The core issue is: What is the counterbalance to high healing values in the game? And I can already say—it’s not just a healer being "defensive." Some healers have exceptional kiting skills and access to M2 Focused Mind, allowing them to escape most dangers with ease. Additionally, most healers can cast abilities from 150 ft range, which is a significant factor that shouldn't be overlooked. If a well-played Sorc/BW players can survive with a 100 ft cast range, I don’t see a major struggle in healers adopting a less defensive kit while still maintaining their 150 ft cast range.
Beyond that, several secondary questions need to be addressed:
- Why do certain classes (WP/DoK) naturally achieve higher Healpower without sacrificing much, if anything, on their defense?
If this patch also brought WP/DoK armor in line with other healers, I could at least see an argument for balance.
On top of that, full Willpower builds remain viable without sacrificing durability, as they still retain the same armor values as other healers while gaining vastly improved healing output.
- Why do some classes (WP, AM, Sham, DoK) receive percentage-based heal buffs that stack with other sources—either through class mechanics or permanent tactics (DoK)—while others (Zealot/RP) do not have access to these advantages?
- Why are these buffs even necessary when they allow certain healers to burst heal for over 4-5k with a single ability? (very TOP tier played DPS'es rotate around 13K in 3 secs; there is Guard in the game reducing 50% of that damage...)
- What is the long-term intended gameplay for DPS classes that lack access to a Healdebuff?
At this point, only a handful of DPS classes retain a viable burst playstyle, with SW being one of the few remaining examples.
At present, on the PTS, a DoK single target instant HoT tick—on the right build with decent Healpower—can outheal a Magus' 2-second cast ability with ease.
With an additional instant group HoT, it becomes incredibly difficult for me to see how DPS classes without Healdebuffs will have any meaningful impact.
As someone who has played healers for a decade now, I find it difficult to see any real struggle in completely negating an entire DPS rotation if you put into perspective that also you have access to a couple of more healing abilities.
Just very briefly summing up - as a final mention there is no counterplay for excessive absolute healing values beyond 3k other and absolute - because there is no countermechanism for healing but healdebuff or well timed CC