Hey.
I cant verify what should be the correct behaviour for this particular skill, so before i submit a bug ticket i would like to gather some knowledge.
I'm copying a message i put on discord some time ago:
'Engineer's ability Bugman's Best says that every 3 seconds for 15 seconds it will heal in an AoE. Normally what i would expect from this type of ability is that it should proc 6 times during this time period -> once upon cast and then 5 times during that 15 second time window. That's how for example Focused fire ability works, 'attack every second for up to 3 seconds' means it will attack 4 times during 3sec window. The same applies for other classes, for example i tested on my archmage that dissipating energies actually hits targets 6 times during that 5 second window. Now when it comes to engineers' keg there is no heal proc when the ability ends, the last heal happens when there is 3 seconds of abilitiy duration left, so 5 heal procs in total.'
Would that be a case of ability working incorrectly, or just these types of abilities are not unified and some work different from the others?
Bugman's Best possibly bugged.
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- leftayparxoun
- Posts: 358
Re: Bugman's Best possibly bugged.
There are some inconsistencies here. Some things will tick at t=0 while others won't.
But there are some general rules:
- Disolving Mist + Napalm should work like AOE damage dots from ranged classes --> no start tick but end tick
- Firestorm + Pit of Shades + Phosporous Shells + RoF all work properly like damage channels (both start and end tick)
- The Zeal/RP Heal ritual/mark + Bugman's Best should work like AOE hots --> no tick at 0 (Bugmans works this way but the ritual/mark don't)
There is of course the issue of them counting as direct heals which is a pretty important difference compared to Hots in the case of Zealot and RP. I suspect this is an intentional exception so it really is up to the balance team for how Bugmans Best should also work.
But there are some general rules:
- AOE damage dots from melee classes/specs and damage channels from any class will tick at t=0.
AOE Dot example:
- AOE damage dots from ranged classes/specs will not tick at t=0.
AOE Ranged Dot example:
- ST damage dots will usually not tick at t=0:
but there are some that will:
- Heal over time (hots) will not tick at t=0:
- But there are also ground targeted abilities
- Disolving Mist from Magus only hits 14 times over 30 s (no start or end tick)
- I assume the same thing goes for Napalm but haven't checked
- Tzeentch's Firestorm and Pit of Shades have both start and end ticks
- I assume the same for Engi's Phosphorous Shells and BW's Rain of Fire
- Zealot/RP heal ritual/rune has both a start and end tick
- and apparently Bugman's Best has no start tick but has an end tick
- Disolving Mist + Napalm should work like AOE damage dots from ranged classes --> no start tick but end tick
- Firestorm + Pit of Shades + Phosporous Shells + RoF all work properly like damage channels (both start and end tick)
- The Zeal/RP Heal ritual/mark + Bugman's Best should work like AOE hots --> no tick at 0 (Bugmans works this way but the ritual/mark don't)
There is of course the issue of them counting as direct heals which is a pretty important difference compared to Hots in the case of Zealot and RP. I suspect this is an intentional exception so it really is up to the balance team for how Bugmans Best should also work.
Onlymelee, Onlyhealing and more Onlys - Entropy and Chaos - Destro WB Gearing Guide
"All men make mistakes, but a good man yields when he knows his course is wrong, and repairs the evil. The only crime is pride."
―The Antigone of SophoclesRe: Bugman's Best possibly bugged.
It is confusing as from my testing it turns out Bugmans has an inital tick, but doesnt have an end one. Thanks for the answer nontheless, i guess i will leave it as it.leftayparxoun wrote: Wed Feb 19, 2025 5:12 pm - The Zeal/RP Heal ritual/mark + Bugman's Best should work like AOE hots --> no tick at 0 (Bugmans works this way but the ritual/mark don't)
There is of course the issue of them counting as direct heals which is a pretty important difference compared to Hots in the case of Zealot and RP. I suspect this is an intentional exception so it really is up to the balance team for how Bugmans Best should also work.
- leftayparxoun
- Posts: 358
Re: Bugman's Best possibly bugged.
That's even weirderPROsiak wrote: Wed Feb 19, 2025 5:45 pmIt is confusing as from my testing it turns out Bugmans has an inital tick, but doesnt have an end one. Thanks for the answer nontheless, i guess i will leave it as it.leftayparxoun wrote: Wed Feb 19, 2025 5:12 pm - The Zeal/RP Heal ritual/mark + Bugman's Best should work like AOE hots --> no tick at 0 (Bugmans works this way but the ritual/mark don't)
There is of course the issue of them counting as direct heals which is a pretty important difference compared to Hots in the case of Zealot and RP. I suspect this is an intentional exception so it really is up to the balance team for how Bugmans Best should also work.

Onlymelee, Onlyhealing and more Onlys - Entropy and Chaos - Destro WB Gearing Guide
"All men make mistakes, but a good man yields when he knows his course is wrong, and repairs the evil. The only crime is pride."
―The Antigone of Sophocles-
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Re: Bugman's Best possibly bugged.
It is perplexing because, according to my testing, Bugmans has an initial tick but no end one. I appreciate your response, but I suppose I'll leave it at that.
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