Let me first ask then, why are you not softcapping your Intelligence with talismans and instead have all of them on Toughness?Zxul wrote: ↑Tue Feb 18, 2025 12:19 pm In first case realistically you suggesting trading 34 stat of dmg for 32 toughness (disr strikethrough will give 3% vs anyone twinking disr, or nothing at all vs wh with Shroud up). Here is the funny thing, as someone who actually roams, I will rather kill a bit faster before more order show up.
414 INT from gear + 221 base + 160 from Endless Knowledge tactic = 795
even if you put 34 RR points in INT and use the +100 INT pot that would only give you: 120+100 = 220 extra INT
Meaning that at best you can reach 1015 INT which even with an event slot item wont really go above 1030.
Why aren't you using at least 1 INT tali to reach the softcap?

What you are also missing here is that your Pet does not inherit your Magic Power, only your Intelligence. So for example in build 1: while you are losing 54 Magic Power and gaining 20 INT, your pet is gaining 20 INT (for Pink Horror) without losing anything. I'd have to go into rotation specifics to prove it, but it should offset the damage loss by a bit.
Of course, if you actually want to and maximize your damage, then your current build would have an additional 54 Magic Power once you softcapt INT with talismans and would therefore be better. Let's talk defences now.
I think you'll agree with me that the most common mdps you'll be facing as a solo Magus is White Lions and Witch Hunters. Let's examine the impact of the redarpen% loss vs those classes:Zxul wrote: ↑Tue Feb 18, 2025 12:19 pm No idea how did you got the idea that armor and especially reduced armor pen is devalued in toughness builds, when realistically you want both. Especially that with magus's armor self buff, which (intentionally) stacks with armor pot, magus can get a pretty decent armor value.
You have currently 1066 armor from gear + 660 pot + 560 buff = 2286 armor and 4% redarpen from the 2 rings
And we are examining what would happen with 2339 armor and 2% or 0% redarpen
- For roaming White Lion we are looking at either offensive builds (5 Sov - 4 Tri with STR talis) or for Regen builds. At worst, they will have 25% arpen (for Regen builds) but they almost alway run with Armor debuff (Force Opportunity). At 9 points in that tree we are looking at an undefendable 1360 armor debuff.
So, for the best case scenario for the magus with your build (vs Regen WLs):- 2286 + 4% redarpen debuffed by 1360 and 25% arpen
Physical dmg taken = 1 - (2286-1360)/44*(1-0.25+0.04) = 83.37%
- 2339 + 2% redarpen debuffed by 1360 and 25% arpen
Physical dmg taken = 1 - (2339-1360)/44*(1-0.25+0.02) = 82.86%
- 2339 debuffed by 1360 and 25% arpen
Physical dmg taken = 1 - (2339-1360)/44*(1-0.25) = 83.31%
What about offensive WLs?
There you can expect them to have about 40-45% arpen at BIS. Let's go with the best use case for reduced arpen which is for 45% arpen:- 2286 + 4% redarpen debuffed by 1360 and 45% arpen
Physical dmg taken = 1 - (2286-1360)/44*(1-0.45+0.04) = 87.58%
- 2339 + 2% redarpen debuffed by 1360 and 45% arpen
Physical dmg taken = 1 - (2339-1360)/44*(1-0.45+0.02) = 87.32%
- 2339 debuffed by 1360 and 25% arpen
Physical dmg taken = 1 - (2339-1360)/44*(1-0.45) = 87.76%
- 2286 + 4% redarpen debuffed by 1360 and 25% arpen
- For roaming WHs there is huge build variety. I'm going to examine 3 cases here:
No additional armor pen (e.g. BAL + Punish the False build while Seal of Destruction is down)
25% additional arpen (e.g. DG or BAL build with Blessed Blade up)
50% additional arpen (e.g. Seal of Destruction up)
I will be looking at something like 6 Sov - 3 Tri with STR talis (26.5% arpen) as suggested in Gersy's guide. I will also not consider the Burn armor debuff (since when it's active it devalues% redarpen even more):- No additional arpen
- 2286 + 4% redarpen debuffed 26.5% arpen
Physical dmg taken = 1 - 2286/44*(1-0.265+0.04) = 59.74%
- 2339 + 2% redarpen debuffed by 26.5% arpen
Physical dmg taken = 1 - 2339/44*(1-0.265+0.02) = 59.86%
- 2339 debuffed by 26.5% arpen
Physical dmg taken = 1 - 2339/44*(1-0.265) = 60.92%
- 2286 + 4% redarpen debuffed 26.5% arpen
- 25% additional arpen
- 2286 + 4% redarpen debuffed 51.5% arpen
Physical dmg taken = 1 - 2286/44*(1-0.515+0.04) = 72.72%
- 2339 + 2% redarpen debuffed by 51.5% arpen
Physical dmg taken = 1 - 2339/44*(1-0.515+0.02) = 73.15%
- 2339 debuffed by 51.5% arpen
Physical dmg taken = 1 - 2339/44*(1-0.515) = 74.22%
- 2286 + 4% redarpen debuffed 51.5% arpen
- 50% additional arpen
- 2286 + 4% redarpen debuffed 76.5% arpen
Physical dmg taken = 1 - 2286/44*(1-0.765+0.04) = 85.71%
- 2339 + 2% redarpen debuffed by 76.5% arpen
Physical dmg taken = 1 - 2339/44*(1-0.765+0.02) = 86.44%
- 2339 debuffed by 76.5% arpen
Physical dmg taken = 1 - 2339/44*(1-0.765) = 87.51%
- 2286 + 4% redarpen debuffed 76.5% arpen
- No additional arpen
What I meant with my original statement was that reduced armor penetration becomes more valuable the more armor you have (compare WL vs WH calculations as an example). Since in this build you are stacking Toughness instead of armor, redarpen% isn't as valuable of a stat if you look at the calculations above. In most cases the suggested build 1 will be tankier than what you are running vs physical dps and in in some cases also build 2.
Overall, unless you actually want to softcap your INT with talis, the minimal dmg loss combined with better defences across the board, 2 added Dodge% for SWs/Engis, 2 Morale/s and even 5% disrupt strikethrough to help with damage on healers are all a net positive in my book.
If we are now considering added value per war crest cost that's a completely different discussion. Back to the origins of this topic, you yourself claimed that the
which I hopefully managed to demonstrate how it's not true.last relevant gear set added was dominator
We can disagree on the interpretation, but the numbers do not lie. Even if you don't value the upsides of these builds someone else might and that for sure makes it ''relevant''.
I don't personally play Magus lately, nor did I ever claim that I do. I am basing all of this purely on the analysis of the stats.Zxul wrote: ↑Tue Feb 18, 2025 12:19 pm Now lets get to the really funny thing. If you were actually playing magus, like you claim, you would know that the Pilfer proc which Apocalypse has is mitigated by armor since abilities patch, which considering magus has no ws makes it worthless vs anything except cloth armor. Here what it actually looks like, just screenshotted it from my actual ingame magus:
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I already knew that Pilfer is mitigated by armor (but not by Toughness) so in most cases you can expect a ~50 pilfer from Medium armor, ~95 from Light armor and ~37 from Heavy armor. The reasoning on why Demonrend proc is redundant due to Aegis remains the same and I'd personally take a 40-100 lifetap proc over it. The loss of INT, even with added dmg proc, can be a valid argument against this weapon, but I mentioned that already.