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Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)

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saiho
Posts: 27

Re: Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)

Post#841 » Mon Sep 16, 2024 6:11 pm

Do you know where I can find a repository for more ReShade 6.0 effects that I could add ontop of these ones youve already created and how to add them?

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Antivist
Posts: 2

Re: Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)

Post#842 » Thu Sep 19, 2024 12:42 am

Could this mod work with Mac? As far as I know the Mac's power is really held back by using Dx9 so my M3Pro struggles a lot and it's horrible to play the game like this. If with this mod it could use Dx11 or 12 maybe it would be much better because I have constant 60fps in GW2 using Whiskey, a Wine app to translate Windows apps to Mac. Looking for ways to imrpove my performance and having a visual upgrade would be really cool as well! The mod looks amazing!

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Rydiak
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Posts: 917

Re: Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)

Post#843 » Sun Oct 06, 2024 6:29 pm

A heads-up to any player with a modern AMD gpu, driver 24.9.1 added driver-level frame generation with AFMF2. Using Sildur's addon with a modern API (dx11, dx12, vulkan) will allow you to run AFMF2 (enabled when using the "HYPR-RX" graphics preset in the AMD Adrenaline software) in RoR and achieve 200 fps. Definitely noticeably smoother gameplay in areas that would otherwise have caused visual slowdowns.
Interested in the Grace playstyle but don't know where to start? Check out my Grace guide!

Check out my Damage Calculator. Includes extra RoR calculators! -Updated for 08/22/24 patch

Funkster319
Posts: 1

Re: Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)

Post#844 » Thu Oct 10, 2024 2:44 pm

New Player here! I am a bit confused ...I have run the setup as outlined in the OP #1 and it works good (DX11 version). However I now see a later post showing what appears to be an updated setup (post #819 by Stbilisator88).

Which Setup should I be following?

Thanks

Nyverdale
Posts: 3

Re: Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)

Post#845 » Mon Oct 28, 2024 3:46 pm

Does anyone have a link to the latest version? The current one give issues with my AMD setup.

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Darkynek
Posts: 1

Re: Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)

Post#846 » Fri Nov 01, 2024 7:00 am

Hi, also getting crashes after a few moments in the game. Game freezes and then crash.
I really like how the reshade looks but I cant figure out what is wrong. It tried prioritizing the RoR Launcher process also tried different versions of Reshade. Still nothing works :(

Scrubbs
Posts: 1

Re: Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)

Post#847 » Tue Nov 05, 2024 1:07 am

I have a weird thing going on; looking for some insight. I downloaded and installed Sildur's shaders per the instructions, but when I try to launch it via the .bat file, after hitting "Connect" on the launcher it closes the launcher, does nothing, then opens the launcher back up again. Doesn't seem to want to run the game.

However if I just run the launcher normally w/o the .bat file, reshade loads up and I can turn on / off the options, etc. Is there something I'm missing by not loading via the .bat file?

I'm using the DX11 install.

- Scrubbs

CaptMyron
Posts: 1

Re: Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)

Post#848 » Thu Nov 07, 2024 11:04 pm

Just a little thing, but was wondering if there was a solution. I absolutely love how this makes the game look BUT when I use the enhanced sliders, I don't have a character portrait in the little circle at the top left of the screen. There's just a black background. Is there a way to fix that? TIA.

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Landuin85
Posts: 3

Re: Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)

Post#849 » Sun Nov 24, 2024 8:53 pm

Rydiak wrote: Sun Oct 06, 2024 6:29 pm A heads-up to any player with a modern AMD gpu, driver 24.9.1 added driver-level frame generation with AFMF2. Using Sildur's addon with a modern API (dx11, dx12, vulkan) will allow you to run AFMF2 (enabled when using the "HYPR-RX" graphics preset in the AMD Adrenaline software) in RoR and achieve 200 fps. Definitely noticeably smoother gameplay in areas that would otherwise have caused visual slowdowns.
How did you get the function to work with the game? 8-) In my case it shows the error message (AMD Adrenalin) that the GPI does not match. :?

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Rydiak
Moderator
Posts: 917

Re: Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)

Post#850 » Mon Nov 25, 2024 3:04 am

Landuin85 wrote: Sun Nov 24, 2024 8:53 pm
Rydiak wrote: Sun Oct 06, 2024 6:29 pm A heads-up to any player with a modern AMD gpu, driver 24.9.1 added driver-level frame generation with AFMF2. Using Sildur's addon with a modern API (dx11, dx12, vulkan) will allow you to run AFMF2 (enabled when using the "HYPR-RX" graphics preset in the AMD Adrenaline software) in RoR and achieve 200 fps. Definitely noticeably smoother gameplay in areas that would otherwise have caused visual slowdowns.
How did you get the function to work with the game? 8-) In my case it shows the error message (AMD Adrenalin) that the GPI does not match. :?
I installed the Vulkan hook in the game folder, directed AMD Adrenalin to the 32-bit exe, set the game in Adrenalin to HYPR-RX, and enabled AFMF2. Works flawlessly.
Interested in the Grace playstyle but don't know where to start? Check out my Grace guide!

Check out my Damage Calculator. Includes extra RoR calculators! -Updated for 08/22/24 patch

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