Post#30 » Tue Sep 10, 2024 12:20 pm
Was gonna list all the Order abilities that destro dont have but meh - and what has aoe punts got to do with the SW.
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din't want to forestall here, but whats about, detaunt & speedproc taktik, extra damage from pet, still accessible speed ability without the downside of switching stances, guard from pet, range tactic, selfheal, aoe punt
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I have addresses some of this in other posts, but I'll hit the points again here, but before I do I need to get a key point across: for both SW and RSH, the ONLY reliable defense is a speed ability. Take it away and we are easy to get in melee range. Do that and we die 90% of the time. We have no armor, toughness at 50 if your run WS tactic (which most I have seen do}, and detaunt will not let you live through DPS from MDPS or even a tank (cheers Gilgam). Please understand this key point, if we lose speed, we die. Take away charge from a tank and they have massive armor and toughness. Most MDPS have medium armor. WE/WH have every get away trick in the game. Not so RSH. Speed or die, simple. Also, keep in mind that RSH has no snare break other than an M2 that if you are in melee range, you won't live to see.
Detaunt and speed tactics
These are both great, no question but a little context is needed. First, both rely on a proc, and are hence not to be counted upon. Second, very few of us run both. I played with it for a while, but my DPS was crap. Often I don't run either, and go instead for a pure dps build in and attempt to kill the enemy before they kill me.
extra damage from pet
Pet damage depends on which pet you are running, Spikey has good damage, others much less, with basic squig have absolutely horrible dps. But yes, our pets do damage, big deal, so do WL pets. For SWs, they get stackable DOTs and higher burst damage instead of pets.
still accessible speed ability without the downside of switching stances
Yes, we now have a 13 point ability, so accessible at 28 if you skip Rotten Arrer, Red Tipped Arrer and +15ft tactic. So no reliable speed buff till then, only a proc based tactic. Meanwhile, SW gets a permanent speed buff through a 4 point tactic. Yes, you have to switch stances to get the buff, but stances are on a 5 sec CD, and the tactic buff last 5 sec, so...
guard from pet
This one I am really tired of hearing about. The fact is that RSHs rarely run this pet because its DPS sucks balls. It works for PVE, or if food for 'Taste like chicken' ability, but other than that I, at least, rarely use it. Spikey or gas squig are the primary RSH pets for good reason.
range tactic
+15 feet for only quick shootin abilities. This takes most to 80 feet, not exactly game breaking, and pretty close to the range of most MDPS and tanks ranged abilities.
Selfheal
I assume you are talking about 'tastes like chicken' which gives a 10 second 160 wds buff by killing your squig, with next squig instacast. Seems decent, but almost never saves me, its barely 1-2 hits from a tank, plus I lose dps from not having my squig for a period, and not being able to summon the same squig due to cd. Also, the unwritten secret is that we have to stop to summon the 'instacast' squig. See my first point above, i.e. lose speed and die.
Self-punt
This ability is a joke. It is short range so you are still in range to WH finishers or many MDPS attacks. It fail ridiculously often, and to use it you have to be in melee range. Again refer to the start of this post to see what that means. I will say that it seems to work well in TM while fighting next to a cliff to punt yourself to the bottom with no damage. Meanwhile, WE/WH get a self-punt as well but with a friggin stagger! Please trade me.
So, I hope I made my point that RSH only reliable defense is speed. And that in the form of an ability, not a proc.
The main issue I saw in the various nerf RSH threads was that it was quite obvious the poster chased the RSH. Don't chase the kiter, its stupid. Get behind terrain, get away and ambush the RSH later. Ulitimatum is good at this. He routinely comes from unexpected directions, and if I catch him at a distance, he tries to get away then comes at me later. Sometimes it works, sometimes not, but that's part of the game.