Well when GCD was changed to 1.5s benefitting obviously those who have cast times of 1.5s or higher which is ranged and healers. But this means in 10+ seconds instant skills used was 8 before vs 6 now.. That is Huge difference in so little time so this is what makes healers feel too powerful. We have 035-04s slower gameplay per GCD. And Morales+Potions used to be off GCD as well. You could use Morale + 2 potions at (basically) sametime and now that would take 4.5 seconds, to use 2 potions and morale.xkingmaker wrote: Tue Jan 07, 2025 7:26 am Healers are OP and DPS doesnt DPS and dies instantly to ground AOE. About sums it up.
And dying too fast in RvR is because 24 aoe cap instead of 9. This means there is no fluff aoe dmg and you just spam Aoe brainlessly and Win. Why? Well think about it for little time and its obvious. Healers Can heal 6 people Per grp heal so obviously healers cannot heal enough and tanks were not designed to take this much dmg. When ae cap is 9 and your Warband has 8 tanks Who soaks most of the aoe dmg in front? Tanks.
So this creates weird issues. Healers and tanks are not enough vs 24 ae cap BUT Healers feel too powerful 1v1 because we have 2 skills less to use in 10 seconds.
These are obvious to me but seems that no one agrees:/ Sadly when they "tried" 9 ae cap, they did just that and everyone has been shouting that if/hopefully when the cap is back to 9 we also remove Morale dmg cap and add 50% aoe Hd's back in the game. For dps Dok and Give one to 2h dps Wp as well. Dps ZE/RP too.
when cap is 9 morale dmg doesnt need cap because now you cant wipe warband but you can kill Third of the WB. This means lets say 10 organized people can hold against 24-36 players with good positioning and CC + Morale bombs can keep killing and surviving/Kiting indefinetely. And that was much more fun than what we have now imo.