iagdtod wrote: ↑Thu Oct 31, 2024 10:46 am
Thanks for setting it all out. Some minor queries or suggestions about Chosen. The lini with you suggest with toughness I don't think will stack with the tough aura. You may be better off with a the anti crit damage and hp lini, or the ws (even after nerf) and anti to be crit lini or even a wounds lini. Unless you're not using tough aura which would be interesting. For weapons the tier down from anathema is arguably better (you lose 3 wounds, 1 tough, 19 str and gain 20 hp) but mainly you're saving crests going with the lower tier, I think definitely by the anathema axe last. If you find any of the full sov tanks feel squishy, don't forget flawless armour -10 to be crit helps, not sure if it's worth it over the ap tactic but I don't find I run out of ap between zealot and ap aura. Niche but if you get two chosens in one party and one is full sov you can run one chosen with the double 13 point build, just for the fun of it. Something like this:
RoR.builders - Chosen
Thanks for the comment!
The reasoning behind the liniment of choice is this:
- As we also state in the ''About'' section of the guide, our aim is to provide liniment suggestions that are affordable (no Butchering/200 container cultivating). This means that while stuff like + TOU/WS - Chance to be crit will be better than what we suggest, they will also be more expensive to use (especially for new players). We will probably update all the liniment sections with the more expensive options at a later time though.
It should be noted that the TOU buff from the liniment does, indeed, not stack with the TOU aura, but in many cases you don't end up using the latter (more on that later). Pure TOU pots are better (e.g. +80 TOU) but they are currently limited in quantity and are more expensive in the AH (1g 10 silver each compared to 98 silver for Savage Vigor liniment). Similarly, WOU buffs from affordable liniments such as War:Hunger also do not stack with Black Orc's Da Toughest War Bellow buff, but are something to consider.
As for the main hand weapon, you are correct in that the stat gains from the upgrade are minimal so we went ahead and left the option for the upgrade only to the tank BIS builds (together with a warning to get it last).
Next, regarding the 4th tactic of choice being ''Power from the Gods'' (self AP pump):
That tactic is there to ensure almost permanent uptime for Hold the Line. This is especially needed in scenarios where you cannot afford to have an AP aura in the party, as you'll see next or you are lacking an AP pump from the side of the healers. In case the AP aura is present or you have other party AP pumps (e.g. Zealot's) we've just changed the guide to recommend either the -10% chance to be crit tactic or the Dire Shielding tactic (at BIS, when survival isn't a concern).
Continuing from there, regarding the build you proposed; the magical party shield can be nice, but the 3 s silence on Tzeetnch's Reflexion can potentially mess up channel drops (on Mara kd). This is why we don't generally recommend it (in the scenario you mentioned), but it is something to consider.
Finally, regarding what I hinted earlier about the TOU and the AP Auras not always being available:
- When leading warbands I first like to try and use all available Chosens to maximize debuffs to enemies (with the exception of Resist Aura if needed).
- Only if the list of mandatory Debuff Auras is ''filled'', should the Chosens then opt to use Buff Auras for their individual parties. After all, debuffing 24 is usually more useful than buffing 6.
After your reply, I decided to write down the decision flowchart for Aura usage in warbands and I also added it to the guide. Take a look:
As you can see, the TOU aura is on the lower end of the Debuff Aura priority list because of 2 reasons:
- DPS Vanquisher and Triumphant 4pc procs already have a good chance (15%) to debuff enemy TOU, which means really good uptime on the enemy warband when the dps are AOEing.
- Black Orcs (which are very prominent nowdays) can also provide a TOU party buff via both ''Savin' Me Hide'' (that just got easier to use) and via Da Biggest! War Bellow slot machine, if they are using it.
And while the Toughness Aura is, in my opinion, the second most important Buff Aura (as you can see in the bottom list in the image), the Debuff Auras must be filled first. If there are 4 or even less Chosens in the wb, this often leads to 2 or more groups not having access to the TOU Aura. This is why TOU pots/linis aren't usually a bad idea. Especially in Pug wbs.
Hope I managed to answer all your points. Thanks once again for the feedback
