[Game Mechanics]

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Plainguy
Posts: 48

[Game Mechanics]

Post#1 » Mon Sep 16, 2024 7:38 pm

Anyone have a link to the math behind the game?
Example
Max stats for class or race?
How many X Points of Strength equals X amount of physical damage
How many X points of Intelligence equals X amount of magic damage

Resistance numbers, Common types of magic damage or the most common type of magic damage? Magic damage based on class type or Race type?

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Uchoo
Posts: 547

Re: [Game Mechanics]

Post#2 » Tue Sep 17, 2024 3:34 am

A good amount is covered in my guide but how main stats like Strength and Int work is pretty simple:

Strength + Melee Power or Intelligence + Magic Power /5 = Damage bonus. Damage Bonus is added to the delve of abilities then multiplied by a scaling factor. For most instant abilities, this is 1.5 (the length of the GCD, most are multiplied by time spent) whereas a Doombolt is 3x. 3 second cast. This does vary, AoE abilities in general have much lower stat scaling and many Physical Abilities also scale with Weapon DPS. Some abilties have also been tuned so their coefficients are different.
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Plainguy
Posts: 48

Re: [Game Mechanics]

Post#3 » Tue Sep 17, 2024 8:26 pm

Uchoo wrote: Tue Sep 17, 2024 3:34 am A good amount is covered in my guide but how main stats like Strength and Int work is pretty simple:

Strength + Melee Power or Intelligence + Magic Power /5 = Damage bonus. Damage Bonus is added to the delve of abilities then multiplied by a scaling factor. For most instant abilities, this is 1.5 (the length of the GCD, most are multiplied by time spent) whereas a Doombolt is 3x. 3 second cast. This does vary, AoE abilities in general have much lower stat scaling and many Physical Abilities also scale with Weapon DPS. Some abilties have also been tuned so their coefficients are different.
Amazing guide.. I am scouring it now.. Should be a sticky..

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