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Why not add portals for underdog

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Toshutkidup
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Re: Why not add portals for underdog

Post#11 » Wed Feb 19, 2025 2:52 am

You have several zones ,Kv,DW,BFP etc that already have tunnels aka ways to port around besides the BO ports if holding and players still die,respawn , walk to exact spot of death 10 sec prior Die again then complain being camped. I honestly agree with few people, they deserve it. If you can't think on ur own how to walk around a map that takes 2min or less to navigate the entire zone almost .. you deserve it. Praag is a HUGE example .. push WC die and complain being camped, order side LITERALLY has a left and right path and people still walk up the stairs,die and complain.
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Bozzax
Posts: 2650

Re: Why not add portals for underdog

Post#12 » Wed Feb 19, 2025 6:13 am

My point wasnot to help ”stupid players” that deserve spawn camping.

The point was to buff the numerical disadvantaged side with fast travel to different parts of the maps in order to force the blob to split / move instead of static feed on a bridge or back and forward tango on martyrs.

Surprised to see people think newcomers or other players deserve being spawn camped.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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Bozzax
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Re: Why not add portals for underdog

Post#13 » Wed Feb 19, 2025 6:21 am

In short >>> give weaker/smaller side FASTER travel to play a strategic game of hit and run
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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Martok
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Re: Why not add portals for underdog

Post#14 » Wed Feb 19, 2025 2:29 pm

Culexus wrote: Sun Feb 16, 2025 12:36 pmWe push you, and you run away
Then you push us, and we run away
Fighting at the same spots every day
Pushing the enemy then running away

That was beautiful, man, you said it all, man, like totally.

Also pretty accurate.
Welcome to Warhammer, No Fun Allowed!!

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Martok
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Re: Why not add portals for underdog

Post#15 » Wed Feb 19, 2025 2:31 pm

ShadowWar wrote: Tue Feb 18, 2025 4:59 pmThere are times when players deserve the consequences of their actions. I don't think the WC situation is one of them. I do, however, think the game could do a better job of encouraging / instructing players on alternative access points to the lakes.

Also, what is the point of running a 'Meta Warband' when there is no competition? What do the victories actually represent in such a format?
Welcome to Warhammer, No Fun Allowed!!

Sulorie
Posts: 7461

Re: Why not add portals for underdog

Post#16 » Thu Feb 20, 2025 8:27 pm

Tisaya wrote: Mon Feb 17, 2025 5:11 pm
Sulorie wrote: Sun Feb 16, 2025 8:56 pm
That's correct, there are several ways to enter rvr zone, when you just look on your map. Some alternative routes go through pve areas. If one side is camped at spawn, they deserve it.
'They deserve it' one of the worst things you can say regarding players. Hopefully, you will get a restriction order that will never allow you anywhere closer than 20 miles to anything game design related.
We talk about T4, no?
Don't you think players manage to open map when they make it to rank 40?
This is no game design flaw, when players for no good reason ignore to use one of the many exit ways out of their warcamp.

People get camped because they play like they do since T1 Festenplatz rvr, spawn in, move forward until you meet an enemy and die, rinse and repeat.

The dev team could add huge arrows on the map to lead the direction but then again you would have to open the map in the first place.
Dying is no option.

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amputationsaw
Posts: 629

Re: Why not add portals for underdog

Post#17 » Fri Feb 21, 2025 11:18 am

there are many ways to exit the warcamp but there are not so many ways to enter a keep under siege. its mostly impossible to get into a keep alone when enemies are roaming around the keep zone and even camp the pve walk in paths.
after dying many times right before getting in keep i dreamed about a portal or a copter fly over it to help out the keep defence

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Keula
Posts: 134

Re: Why not add portals for underdog

Post#18 » Fri Feb 21, 2025 12:51 pm

amputationsaw wrote: Fri Feb 21, 2025 11:18 am after dying many times right before getting in keep i dreamed about a portal or a copter fly over it to help out the keep defence
You do know that this exists right? Get a box and talk to the outside warcamp flight master.

Or are you just memeing and i didn't catch the sarcasm.
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ShadowWar
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Re: Why not add portals for underdog

Post#19 » Fri Feb 21, 2025 5:28 pm

amputationsaw wrote: Fri Feb 21, 2025 11:18 am after dying many times right before getting in keep i dreamed about a portal or a copter fly over it to help out the keep defence
Your dreams are almost true! Outside each Warcamp is an NPC that (usually) looks like a flight master. If you have a resource from a BO or dead enemy, a kindly conversation and consumption of the resources will get you into your sides keep. If your guild owns it, and purchases the upgrades, you can fly in for free some limited number of times which can be great for quick response times and strategic gameplay!

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amputationsaw
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Re: Why not add portals for underdog

Post#20 » Fri Feb 28, 2025 12:09 am

how am i supposed to get a box if most BO's are blue or camped by 5 other players while destro gets an ass whooping everytime i log in? :D

i know its situational but thats my reality most of the time.

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