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ROR 2024 Positive and negative

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Panzer80
Posts: 215

Re: ROR 2024 Positive and negative

Post#11 » Sun Dec 29, 2024 5:21 pm

I don't get what you're trying to say. Other than one guy not being popular. The WS/Ini change was a good decision that made sense. Melee blob is still dominant despite that significant change, especially with WL. I don't get the gripe.
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jafh123
Posts: 226

Re: ROR 2024 Positive and negative

Post#12 » Sun Dec 29, 2024 7:41 pm

Buff Ironbreaker.

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vanbuinen77
Posts: 297

Re: ROR 2024 Positive and negative

Post#13 » Sun Dec 29, 2024 10:57 pm

reyaloran wrote: Sun Dec 29, 2024 4:04 pm
Shima wrote: Sun Dec 29, 2024 3:58 pm WL broken pet made me to leave this game. And they fixed squig and didn't wl. Thats a f* shame. Dev team has a side.
Its currently the exact opposite. WL pet works while squig pet randomly despawns and never attacks. Been that way for a few months.

Wl pet randomly despawns and never attacks unless in melee range for 2 secs, not to mention randomly running back to the player while fighting, or when cced, the pet wont come back to the player unless micromanaged.

So no, the wl pet is broken.
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Fey
Posts: 905

Re: ROR 2024 Positive and negative

Post#14 » Mon Dec 30, 2024 12:22 am

We can get some use out of this thread. What were the biggest changes this year? I think most would agree that the weapon skill change was a big one.

Was the gcd change this year? I can't even remember, but that's maybe the most impactful change in the history of the server.

Other than that the rampage nerf comes to mind. I assume that's what the OP means with calling out Gravord.

Just anecdotally I've recently leveled a Choppa to 40/50, and it feels like the damage is sub-par like it should be with that gear set.

I expect a developer update in January after Keg End and the holiday. Seems like the server is doing better than fine, especially after the doom-and-gloom of September numbers.
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oaliaen
Posts: 1217

Re: ROR 2024 Positive and negative

Post#15 » Mon Dec 30, 2024 12:58 am

This is the only server that prioritizes magic classes over melee classes, and now, to top it off, they've even nerfed the weapon skill parry.
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Fey
Posts: 905

Re: ROR 2024 Positive and negative

Post#16 » Mon Dec 30, 2024 1:07 am

Hasn't melee been the six-man meta for years now? I've been casual since 2019, so I genuinely don't know.

Sure Rampage got nerfed, but shoot through ya was entirely removed from the game. That really killed the ranged aoe wb spec for SH, so that pushes them into meatball for large scale.

Ranged premades are strong don't get me wrong, but I don't feel like an organized melee train can't compete.
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Sinisterror
Posts: 1077

Re: ROR 2024 Positive and negative

Post#17 » Mon Dec 30, 2024 10:56 am

Its weird to me that when they worked on ASW/MSH they decided to take away Ranged SH only Spammable on the move Aoe which destro lacks and was in hindsight a bad move. And why they didnt make ASW more pressure melee aoe because that is what order needed.

2020-2021 Asw/Msh were insanely powerful and we should get back to that but not to super OP extent.

Oh and change the GCD back to 1.15s so we can use 8 skills in 10+seconds. Now that is 6 skills in 10+ sec! That is a huge change 035-04s slower gameplay per 1 skill???? How could they think that this wouldnt have HUGE consequences like Removing 9 ae cap and morale bombing with 50% aoe HD's....

Also Morales and potions used to be off GCD and we had much smoother and faster gameplay as well. Why are we moving to slower reaction bs? Think about how clunky and stupid it feels to have 2 less skills to use in 10sec and then Morales+all 5 Potions are now on GCD... Lets say in 10+sec Fight 1v1 there already is 2 less instants, and using 2 potions and 1 morale adds 4.5sec extra time on top... 2 insta skills less in so short time is bad enough
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz

Alubert
Posts: 489

Re: ROR 2024 Positive and negative

Post#18 » Mon Dec 30, 2024 11:35 am

1.The best and most logical change is of course WS/Initiative. I don't think I need to explain why.
2.Tank balance. Great job. There is still room for improvement but at the end of the day all tanks in the game are playable and all have ST punt.
3. New pve. Fashionhammer. Great.
4. Reduce morale bomb - Great.

I didn't like some of the changes that went in earlier than 2024.

1. NB block (lost many players and gained nothing - NB is still in the game).
2. Con of fire - for rpds it is a failure. If mdps does constant pressure then rdps is useless.
3. 20 sec cd on super punts on snb tanks specs (except IB). This killed snb specs on all my tanks in my case (I have all of them in game).
4. still no Chosen old CS. I don't need Daemon Claw I want CS (that's what Chosen was designed for).
5. LoD zergfest. I definitely prefer the old version of LoD.
6. Mara pull still in the game.
Hurub Chopa 80+ / Wybrany Chosen 80+ / Mroczniak BG 60+ / Alubercik BO 50+ / Doczek DoK 80+ / Hurubek Zeal 80+ /
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 70+ / Alubert KTB 80+ / Mnich WP 60+ / Kregi SL 60+ / Uposledzonyjez IB 40+

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Altheion
Posts: 18

Re: ROR 2024 Positive and negative

Post#19 » Mon Dec 30, 2024 1:22 pm

shamallow wrote: Sun Dec 29, 2024 1:59 pm
illumius wrote: Sun Dec 29, 2024 11:45 am I will start with positive theses.
As a result, at the end of the year, we get generally balanced archetypes of tanks and healers, but at the same time we retain a 15-25% advantage from destruction.
I don't know on which server you play this game, but this statement made me laugh :)

The Order side is dominating cities, LotD, and taking way more fortresses than Destro.
Of course there are a lot of xrealmers on this server, but I'm wondering if you play on NA time, because EU is mostly order dominance for me.
That said, I almost stopped playing the last few weeks, but I can't believe the situation has changed.
What game are you playing? Just last night Destro had 11-1 fortresses and won the only city instance. Having been back for a month now to the game I haven't seen Order Siege IC more than 1 single time, it might have happened for sure but certainly not while I have been putting in 12+ hour days for a month. Ontop of that according to the server numbers destro outnumbers Order almost every single day in every single zone during EU times at the very least.

Altheion
Posts: 18

Re: ROR 2024 Positive and negative

Post#20 » Mon Dec 30, 2024 1:37 pm

Here is my list of negatives:

1: SC's still being plagued by tryhard premades that ruin the fun a majority of the people trying to enjoy some casual PvP. This has been an issue since the release of the game and complained about SINCE the release of the game, yet nothing has STILL been done about it.

2: Pets being glitched and broken.

3: Needing to PvE in a PvP oriented game to obtain certain BiS items.

4: Being able to skip PvP sets by doing PvE in a PvP focused mmo and as such getting SoV gear so much easier that it's just sad really.

5: Community is toxic AF, you can't have a single discussion with anybody without it turning into a heated argument or someones feelings being hurt only because you do not share their opinion. It feels a lot like a chatroom full of angsty teens for the most part.

6: City Sieges early in the mornings for the EU, right I could accept this if it was inteded for the US population to do some city sieges, but the thing is every single time there's a city later than 2-3 AM ECT only 1 single instance will pop due to lack of people, so 48 people on the server get to enjoy cities while during prime time I've seen up to 7 instances which is about 168 people, why would you take away the fun for close to 200 people by putting up a city siege where a maximum of 48 people can enjoy it? Absolutely horrid decision and just plain stupid, if you want your mmo to be healthy you cater to the vast majority of people playing, not to the 1%.

7: Xrealming lock doing absolutely nothing to prevent the issue it was supposed to prevent. There has been a ton of instances where suddenly 1 side loses a BUNCH of people while the other just magically summons a large group of people and all of a sudden the power struggle ends and you get to push or get ran over.

8: As of lately, Destro population is vastly outnumbering Order at almost every single turn during EU hours, if order has a population majority it lasts for about 5 minutes usually or until a zone is locked then people xrealm back to destro.

9: Latest balance patch seem to have made oRvR more about grinding kills rather than actually fight towards city campaign.

10: Way too few x2 Exp/Renown events, we literally got nothing for christmas? Really? If we don't get one for new years I have no idea what the devs are actually doing with this game. And yes I get we got Keg event but that is certainly not a x2 event. It's a shitty SC spammed by premades ruining all chances to have fun for everybody else.

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