Recent Topics

Ads

Killboard - One class, only one, coming soon

Let's talk about... everything else
User avatar
Sever1n
Posts: 326

Re: Killboard - One class, only one, coming soon

Post#31 » Tue Sep 10, 2024 12:56 pm

SH nerf was justified and long waited. Hope that bugged abomination pet will be fixed asap. I would trade my kit from SW to gobbos instantly and without doubts.

Guerilla dont fit for scout spec and demand constant stance dance, its only used for solo rvr, and pretty rarely. SH had far superior button for chase run on top of tactics, on top of self heal, on top of ridiculous punt.

SW skirm numbers increased cos giving dps RP mass armorshred/elemental debuff/ 35% healshred was very questionable idea. But its is how it is.
Noximilien - AM, Severi - SM, Ravandin - SW, Celebor - WL, Ernwald - WH, Demandred - BG, Mesana - Sork, Beliar - DoK.

Ads
what63
Posts: 187

Re: Killboard - One class, only one, coming soon

Post#32 » Tue Sep 10, 2024 1:01 pm

Sever1n wrote: Tue Sep 10, 2024 12:56 pm SH nerf was justified and long waited. Hope that bugged abomination pet will be fixed asap. I would trade my kit from SW to gobbos instantly and without doubts.

Guerilla dont fit for scout spec and demand constant stance dance, its only used for solo rvr, and pretty rarely. SH had far superior button for chase run on top of tactics, on top of self heal, on top of ridiculous punt.

SW skirm numbers increased cos giving dps RP mass armorshred/elemental debuff/ 35% healshred was very questionable idea. But its is how it is.
No the SW numbers increased because as part of their "reworks", their ability damage numbers were literally increased... It wasn't just skill changes and reworks. That's the core of the issue, it has nothing to do with speedboosts or detaunt tactics or whatever, their actual numbers were increased way past what they should be, especially when a 25% crit damage toggle was added on top, with VoN already being there as a multiplier for all of it.

Zxul
Posts: 1890

Re: Killboard - One class, only one, coming soon

Post#33 » Tue Sep 10, 2024 1:24 pm

I'm usually not a conspiracy theorist, but yep the pattern seems to repeat itself last few months- several posters spam forum with how a specific class is OP, and then eventually the class gets nerfed. Def WE which is pretty unplayable now- no dmg vs any kind of defense, sh nerf, and it looks like chosen is the next one in the line. And now I guess they are starting to work on magus, to prepare ground for after chosen gets nerfed.
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

— Azeila, Alluress of Slaanesh

User avatar
Bozzax
Posts: 2609

Re: Killboard - One class, only one, coming soon

Post#34 » Tue Sep 10, 2024 1:32 pm

Shamans or Chosen inc

:hat on
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

Everdin
Posts: 742

Re: Killboard - One class, only one, coming soon

Post#35 » Tue Sep 10, 2024 1:44 pm

Lareal wrote: Tue Sep 10, 2024 12:20 pm
Detaunt and speed tactics
These are both great, no question but a little context is needed. First, both rely on a proc, and are hence not to be counted upon. Second, very few of us run both. I played with it for a while, but my DPS was crap. Often I don't run either, and go instead for a pure dps build in and attempt to kill the enemy before they kill me.

still accessible speed ability without the downside of switching stances
Yes, we now have a 13 point ability, so accessible at 28 if you skip Rotten Arrer, Red Tipped Arrer and +15ft tactic. So no reliable speed buff till then, only a proc based tactic. Meanwhile, SW gets a permanent speed buff through a 4 point tactic. Yes, you have to switch stances to get the buff, but stances are on a 5 sec CD, and the tactic buff last 5 sec, so...

You are aware that SW also need to use a tacticslot for his speed? Also, you won't find a SW speced in left AND right path, you have to decide whats important for you, depending on your spec you have 3 options for a speed buff, SW has one with make it nearly impossible to fight while using.
Lareal wrote: Tue Sep 10, 2024 12:20 pm
extra damage from pet
Pet damage depends on which pet you are running, Spikey has good damage, others much less, with basic squig have absolutely horrible dps. But yes, our pets do damage, big deal, so do WL pets. For SWs, they get stackable DOTs and higher burst damage instead of pets.

guard from pet
This one I am really tired of hearing about. The fact is that RSHs rarely run this pet because its DPS sucks balls. It works for PVE, or if food for 'Taste like chicken' ability, but other than that I, at least, rarely use it. Spikey or gas squig are the primary RSH pets for good reason.

What stackable dot are we talking about? As you mentioned yourself, nobody uses basic squig, and dps with m1 and/or squig frenzy are a big deal with spiked squig, and with view on the lion, spiked squig are much more reliable regarding the on point damage.
Lareal wrote: Tue Sep 10, 2024 12:20 pm
range tactic
+15 feet for only quick shootin abilities. This takes most to 80 feet, not exactly game breaking, and pretty close to the range of most MDPS and tanks ranged abilities.

Very gamechanging if you face a skirmish sw (pet as well), and it brings you out of most mdps/tanks ranged abilities
Lareal wrote: Tue Sep 10, 2024 12:20 pm
Selfheal
I assume you are talking about 'tastes like chicken' which gives a 10 second 160 wds buff by killing your squig, with next squig instacast. Seems decent, but almost never saves me, its barely 1-2 hits from a tank, plus I lose dps from not having my squig for a period, and not being able to summon the same squig due to cd. Also, the unwritten secret is that we have to stop to summon the 'instacast' squig. See my first point above, i.e. lose speed and die.

it's not much, but it's as well not nothing, you got this without any investion
Lareal wrote: Tue Sep 10, 2024 12:20 pm
Self-punt
This ability is a joke. It is short range so you are still in range to WH finishers or many MDPS attacks. It fail ridiculously often, and to use it you have to be in melee range. Again refer to the start of this post to see what that means. I will say that it seems to work well in TM while fighting next to a cliff to punt yourself to the bottom with no damage. Meanwhile, WE/WH get a self-punt as well but with a friggin stagger! Please trade me.

I talked about aoe punt not self punt, but I'm sure your answert would be "But I have a casttime on SA now", yes and so have other abilites.

Talking about Self punt, if you really think this ability is useless, there is no point for me in discussing survivability with you anymore. Without proper timing it will bring you out of trouble for a few seconds, with good timing, it brings you out of the 65ft melee range, all this with the additional effect of snareing the enemy
Lareal wrote: Tue Sep 10, 2024 12:20 pm
So, I hope I made my point that RSH only reliable defense is speed. And that in the form of an ability, not a proc.

The main issue I saw in the various nerf RSH threads was that it was quite obvious the poster chased the RSH. Don't chase the kiter, its stupid. Get behind terrain, get away and ambush the RSH later. Ulitimatum is good at this. He routinely comes from unexpected directions, and if I catch him at a distance, he tries to get away then comes at me later. Sometimes it works, sometimes not, but that's part of the game.
You have punts (self, aoe and st), you have speed of all kinds, you have squig armor. If you value damage over survivability and decide not to use tactics or squig armor, or refuse to skill speedbuff cause you want all the dps from both pathes, thats a valid decision, but yeah... thats life.
#AllClassesMatter

“A man can fail many times, but he isn't a failure until he begins to blame somebody else.”

― John Burroughs

Everdin
Posts: 742

Re: Killboard - One class, only one, coming soon

Post#36 » Tue Sep 10, 2024 1:52 pm

Zxul wrote: Tue Sep 10, 2024 1:24 pm I'm usually not a conspiracy theorist, but yep the pattern seems to repeat itself last few months- several posters spam forum with how a specific class is OP, and then eventually the class gets nerfed. Def WE which is pretty unplayable now- no dmg vs any kind of defense, sh nerf, and it looks like chosen is the next one in the line. And now I guess they are starting to work on magus, to prepare ground for after chosen gets nerfed.
Unplayable as every other totally def speced dps? Just because people get used to "I am unkillable with full dps" doesn't mean this should be the way to go. It was ridiculous.

People "gather" to spam about classes can be a coordinated strike against this class or, whats more likely, something that is absolut broken and many people observe this and trying to fix it.

A little bit over the top, but think about this example:
Brightwizards will get a ability that do a 200ft aoe damage that hits for 3,5k, no cooldown, no casttime, no combustion, not defendable, ignoring resistance.

If a lot of people would argue against this ability, would this be a coordinated movement to destroy order, or just common sense?
#AllClassesMatter

“A man can fail many times, but he isn't a failure until he begins to blame somebody else.”

― John Burroughs

User avatar
Paxsanarion
Posts: 389

Re: Killboard - One class, only one, coming soon

Post#37 » Tue Sep 10, 2024 1:53 pm

The passion is noteworthy. But the actual leader of the kill board I’m afraid will soon Be the server itself. I’m not sure how many kills that would be, but I’m sure that it would be a lot :-)

cabal852
Posts: 42
Contact:

Re: Killboard - One class, only one, coming soon

Post#38 » Tue Sep 10, 2024 1:55 pm

Sever1n wrote: Tue Sep 10, 2024 10:21 am Yesterday played my dps dok in evening. Went few scenarios. The quality of shitshow destro pug performed there is unbelievable. Including: que solo in **** gear versus order prems in sov, not using pots, ataking snb tanks, feed like no tommorow without surrender. Basically everyone on order got ton of kills just shooting this inting bots. And now same people sit here and whine about SW being OP, ranged meta bullshit, and that they cant play the game game cos they cant dominate with one button, and now class that was spamed by order for years in NERFED spec become sudently op. Whats game really need is MMR in sc, so normal people can play ws normal people, and spoiled MTV girls sit in their own hell que yelling and acusing each other in being broken and op. If people just switch off brain and rush toward rdps without healers, respaun, do same 10 times, and then go here to "analysis" of killboard maybe they shouldnt play pvp games.
Oh we don't know how to play pvp games. It's sad. Thanks Sever1n for this post.

We leave. Order can play solo with their high pvp exp.

Ads
User avatar
Sever1n
Posts: 326

Re: Killboard - One class, only one, coming soon

Post#39 » Tue Sep 10, 2024 2:00 pm

Split arrows -20% of dmg to spirals. Insane buff indeed
Noximilien - AM, Severi - SM, Ravandin - SW, Celebor - WL, Ernwald - WH, Demandred - BG, Mesana - Sork, Beliar - DoK.

Zxul
Posts: 1890

Re: Killboard - One class, only one, coming soon

Post#40 » Tue Sep 10, 2024 2:04 pm

Everdin wrote: Tue Sep 10, 2024 1:52 pm
Zxul wrote: Tue Sep 10, 2024 1:24 pm I'm usually not a conspiracy theorist, but yep the pattern seems to repeat itself last few months- several posters spam forum with how a specific class is OP, and then eventually the class gets nerfed. Def WE which is pretty unplayable now- no dmg vs any kind of defense, sh nerf, and it looks like chosen is the next one in the line. And now I guess they are starting to work on magus, to prepare ground for after chosen gets nerfed.
Unplayable as every other totally def speced dps? Just because people get used to "I am unkillable with full dps" doesn't mean this should be the way to go. It was ridiculous.
Unplayable as having the dmg of def dps healer/tank.

Everdin wrote: Tue Sep 10, 2024 1:52 pm People "gather" to spam about classes can be a coordinated strike against this class or, whats more likely, something that is absolut broken and many people observe this and trying to fix it.
Except that what they actually complain about is in no way broken, like the sham m1, which is less disabling than many 3+ sec nonmoral abilities on several classes. Like say rp/zealot 6 sec stagger which requires no moral building. However is gets repeatedly presented like absolut broken, until the class/ ability gets nerfed- yep pretty much looks like a coordinated strike against this class.

Everdin wrote: Tue Sep 10, 2024 1:52 pm A little bit over the top, but think about this example:
Brightwizards will get a ability that do a 200ft aoe damage that hits for 3,5k, no cooldown, no casttime, no combustion, not defendable, ignoring resistance.

If a lot of people would argue against this ability, would this be a coordinated movement to destroy order, or just common sense?
Lets take another example. Lets take an ability which requires building moral, can only be used once per 60 sec, and doesn't even disables the other side in any way, and yet a lot of people would argue against this ability. Would this be a common sense, or just a coordinated movement to destroy destro?
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

— Azeila, Alluress of Slaanesh

Who is online

Users browsing this forum: No registered users and 10 guests