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Why not add portals for underdog

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Akalukz
Posts: 1790

Re: Why not add portals for underdog

Post#21 » Fri Feb 28, 2025 12:20 am

amputationsaw wrote: Fri Feb 28, 2025 12:09 am how am i supposed to get a box if most BO's are blue or camped by 5 other players while destro gets an ass whooping everytime i log in? :D

i know its situational but thats my reality most of the time.

You're reading the charts wrong, order is clearly the underdog all the time. Just look at the numbers....
-= Agony =-

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Martok
Posts: 2048
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Re: Why not add portals for underdog

Post#22 » Fri Feb 28, 2025 4:31 am

Akalukz wrote: Fri Feb 28, 2025 12:20 amYou're reading the charts wrong, order is clearly the underdog all the time. Just look at the numbers....

Order isn't the underdog all the time, just all the time when I am playing.
Blame It On My ADD Baby...

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amputationsaw
Posts: 628

Re: Why not add portals for underdog

Post#23 » Fri Feb 28, 2025 9:17 am

Akalukz wrote: Fri Feb 28, 2025 12:20 am
amputationsaw wrote: Fri Feb 28, 2025 12:09 am how am i supposed to get a box if most BO's are blue or camped by 5 other players while destro gets an ass whooping everytime i log in? :D

i know its situational but thats my reality most of the time.

You're reading the charts wrong, order is clearly the underdog all the time. Just look at the numbers....
i can just tell by the time when i play and its mostly so that destro got a few open pugs with no organisation, no leaders in chat looking for players for org warbands

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Gladiolix
Posts: 272

Re: Why not add portals for underdog

Post#24 » Fri Feb 28, 2025 9:58 am

Extra skaven tunnels would be really nice quality of life thing on many maps; For example Dragonwake for destro, when you die, it takes ages to get back order side of the map where all the fight happens. Same thing for order in Black Crag, and even more so Reikland when destro owns north keep. And these are just few examples where adding a skaven tunnel to quick travel around map would make the map much more enjoyable.
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nebelwerfer
Posts: 681

Re: Why not add portals for underdog

Post#25 » Fri Feb 28, 2025 12:37 pm

/Brainstorm

Dynamic respawning from suitable locations would be good and could be from
Keep (first second and/or top floor)
Gatehouse(outer)
Wall towers (outer)
Battle objectives
Pve camps nearby rvr lake
Guild banner related?

Also more advanced flightpath maps, maybe griphons or blips can take you there and maybe these can be shot down with siege equipment?

Dynamic underground skaven tunnels that dont tp to another locatiom but you have to walk through and could be fought in would be fun, think like the skaven tunnel pve sc.

say you create 2-3 underground map systems that you enter by clicking a skaven tunnel and whos access and exit points are unknown. having additional "layers" on maps seems like a cool idea. Sry for word salads

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Akalukz
Posts: 1790

Re: Why not add portals for underdog

Post#26 » Fri Feb 28, 2025 12:54 pm

They don't want fast travel, look at the recent nerf to BO portals. what is it 10 seconds between ports? 30? Takes like 5 mins to get a wb ported. Absolutely a waste except for soloers.
-= Agony =-

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Gladiolix
Posts: 272

Re: Why not add portals for underdog

Post#27 » Fri Feb 28, 2025 1:11 pm

Akalukz wrote: Fri Feb 28, 2025 12:54 pm They don't want fast travel, look at the recent nerf to BO portals. what is it 10 seconds between ports? 30? Takes like 5 mins to get a wb ported. Absolutely a waste except for soloers.
I very much disliked the portal CD re-introduction too, extremely annoying to get even a six man through.
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SHAM rr87, BO/SH/CHOP rr85, ZE rr70+, MAGUS rr60+, WE rr50+

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