[PTS] Patch Notes 28/02/2025
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Re: [PTS] Patch Notes 28/02/2025
Excellent, thank you for the update, Zumos!
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Re: [PTS] Patch Notes 28/02/2025
Thanks for the update.
Now it should be worth going 13 points up for.
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Re: [PTS] Patch Notes 28/02/2025
Melee wp with 30% avoidance bypass seems a bit much
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Re: [PTS] Patch Notes 28/02/2025

- Bludgeon - Righteous Fury gain increased from 30 to 35.
- Absence of Faith - Now builds 30 Righteous Fury instead of requiring 30 Righteous Fury.
- Repent - Now usable with any weapon.
- Divine Impact - Now additionally reduces the target's chance to parry or block by 10% for 10 seconds.
- Blessing of Sigmar - Duration increased from 10 to 15 seconds.
- Castigation - Duration increased from 10 to 15 seconds. Damage ticks changed from 5 * (24 + 0.35*DB + 50*WDPS) to 5 * (30 + 0.45*DB + 0.6*WDPS)
But cool changes guys!
Re: [PTS] Patch Notes 28/02/2025
Melee DoK heal debuff still requires 30 SE. Melee WP heal debuff now builds RF instead of costing RF.
With the new Drowning in Blood mechanic making melee DoK dependent on SE generation (whereas the WP does not have to interact or rely on this mechanic) what was the thought process behind making this change to WP and not to just DoK or both?
With the new Drowning in Blood mechanic making melee DoK dependent on SE generation (whereas the WP does not have to interact or rely on this mechanic) what was the thought process behind making this change to WP and not to just DoK or both?
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Re: [PTS] Patch Notes 28/02/2025
I agree that Lacerate should be changed back to AP cost/building SE to maintain parity with Castigation, but to say that WP doesn't have to interact with its class resource is an odd statement to make. WP's big damage is tied to Divine Impact and Hammer of Sigmar, both of which have high costs, and WP doesn't have the luxury of Covenant of Celerity nor any speed boosts.Brew wrote: ↑Thu Mar 06, 2025 2:48 am Melee DoK heal debuff still requires 30 SE. Melee WP heal debuff now builds RF instead of costing RF.
With the new Drowning in Blood mechanic making melee DoK dependent on SE generation (whereas the WP does not have to interact or rely on this mechanic) what was the thought process behind making this change to WP and not to just DoK or both?
Interested in the Grace playstyle but don't know where to start? Check out my Grace guide!
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Re: [PTS] Patch Notes 28/02/2025
both classes are losing class resources about the same, but here's the thing: the doc has the ability to slow down rdps, WP doesn't. the doc will now have at least some semblance of burst damage due to drowning in blood, WP doesn't have this. And WP is much more dependent on the critical strike chance due to the main tactics of guilty soul, which there is nothing to replace. Both classes are about the same level in the dps spec, but wp has no tools at all to close the distance with rdps classes, except for weapons from the dungeon, but with it wp loses more than it gains.Brew wrote: ↑Thu Mar 06, 2025 2:48 am Melee DoK heal debuff still requires 30 SE. Melee WP heal debuff now builds RF instead of costing RF.
With the new Drowning in Blood mechanic making melee DoK dependent on SE generation (whereas the WP does not have to interact or rely on this mechanic) what was the thought process behind making this change to WP and not to just DoK or both?
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Re: [PTS] Patch Notes 28/02/2025
And with this change, you made the mechanic ignoreable and somewhat bland for dps AM/Shamans instead of something to play around of. I was hoping you'd build actual DPS speccs for those classes and not just some hybrid specc variations. Oh boi...Zumos wrote: ↑Wed Mar 05, 2025 9:26 pm![]()
- Searing Touch - 1-4 Tranquility bonus changed from 15% damage to 10% strikethrough. 5 Tranquility bonus changed from 30% increased damage to 10% strikethrough (40% slow remains).
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- Bunch O' Waaagh! - 1-4 Gork's Waaagh! bonus changed from 15% damage to 10% strikethrough. 5 Gork's Waaagh! bonus changed from 30% increased damage to 10% strikethrough (40% slow remains).
The snare as 5 points bonus alone is not worth losing all 5 stacks, the burst tactic reduces the benefit of that snare even more. Personally, I'd keep the buff mechanic as was and reduce the healing not by 10% but by 80%. If you think that is too complicated to play around, I'd keep the 80% and remove the 25% reduction on the touch burst tactic and make those classes actual valid dps options.
I've done some testing around and I could get a burst of 6k dmg over 3 seconds out of the class with a perfect setup on a unguarded target previously. That is less, than what can do on sorc / bw ST speccs (again, expecting a valid dps specc option from my side).
We'll see how this plays out, maybe now you go for dot damage increase instead of touch and take blessing remove instead of the 5 points tactic.
Last edited by JohnnyWayne on Thu Mar 06, 2025 7:39 am, edited 3 times in total.
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Re: [PTS] Patch Notes 28/02/2025
Good thing it is only 20% then.

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Check out my Damage Calculator. Includes extra RoR calculators! -Updated for 08/22/24 patch
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Re: [PTS] Patch Notes 28/02/2025
Remeber that enemy cant debuff more than 50% of your block/parry/dodge/disrupt.
Hurub Chopa 80+ / Wybrany Chosen 80+ / Mroczniak BG 60+ / Alubercik BO 50+ / Doczek DoK 80+ / Hurubek Zeal 80+ /
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Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 70+ / Alubert KTB 80+ / Mnich WP 60+ / Kregi SL 60+ / Uposledzonyjez IB 40+
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