on live (can't remember to be honest), why are you importing bad features into this project?
3) WE/WH mechanic display updates only after gcd/channel ends instead of instantly. Another change that made zero sense. End result is that UI gives you false information for a while (max 3 secs if you use channel) and you need to wait for UI to update in case of Flowing Accusations which further contributes to sluggishness. Rationale for the change was that it worked like that on live (which is true by the way but again why are you importing bad features/clear design flaws into this project?)
4) Scenario barriers: Seems like a very unpopular change and obviously leads to more unfairness, snowballing and pug farming in scenarios nine times out of ten. Also weird how rest of the staff let this one happen since it was literally just one guy with agenda (grudges against certain premades) and backdoor access to decision making due certain dev being in his guild.
5) White lion changes: WL changes are debatable since powerhouse warband players probably love the spin to win version of WL and it is probably the best way to play the class now in terms of effectiveness especially since pet behaviour is worse than ever after ability rework but the class just feels dumb compared to what it was before.
a) pet behaviour: was never perfect but something feels wrong after ability rework, pet is more unresponsibe than before. Also charge not affecting pet anymore adds the feeling of sluggishness since it takes forever for the pet to get where it needs to be.
b) pounce nerf: if you played WL before, you'd know how fun the pouncing was.
c) spin to win: while seeing deathspam and big dmg numbers everywhere is fun, I feel like WL lost lot of its uniqueness and tools which made WL fun in the first place and got one trick in return. Bad deal if you ask me but like I said, this one is debatable.
6) Trigger happy community manager who deleted every post with negative tone and forced everyone to pretend everything is ok. Made the whole forum look like that dog in burning house meme who says this is fine.
This is fine guys.

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