leftayparxoun wrote: ↑Thu Mar 13, 2025 9:37 am
I would argue for:
- Warping the Spirit/Regenerative Shielding:
10% Reduced armor pen + Armor buff (400 over 660 pots). After this patch DOK's new covenant will be able to provide 5% redarpen on Destro side, but the 10% buff from WtS will still be better when it procs. Overall redarpen is the best defensive stat against physical damage currently so this buff, albeit a bit unreliable is amazing when it procs.
- Marks/Oath Runes:
There is no other reliable source of either Initiative or Willpower buffs (BO/SM roulette is hit or miss). INI is already a great stat since September and WP will be even more important after this patch. Also, the proposed changes incentivize to put more points into the middle tree than before --> better INI+WP buff (+60 at 5 Mastery points instead of +50 at 0).The granted abilities themselves are great too.
- Tzeentch's Talon M1, Rune of Insanity M1
You mentioned Talon yourself, but the new version of Rune of Insanity will be equally important going forward in my opinion. If placed on an enemy healer that's under focus, it basically disables them for 10 seconds due to constant setbacks. The only counters are Focused Mind (or Zealot's Embrace the Warp). AM has a similar AOE debuff on their M2, but it takes longer to reach and last for 5 seconds instead of 10. I think this M1 will be especially potent in smallscale/6v6 but also probably in City.
- Suppresing The Fragile Unbelievers M3
Great M3 that can pretty much disable enemy healers for 5 seconds if used properly.
- Zealot's Wind of Insanity
Very good tool that can be used in multiple ways. Off the top of my head:
- Self-survival panic button
- CC tool to keep enemy frontline away from your backline
- Emergency healing tool for your frontline (best shield proc+ BoC proc output per second)
- Offensive tool to separate part of the enemy forces/tanks from what your group is focusing
- CC tool to plug Keep/Fort entrances during pushes
MSH's Outta My Way can be used similarly, but has a much longer downtime and makes MSH's damage output 0 during its duration. WoI allows Zealot to perform their healing duties while active.
- Sweeping Disgorgement/Concussive Runes
Although it seems more play in dps Zeal/RP, this tactic can be used by their healer specs for pretty much the same effectiveness. On Destro side there are no other reliable AOE armor debuff sources and on Order there is no other reliable AOE Elemental resistance debuff (and Concussive Runes is arguably more reliable than a Warlord Engi trying to spread Dissolve IX)
- New Ritual of Lunacy/New Master Rune of Adamant
Finally, the reworked versions of those skills bring more stuff to the table. Destro has had no other reliable way to increase crit chance% in an AOE manner so this will be a great offensive tool for most classes when it's up. The reworked Master Rune of Adamant (if it functions as an AOE cleanse as I imagine it does) should be Order side's most efficient cleansing tool; up to 3*6 = 18 cleanses per GCD spent. It would be tied with the 7pc Onslaught Granted ability which has a 2 minute cooldown.
Outside of Talon, none of those are especially strong or even necessarily unique to zealot/rp.
The extra 5% reduced armor pen over a DoK/WP is equivalent reducing the attacker's weaponskill by 70. The extra armor IS nice, but again, relies on a proc, requires a tactic slot that is now competing with discipline and is severable.
The initiative/Willpower is nice, but not a reason to take a Zealot/RP over a DoK/WP that is outputting significantly higher healing numbers.
The M3 silence is extremely situational and requires you to be in the enemy backline because of its 25 ft range. The m3 absorb is standard.
Winds of insanity is one of those skills that sounds better than it is for two reasons. One, you have to be massively out of position for it to be useful and two, it's easily countered with any interrupt. It's great for messing around with pugs, but isn't going to have an impact against anyone who knows how to play the game.
The ritual buffs are decent, but again, not gamebreaking or even unique to the class.
DoKs/WPs have more consistent and better healing because of group cleanse. They also have access to prayers/rituals which add more damage than a 10% crit buff with at best a 33% uptime.
DoKs will have better healing output, better cleansing, and increase the damage output of the party. What does bringing a zealot to the group add over a DoK? Basically only Talon.
Edit: Forgot about AoE armor debuff. Requires a tactic slot and also only has 40 ft range, guaranteeing that you're out of position if you want to hit any significant number of targets with it.