Shaman/Am runing game

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Posts: 2616

Re: Shaman/Am runing game

Post#21 » Sat Feb 01, 2025 9:13 pm

crystl32 wrote: Fri Jan 31, 2025 8:32 pm
Nelly74 wrote: Fri Jan 31, 2025 1:50 pm My shaman is 85, and to be honest, I don't even take him out solo anymore. Gob's are really fun, but in some duels, I almost feel sorry for the guy in front of me. I actually stopped playing my level 27 AM for the same reason. I think a nerf on these two classes might be a good solution to make them a bit more interesting again.
Yup, same here.
I no longer measure a shamans strength in 1v1, but rather 1v2 lel...
But hey, it seems this post is turning out into a great stage for braggers and bosters spamming "sKiLlIsSuE" because they learned to do that somewhere...
Oh Gork, how I love people : P
In game name thanks
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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Posts: 2616

Re: Shaman/Am runing game

Post#22 » Sat Feb 01, 2025 9:14 pm

Nelly74 wrote: Fri Jan 31, 2025 1:50 pm My shaman is 85, and to be honest, I don't even take him out solo anymore. Gob's are really fun, but in some duels, I almost feel sorry for the guy in front of me. I actually stopped playing my level 27 AM for the same reason. I think a nerf on these two classes might be a good solution to make them a bit more interesting again.
In game name thanks I’ll check your solo kills
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

Posts: 34

Re: Shaman/Am runing game

Post#23 » Sat Feb 01, 2025 9:31 pm

Bozzax wrote: Sat Feb 01, 2025 9:13 pm
crystl32 wrote: Fri Jan 31, 2025 8:32 pm
Nelly74 wrote: Fri Jan 31, 2025 1:50 pm My shaman is 85, and to be honest, I don't even take him out solo anymore. Gob's are really fun, but in some duels, I almost feel sorry for the guy in front of me. I actually stopped playing my level 27 AM for the same reason. I think a nerf on these two classes might be a good solution to make them a bit more interesting again.
Yup, same here.
I no longer measure a shamans strength in 1v1, but rather 1v2 lel...
But hey, it seems this post is turning out into a great stage for braggers and bosters spamming "sKiLlIsSuE" because they learned to do that somewhere...
Oh Gork, how I love people : P
In game name thanks
oh aren't you eager. what do you hope to achieve?
or gork forbid, proof?
is this still part of the debate are you getting side tracked here?

Posts: 247

Re: Shaman/Am runing game

Post#24 » Sat Feb 01, 2025 9:35 pm

Imagine roaming solo in an RvR lake then getting upset when you die.
Bigun - 86 Black Orc
Gutstompa - 80+ Choppa
Culexus- 70+ Warrior Priest
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Posts: 157

Re: Shaman/Am runing game

Post#25 » Sat Feb 01, 2025 10:00 pm

Alubert wrote: Fri Jan 31, 2025 8:22 pm Some classes/specs (shamy/am/regen tank/regen WE) are better at 1v1 enviroment.
The game is not balanced for a 1v1 environment but for team play. You have to deal with it.

agree. i hope you save this post in a text file and copy paste it in to the next 1000 threads that come up around this and other solo roam complaint whine posts.
Gersy, Witch Hunter General
WH Guide

Posts: 1023

Re: Shaman/Am runing game

Post#26 » Sat Feb 01, 2025 10:12 pm

I remember when people said that Choppa and Slayer were the two classes ruining the game.

Maybe there are just always calls to nerf what is perceived as meta that shouldn’t be listened to by the devs.

Rip slayer
Brynnoth Goldenbeard (40/80) (IB) -- Rundin Fireheart (40/50) (RP) -- Ungrinn (40/40) (Engi)-- Bramm Bloodaxe (40/83) (Slayer) and a few Empire characters here or there, maybe even an elf.

Posts: 75

Re: Shaman/Am runing game

Post#27 » Mon Feb 03, 2025 11:09 am

It is not a problems at all to heal/remove DOTs of AM/Shaman.

Posts: 1028

Re: Shaman/Am runing game

Post#28 » Mon Feb 03, 2025 3:14 pm

There's no point in asking for balance changes here anymore. It all falls on deaf ears.
Detangler and alts - 84 Chosen, other 40s - DoK, Zealot, SH, WE, BG, BO
Destro - Mostly Harmless
Tangler and alts - 8X IB, other 40s - RP, SM
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Re: Shaman/Am runing game

Post#29 » Mon Feb 03, 2025 4:43 pm

Simple remove the 25% added damage tactic on both classes. Keep the current class mechanic wich already boosts damaging spells, either by casting time or damage amount.

Seeing 2k4 BASE damage on a single 15s DoT (with added debuff on top) is simply too much for any hybrid heal/dps class.

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