Most annoying things to deal with.

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PROsiak
Posts: 59

Most annoying things to deal with.

Post#1 » Sat Jan 18, 2025 8:25 pm

Hey.
I wonder, if u were to nerf/remove/change one specific thing in the game, what would that be?
Back in the days i would 100% bet on two things - destro players would prob agree on rampage, order on the other side on the pulls from choppa.
Now that we've seen some changes, are there any abilities left that u would consider imbalanced, unfair, not fitting into the game?

As an order player i can share my opinion on what still annoys me in destro's kit. First and foremost it's range on BG punt. Idk how this is still in this game. Mby it annoys me so much, cause im a tank player myself and i can't do what BG can :D But honestly, getting punted literally from one BO to the other doesn't feel fair. I feel like range on punts should be more or less normalized between tanks.
Another small change that i wish was implemented would be that mara's pull should go on cd when interrupted. Could be compensated with shorter cd or like 0,25-0,5s shorter cast time. Mby it would encourage tanks to throw taunts more often. Right now even if u interrupt the pull mara can cast the skill again and it doesn't feel right.
With those two changes that would be it. Ofc there could be a lot to discuss about individual classes balance etc., but considering just the things i feel shouldn't exist in a current state it's mostly these two changes.
I'm curious if order players would agree and also curious if there are similiar things on order side that annoy destro players. Share ur opinions !

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Culexus
Posts: 249

Re: Most annoying things to deal with.

Post#2 » Sat Jan 18, 2025 8:53 pm

Declare Anathema/Agile Escape. Those, combined with re-stealth, are super annoying to fight against solo as they are an 'Oops I'm losing lol bye bye lol' ability.

Surviving a WH's opening burst, then the 12sec 100% parry, and fighting them back only to have them snare you and roflol out of the fight as soon as they start taking damage always sucks. Cowardly Gitz!
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Martok
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Re: Most annoying things to deal with.

Post#3 » Sat Jan 18, 2025 8:58 pm

Culexus wrote: Sat Jan 18, 2025 8:53 pmSurviving a WH's opening burst, then the 12sec 100% parry, and fighting them back only to have them snare you and roflol out of the fight as soon as they start taking damage always sucks. Cowardly Gitz!

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nugu
Posts: 1

Re: Most annoying things to deal with.

Post#4 » Sun Jan 19, 2025 1:23 am

You have entered duplicate or invalid name
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**** MMOs lol

geezereur
Posts: 665

Re: Most annoying things to deal with.

Post#5 » Sun Jan 19, 2025 9:40 am

Wh and We ability to run away from a losing fight that they started.

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Sinisterror
Posts: 1096

Re: Most annoying things to deal with.

Post#6 » Sun Jan 19, 2025 1:34 pm

WP/Dok having acces to shield. We/Wh get off GCD charge that is better than Mdps charge. Holy Trinity is no more. Restrictions of Specs like RoR.builders - White Lion restrictions of skills to shield or to 2h without clear reason/no reason. Nerfing/"Fixing" things to extent that there is Restrictions in Jewelry slots. Restricting and Removing Power is almsot never the answer. Removal of Synergy like Choppa/Sorc, i quess now it would be BG with For The Witchking and Sorc with Neverending Agony Stacking to 10s. This only should exist like 1min CD choppa or blorc(but every 1min max doable) making Machine Gun Sorceresses.

Removal of Mighty Soul/Destroy Confidence. Kotbs is the only class which has Shatter/Purge not as core skill but path of glory. Ms used to make Kotbs hit very hard with 1 Shatter Enchantment and if it removed 3 the skill hits 4 times, all can crit 1k with taunt easily. Having 65ft ranged as well for this possible 4k Dmg and 3 enchantments removed using 1 Skill: D But this is genious otherwise that shatter becomes Four hits instead one and is magical dmg. Wl should be able to pounce to Keep walls etc and pet should be waiting you when you land. Lack of Synergy in 13pts skills that cant crit, Witchbrew, Leonine Frenzy and Shades of Death. Sorc mechanic is 100% + Crit dmg so everything should crit. And for Wl Pet is the 50%+ Critdmg Mechanic and pet spesific 13pts skill dont crit?. Witchbrew is still the only viable pick for WE even when it doesnt crit because so much has been made the same_:/

Dealing with 24 ae cap, Morale Dmg cap, no Aoe Heal debuffs, No Odjira, Too much dps aoe spam and this is all you need really. Healers heal 6 people with 1 Grp heal. Tanks are designed to take dmg from 9aecap and healers are designed to heal with 9ae cap. Not a surprise that Brainless damage everywhere always wins. So i quess i cant deal with this because obvious design flaw? Imo Core skill you have as lvl 1 shouldnt hit the same amount like an actually spekked powerful skill. Slice and Pierce Armour have the same dmg:E bring the old combat formula back

I much rather kill champs at the flag and R Click Flag Carrier Who can be Healed and Damaged Is going shortest way to keep or wc to deliver. Creates incentive to PvP around the Mob. No Timers on Bo's/too little effect of Bo's In RvR makes them useless and no incentive for Solo/Duo/Small Scale to Ninja Bo's. Almost all the powerful CC/Utility removed/nerfed too much. Like Engi/Magus pull becomes great if 9ae cap when you pull 5 people from keep/fort walls in front of you.

Now does anyone even use engi/magi pull? There should be these Extreme Abilities on all classes so everyone can have or be somewhat OP in some context or no one can be ever : D and game feels closer to that imo
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz

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Pahakukka
Posts: 417

Re: Most annoying things to deal with.

Post#7 » Sun Jan 19, 2025 1:57 pm

Sinisterror wrote: Sun Jan 19, 2025 1:34 pm WP/Dok having acces to shield. We/Wh get off GCD charge that is better than Mdps charge. Holy Trinity is no more. Restrictions of Specs like RoR.builders - White Lion restrictions of skills to shield or to 2h without clear reason/no reason. Nerfing/"Fixing" things to extent that there is Restrictions in Jewelry slots. Restricting and Removing Power is almsot never the answer. Removal of Synergy like Choppa/Sorc, i quess now it would be BG with For The Witchking and Sorc with Neverending Agony Stacking to 10s. This only should exist like 1min CD choppa or blorc(but every 1min max doable) making Machine Gun Sorceresses.

Removal of Mighty Soul/Destroy Confidence. Kotbs is the only class which has Shatter/Purge not as core skill but path of glory. Ms used to make Kotbs hit very hard with 1 Shatter Enchantment and if it removed 3 the skill hits 4 times, all can crit 1k with taunt easily. Having 65ft ranged as well for this possible 4k Dmg and 3 enchantments removed using 1 Skill: D But this is genious otherwise that shatter becomes Four hits instead one and is magical dmg. Wl should be able to pounce to Keep walls etc and pet should be waiting you when you land. Lack of Synergy in 13pts skills that cant crit, Witchbrew, Leonine Frenzy and Shades of Death. Sorc mechanic is 100% + Crit dmg so everything should crit. And for Wl Pet is the 50%+ Critdmg Mechanic and pet spesific 13pts skill dont crit?. Witchbrew is still the only viable pick for WE even when it doesnt crit because so much has been made the same_:/

Dealing with 24 ae cap, Morale Dmg cap, no Aoe Heal debuffs, No Odjira, Too much dps aoe spam and this is all you need really. Healers heal 6 people with 1 Grp heal. Tanks are designed to take dmg from 9aecap and healers are designed to heal with 9ae cap. Not a surprise that Brainless damage everywhere always wins. So i quess i cant deal with this because obvious design flaw? Imo Core skill you have as lvl 1 shouldnt hit the same amount like an actually spekked powerful skill. Slice and Pierce Armour have the same dmg:E bring the old combat formula back

I much rather kill champs at the flag and R Click Flag Carrier Who can be Healed and Damaged Is going shortest way to keep or wc to deliver. Creates incentive to PvP around the Mob. No Timers on Bo's/too little effect of Bo's In RvR makes them useless and no incentive for Solo/Duo/Small Scale to Ninja Bo's. Almost all the powerful CC/Utility removed/nerfed too much. Like Engi/Magus pull becomes great if 9ae cap when you pull 5 people from keep/fort walls in front of you.

Now does anyone even use engi/magi pull? There should be these Extreme Abilities on all classes so everyone can have or be somewhat OP in some context or no one can be ever : D and game feels closer to that imo
you have this in some note book where u copypaste it for every topic dont you :D..

For me its the unecessary city travels.. can we have renowntrainer, careertrainer, ranked vendors, sov vendors and target dummies all in 1 convenient location like garden of quaph. now on order i take guildscroll to travel to ranked vendors and then fly to N altdorf to check sov vendors if i need. Its not unheard of me waiting for several levels to get arsed to travel to sov vendors :D

also, WHY THERE IS LONG CORRIDOR WHERE U CANNOT MOUNT when going to IC sov vendors! its worth speccing improved flee alone for toons that has no charge
Tinbitz rr8x BO
Daewuur rr8x Magus
Deawuur rr8x engineer
Superbeast rr 8x Choppa
Persearsenaali rr 8x Slayer
Bintitz rr 8x IB
+loads of rr 70 alts

-"renown pinata for small groups"

storm
Posts: 95

Re: Most annoying things to deal with.

Post#8 » Sun Jan 19, 2025 2:35 pm

The no mount corridor makes sense to me (annoying as it is) It is a sign of respect. The Lords don't want your mount crapping on their floor. And they sure as heck don't want to listen to your gyro copters either.

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Pahakukka
Posts: 417

Re: Most annoying things to deal with.

Post#9 » Sun Jan 19, 2025 4:36 pm

storm wrote: Sun Jan 19, 2025 2:35 pm The no mount corridor makes sense to me (annoying as it is) It is a sign of respect. The Lords don't want your mount crapping on their floor. And they sure as heck don't want to listen to your gyro copters either.
Im more than willing to have a silent gyrocopter too :D
Tinbitz rr8x BO
Daewuur rr8x Magus
Deawuur rr8x engineer
Superbeast rr 8x Choppa
Persearsenaali rr 8x Slayer
Bintitz rr 8x IB
+loads of rr 70 alts

-"renown pinata for small groups"

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ravezaar
Posts: 582

Re: Most annoying things to deal with.

Post#10 » Sun Jan 19, 2025 4:51 pm

Shammys
GAME OVER MAN, GAME OVER
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