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Patch Notes 19/03/2025

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Keula
Posts: 129

Re: Patch Notes 19/03/2025

Post#21 » Wed Mar 19, 2025 8:52 pm

shoelessHN wrote: Wed Mar 19, 2025 6:16 pm
Alubert wrote: Wed Mar 19, 2025 6:04 pm Eov and fodg is dedicated to hybrid spec.
Nobody said u should use it in heal spec.
Lol hybrid spec, thanks for the laugh.

Logged on another AM with much higher Int, EoV heals for 763 and the damage (370) only heals for 75.

So much hybrid! It's trash for both high int and wp specs.
It's 50% of the dmg heal for me: https://i.imgur.com/52rNR9I.png

Yea the tooltip for heal value is wrong as it's the old one, but the amount it heals is correct to the new formula as i had 39.2DB so 800+39.2*2 and the ability was only lvl 38 instead of 40 so 842 makes sense.
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Culexus
Posts: 245

Re: Patch Notes 19/03/2025

Post#22 » Wed Mar 19, 2025 8:55 pm

This new approach from the balance team to communicating and releasing balance patches is much better. One big patch with lots of changes that have been tested on the PTS for a few weeks and changes made before release based on player feedback. There also appears to be more of a clear vision with these balance changes than with the previous patches. This is much better than the last approach of lots of small tweak patches dropped on the main server out of nowhere with no prior communication and no testing or changes before release. Whatever has gone on behind the scenes with the balance team appears to be a big positive.

I hope you go back and revisit the tanks at some point with this new approach to balancing. With your willingness to rework mechanics, it'd be nice to see what you can do with the BO/SM mechanic and finally give CH/KotBS a mechanic for their auras.
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Parallels66
Posts: 76

Re: Patch Notes 19/03/2025

Post#23 » Wed Mar 19, 2025 9:15 pm

this new changes have made healer shaman so much less fun overall. the new mechanic is next to useless for healer shaman, after warbanding for hours now, im 0-3 stacks 90% of the time, rarely getting above that. survivability took a massive nerf, no more oh **** buttons for shaman, this patch is a laughable downgrade. after maining shaman for a long while im just quitting it/taking a break from RoR till the bad changes are reverted.

Way to kill the enjoyment of classes once again.
Skargraive the Chosen - [Unreal]

Mandodlenn
Posts: 27

Re: Patch Notes 19/03/2025

Post#24 » Wed Mar 19, 2025 9:21 pm

Regarding WP/DoK, here worded with PG abilities:
Is the Base Heal part of new lifesteal abilities affected by the -20% Healing output of Divine Fury (new wording, was -20% casted heals before) and the -20% Healing output of Fanaticism (new wording, was -20% casted heals before)?

EDIT Ty Rydiak, and I just tested it. No more full damage as only way, by far biggest change for Shield WP.
Last edited by Mandodlenn on Wed Mar 19, 2025 9:41 pm, edited 1 time in total.

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Rydiak
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Posts: 917

Re: Patch Notes 19/03/2025

Post#25 » Wed Mar 19, 2025 9:31 pm

Mandodlenn wrote: Wed Mar 19, 2025 9:21 pm Regarding WP/DoK, here worded with PG abilities:
Is the Base Heal part of new lifesteal abilities affected by the -20% Healing output of Divine Fury (new wording, was -20% casted heals before) and the -20% Healing output of Fanaticism (new wording, was -20% casted heals before)?
Yes, it is.
The healing from the Base Heal is affected by incoming heal (de)buffs.
The healing from the Base Heal is affected by outgoing heal (de)buffs.
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shoelessHN
Posts: 300

Re: Patch Notes 19/03/2025

Post#26 » Wed Mar 19, 2025 9:44 pm

Keula wrote: Wed Mar 19, 2025 8:52 pm
shoelessHN wrote: Wed Mar 19, 2025 6:16 pm
Alubert wrote: Wed Mar 19, 2025 6:04 pm Eov and fodg is dedicated to hybrid spec.
Nobody said u should use it in heal spec.
Lol hybrid spec, thanks for the laugh.

Logged on another AM with much higher Int, EoV heals for 763 and the damage (370) only heals for 75.

So much hybrid! It's trash for both high int and wp specs.
It's 50% of the dmg heal for me: https://i.imgur.com/52rNR9I.png

Yea the tooltip for heal value is wrong as it's the old one, but the amount it heals is correct to the new formula as i had 39.2DB so 800+39.2*2 and the ability was only lvl 38 instead of 40 so 842 makes sense.
It's something with the lvl1s not having enough hp or something since I was just killing rats in altdorf.

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Stelios123
Posts: 34

Re: Patch Notes 19/03/2025

Post#27 » Wed Mar 19, 2025 9:47 pm

''Flowing Accusations - Removed 0.5 second delay.''
**** yea, thank you.

vitaka
Posts: 15

Re: Patch Notes 19/03/2025

Post#28 » Wed Mar 19, 2025 9:48 pm

I absolutely love the changes to AM.

For once, the mechanic feels useful as it allows me to weave over-time and direct abilities. When used properly, you can get good boosts, but it also implies that you have to be more strategic about how you use your abilities.

Willpower scales better, so as a cloth healer I now have to choose more between healing throughput or survivability, rather than getting 800 Willpower and slamming the rest in defensive stats.

I changed my build and got to 213 Healing Bonus as a test, and although my personal survivability took a hit, I felt that it balanced out with bigger heals - which boost my survivability as well.

Also love the group HoT, something we always missed, and the Wild Healibg tactic is amazing. Magical Infusion now is a core ability, and when combined with Funnel Essence can really save someone from a certain dead.

All in all, it makes for more versatility and more dynamic gameplay, whilst turning a cloth healer into a cloth healer that has to rely more on smart positioning.

I’m a fan. Thank you.

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amaroq
Posts: 101
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Re: Patch Notes 19/03/2025

Post#29 » Wed Mar 19, 2025 10:24 pm

I'm a bit disheartened in the release of this patch. There is a lot of great stuff worked in here a lot of flavor for keeping things fresh. The changes feel entirely focused on WB play to the extent that mechanics/specs/skills/funcationality being KILLED for any smallscale players.

Specifically speaking to the DPS DoK/WP changes. WP didn't get hit as bad as DoKs DPS spec but neither one plays very well at all. DoK is virtually useless as DW spec unless you're only looking to play exactly 2buttons in a blob. More "engaging"? you removed the engagement from both specs in favor of mindless and easy aoe spam to the point that the new skills and mechanics leave the class in a much worse position than they were before outside of AoE (in fact even w/ these changes their AoE "burst" is actually considerably lower than it was before).
I won't outline the countless issues with the specs this was already done weeks ago on the PTR forum post. And not a single issue was addressed pre-releasing the patch live.

Myself and several other DPS WP/DoK players tested and replied with the issues of resource management. What was the response? They removed the resource cost of Lacerate and that is it, LOL. Thanks for virtually nothing.
They nerfed their detaunt to the point it was basically not even worth pressing as DPS and the response? They gave us TWO crappy detaunts on seperate buttons. Basically, combined, the detaunts work like the old one but now require 2 GCDS, 2 targets, and have a LOWER duration than the old one. So literally nerfed the detaunt in EVERY way possible way LMAO.

Overall the dps of the classes, lower. Their ability to supply on demand burst healing (you know, the part making the class actually UNIQUE) has been all but completely removed thanks to the resource management issues. I had a fight earlier today where I went from 250-0 soul essence just in dps rotation of a target within a few seconds. Leaving no room for cleanse, root release, Rend Soul, etc. And if I had use my utility abilities I'd had been left with no kill pressure/burst/dmg.
Oh and the new "burst" of Drowning in Blood + Wracking Agony the only way to really make this combo work is to use sequencer to put both in a single button in hopes you get that crit hit off before the next incoming heal lands. That is if you've been fortunate to just sit and hold your resources the entire time until needed. Also the OLD Drowning in Blood gave more burst dmg to both single target and AoE than this new one, gg.

Given ample ideas over the past weeks to make it more playable(though still probably sucky compared to old but maybe viable) and all we got was a minor tweak to 1-2 abilities resource costs which had such a low impact on the playability of the class I'd go so far as to say it pretty much doesn't even matter we got that. Re-worked a core ability into 2 buttons, wtf? But not a single consideration or mention that any good changes were yet to come? Only for RP/Zealot have further planned changes coming, so this is here to stay as is?

I for one will not be back. Im not a lose to RoR I know but still feels bad that smallman content is always tossed in the garbage bin in favor or zerg play. Why? No smallscale players are asking for nerfs to zerg but why not take the extra step and time needed to fit both positive changes to WB play for the specs without totally gutting their unique playstyles outside of that? We really can't have both here?

Good luck folks and I hope DPS DoK enjoyers turn out to be better players than I am and can find a way to still have fun with the class - its been great fun streaming and playing with you guys over the years!
Dourdenn - rr8x DoK

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yoluigi
Posts: 486

Re: Patch Notes 19/03/2025

Post#30 » Wed Mar 19, 2025 11:42 pm

amaroq wrote: Wed Mar 19, 2025 10:24 pm I'm a bit disheartened in the release of this patch. There is a lot of great stuff worked in here a lot of flavor for keeping things fresh. The changes feel entirely focused on WB play to the extent that mechanics/specs/skills/funcationality being KILLED for any smallscale players.

Specifically speaking to the DPS DoK/WP changes. WP didn't get hit as bad as DoKs DPS spec but neither one plays very well at all. DoK is virtually useless as DW spec unless you're only looking to play exactly 2buttons in a blob. More "engaging"? you removed the engagement from both specs in favor of mindless and easy aoe spam to the point that the new skills and mechanics leave the class in a much worse position than they were before outside of AoE (in fact even w/ these changes their AoE "burst" is actually considerably lower than it was before).
I won't outline the countless issues with the specs this was already done weeks ago on the PTR forum post. And not a single issue was addressed pre-releasing the patch live.

Myself and several other DPS WP/DoK players tested and replied with the issues of resource management. What was the response? They removed the resource cost of Lacerate and that is it, LOL. Thanks for virtually nothing.
They nerfed their detaunt to the point it was basically not even worth pressing as DPS and the response? They gave us TWO crappy detaunts on seperate buttons. Basically, combined, the detaunts work like the old one but now require 2 GCDS, 2 targets, and have a LOWER duration than the old one. So literally nerfed the detaunt in EVERY way possible way LMAO.

Overall the dps of the classes, lower. Their ability to supply on demand burst healing (you know, the part making the class actually UNIQUE) has been all but completely removed thanks to the resource management issues. I had a fight earlier today where I went from 250-0 soul essence just in dps rotation of a target within a few seconds. Leaving no room for cleanse, root release, Rend Soul, etc. And if I had use my utility abilities I'd had been left with no kill pressure/burst/dmg.
Oh and the new "burst" of Drowning in Blood + Wracking Agony the only way to really make this combo work is to use sequencer to put both in a single button in hopes you get that crit hit off before the next incoming heal lands. That is if you've been fortunate to just sit and hold your resources the entire time until needed. Also the OLD Drowning in Blood gave more burst dmg to both single target and AoE than this new one, gg.

Given ample ideas over the past weeks to make it more playable(though still probably sucky compared to old but maybe viable) and all we got was a minor tweak to 1-2 abilities resource costs which had such a low impact on the playability of the class I'd go so far as to say it pretty much doesn't even matter we got that. Re-worked a core ability into 2 buttons, wtf? But not a single consideration or mention that any good changes were yet to come? Only for RP/Zealot have further planned changes coming, so this is here to stay as is?

I for one will not be back. Im not a lose to RoR I know but still feels bad that smallman content is always tossed in the garbage bin in favor or zerg play. Why? No smallscale players are asking for nerfs to zerg but why not take the extra step and time needed to fit both positive changes to WB play for the specs without totally gutting their unique playstyles outside of that? We really can't have both here?

Good luck folks and I hope DPS DoK enjoyers turn out to be better players than I am and can find a way to still have fun with the class - its been great fun streaming and playing with you guys over the years!
I've tried in the test server the dok to make it work you need to go the +5 crit for bis from the victo set high crit build. But they need to change the new mecanic soo yes it drain 20 resource but you can still gain resource while doin it. that's what i would change i mean you can still test and give your opinion what you would preffer. I dont think this patch is absolute they probably gonna tweak stuff.

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