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Patch Notes 19/03/2025

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YezCrusader
Posts: 18

Re: Patch Notes 19/03/2025

Post#71 » Fri Mar 21, 2025 3:28 pm

Guys, I love you so much for reviving and keeping my favourite MMO alive, as well as making melee WP such an interesting class to play that even the original devs of Live didn't accomplish. I've been rocking it since 2016 as my main and have loved every bit of it. So thank you for this wonderful game!

However...

We don't need 2 MORE lifetaps (one of them single target?!?), that are kind of not lifetaps, that essentially are worse than Sigmar's Radiance, and even less one that buffs casted heals, and yes I know those new lifetaps kind of count as casted heals. Especially when considering you took arguably our best oRvR heal ability away (Sacrifice) and our best oRvR shielding/anti root utility away too! Why would you mix those two concepts? We don't do Willpower, but now these abilities want us to dilute our stats with it, effectively taking away from others where every bit counts for a frontline healer. Why would we stack Willpower when our tactics can take away our outgoing casted heals by 40%? If I wanted to stack Willpower I would have picked Salvation. Lastly, why would you take away our ONLY out of group AoE heal? It already had a tiny tiny range, what was your issue with Divine Strike? To then give us another single target lifetap that replaced Sacrifice, after making Divine Strike also single target kind of feels funny and I would laugh if I wasn't so invested in my toon.

We already struggled with oRvR but now you have made it even more difficult for us, needlessly.

I'm sorry for the tone here but it needs to be said, these are the worst changes I have ever seen to my dear Grace WP since that year and I'm kind of gobsmacked how some thought these ideas were an improvement to what we had before, or would make gameplay more interesting. Might need to take a break for a few months, hopefully things will be back to normal... right? :shock:

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Akalukz
Posts: 1790

Re: Patch Notes 19/03/2025

Post#72 » Fri Mar 21, 2025 3:38 pm

leftayparxoun wrote: Fri Mar 21, 2025 3:20 pm
Akalukz wrote: Fri Mar 21, 2025 3:18 pm So So bummed out and discouraged that they removed the AoE heal portion from Consume essence. SDOK now has zero out of party heals out side of hots.

Consume Essence and Rend Soul and Devour Essence can still heal any ally (Single Target healing).
Right but not AoE around the defensive target like it used to be. It's extremely weak skill now. I guess I should have said 0 aoe heals for out of group :) It was seriously a lot of fun to push as an SDOK with a tank in with the zerg and spam consume essence during the push. Or hitting a cannon while your defensive target pushed thru the door and you would aoe heal all those around them. Going to miss the play style options. It wasn't always the most effective, but it was extremely fun and fit with the front line healer thought process. EDIT: seems like we can still use Khaine's Refreshment, so some AOE out of party heal. Still miss consume essence.
Last edited by Akalukz on Fri Mar 21, 2025 6:53 pm, edited 1 time in total.
-= Agony =-

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yoluigi
Posts: 482

Re: Patch Notes 19/03/2025

Post#73 » Fri Mar 21, 2025 4:38 pm

They should put (idea from halcite)
DIvine impact - replaced with Comet of Sigmar - The priest throws a fiery missile that takes the form of Sigmar's famed twin-tailed comet. The miniature comet streaks towards an opponent of the priest's choice within range.
2 seconds but from range and snare the target for 5 seconds 20% or give use a boost our self for 5 seconds 20% increase speed.

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Magusar
Posts: 97

Re: Patch Notes 19/03/2025

Post#74 » Fri Mar 21, 2025 6:03 pm

After a two days on my DoK in party(6 man first day, 3 man second day, sc and rvr), I can say that dps DoK has become stronger for small scale and weaker in the same build in AoE(there is no aoe anymore):
Pros:
1. Has good st damage all the time, not only 20s every 60s and higher, like it was before.
2. Gap closer became much better, its still not very good against for rdps and backline healers, but its ok for this archetype + problem with pushing backlines can be solved by your mates, des pretty good realm if you want to have combinations between classes for tasks and this one non-exception. Snare component by SE(ability) and sprint by Wracking Agony's deathblow even feel excessive.
3. The character has become more harder. For me it's a plus - i like hard/risky or hard and risky characters and I welcome it when they receive a reward from it. However, if the goal was to attract more people to specialization, then this can be considered a disadvantage.
Cons:
1. Loss of variability in combat. The simplest example is the possibility aoe in same st build, before rework u can adapt for situation in fight in this way, now u not. Or "fast" switch utility - most of dps classes "tied" to their specific abilities like WL/Mara armordebuff, sl/choppa/we/wh incoming HD etc. The shorter cooldown on these specific abilities = more often you could switch to another target and put pressure on the enemy and do it effectively. Dps dok was one who could do switches fast and effective. Now its not. Now u have "tied" to your new armordebuff which have 10s cd.
One could go on for quite some time, what else was lost.
2. Design and uniq issue. Before rework dps wp/dok had its own individuality... a very tangible individuality. Its still have it, but it became more blurred - the new DoK feels like a marauder with a certain specificity. If i wanted to play something like marauder - ill not log on DoK, ill log on marauder, right? Simply put, there was a bias towards DD without bringing anything new - the consumption of SE(not ability) does not allow you to combine smooth dps and save your mate, you will not do either one or the other to the proper extent, there will not be enough SE. We blurred the uniqueness of 2 archetypes at once(WL/Mara and dps WP/Dok). The old variation felt and played more smooth and coherent - this is already a tactile moment.
3. Too severe a punishment for a mistake. New mechanic of DiB can leave you with nothing for a small mistake. One iteration of DiB is 100 SE, ouch. I'll give you an example - you use DiB and enemy tank just punt you away - bye bye 100 SE. You can count on parrying,which is random, or the probability that it won't be you who gets thrown out, but its not serious - no one should rely on such things in the case of such a punishment.

A short summary - the new DoK is playable and even very strong in some aspects, but in my taste the rework not in good way. Think better if mix old variation with new. But that's your business.
Drukar Netherlord
SL 89
WH 88
Marauder 85
Sorc 85
Eng 82
WL 83
Chop 86

Lucino
Posts: 8

Re: Patch Notes 19/03/2025

Post#75 » Fri Mar 21, 2025 9:23 pm

I have to say I am coming around to the dps wp aoe build. I have been testing it this afternoon and it is actually pretty good. So, well done devs.

Endari
Posts: 82

Re: Patch Notes 19/03/2025

Post#76 » Fri Mar 21, 2025 10:05 pm

Lucino wrote: Fri Mar 21, 2025 9:23 pm I have to say I am coming around to the dps wp aoe build. I have been testing it this afternoon and it is actually pretty good. So, well done devs.
~500dps is good? go play a slayer or white lion or a bright wizard or a engi or a shadow warrior or... well you get the point.

Farrul
Posts: 583

Re: Patch Notes 19/03/2025

Post#77 » Sat Mar 22, 2025 3:04 am

Lucino wrote: Fri Mar 21, 2025 11:40 amI really dislike they kept divine fury. It boxes everything in. For rvr for example you need divine fury, the tactic which allows you to spam smite, guilty soul tactic because you need to dot to increase your damage and the crit tactic because you need to do crits to activate the dots.

Maybe there is a build with that new 80 ws / 80 ini tactic. But i do not see how that will outdamage more dotticks. Although i havent done the math yet on it.

Feels like a bunch of cool new tactics that you can hardly ever use if at all.
I wanted to include Beacon of courage, it feels pretty evident to me that the devs thought this one tactic would compensate a bit for the loss of the huge drop in auto attack dps. The problem is that no build can realistically include it.

What are we going to replace, Fanaticism? Nop. Divine Fury? Nop. Guilty soul? Maybe ( lol sad) but then hammer of sigmar is truly pathetic and it defeats the point of the overhaul. Sigmars Blessing? Nop its obviously stronger.

These tactics are not thought out in a realistic context where someone is actually able to use them, unfortunately.


Endari wrote: Fri Mar 21, 2025 10:05 pm
Lucino wrote: Fri Mar 21, 2025 9:23 pm I have to say I am coming around to the dps wp aoe build. I have been testing it this afternoon and it is actually pretty good. So, well done devs.
~500dps is good? go play a slayer or white lion or a bright wizard or a engi or a shadow warrior or... well you get the point.
The problem is that the base damage of Smite is too low for it to be decent, can't compete with other dps classes with a low base like that.

Previously with Sigmars Wrath + old guilty soul, the skill would be buffed by 20% damage and get a 25% armor pen during the 20 sec windown with the whole 50ft range included, It did not require a tactic so it was also nice utility for an otherwise full Singletarget build.
Last edited by Farrul on Sat Mar 22, 2025 3:57 am, edited 3 times in total.

Farrul
Posts: 583

Re: Patch Notes 19/03/2025

Post#78 » Sat Mar 22, 2025 3:24 am

yoluigi wrote: Fri Mar 21, 2025 4:38 pm They should put (idea from halcite)
DIvine impact - replaced with Comet of Sigmar - The priest throws a fiery missile that takes the form of Sigmar's famed twin-tailed comet. The miniature comet streaks towards an opponent of the priest's choice within range.
2 seconds but from range and snare the target for 5 seconds 20% or give use a boost our self for 5 seconds 20% increase speed.
It is an interesting idea, i think every wp agrees the class is lacking a gap closer. Coming from a White lion/WH and then playing a WP it's still a shock to me, but pretty much any mdps class from a basic slayer to tank SM has gap closers in one way or another including the mirror DoK.

That this obvious shortcoming of a mdps spec having no gap closer still persists after a patch dedicated to the class is a mystery to me. Most also seems to agree a 20% is all that it would take to correct the problem, like the old removed judgement effect.

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Aethilmar
Posts: 725

Re: Patch Notes 19/03/2025

Post#79 » Sat Mar 22, 2025 4:20 am

Farrul wrote: Sat Mar 22, 2025 3:24 am
yoluigi wrote: Fri Mar 21, 2025 4:38 pm They should put (idea from halcite)
DIvine impact - replaced with Comet of Sigmar - The priest throws a fiery missile that takes the form of Sigmar's famed twin-tailed comet. The miniature comet streaks towards an opponent of the priest's choice within range.
2 seconds but from range and snare the target for 5 seconds 20% or give use a boost our self for 5 seconds 20% increase speed.
It is an interesting idea, i think every wp agrees the class is lacking a gap closer. Coming from a White lion/WH and then playing a WP it's still a shock to me, but pretty much any mdps class from a basic slayer to tank SM has gap closers in one way or another including the mirror DoK.

That this obvious shortcoming of a mdps spec having no gap closer still persists after a patch dedicated to the class is a mystery to me. Most also seems to agree a 20% is all that it would take to correct the problem, like the old removed judgement effect.
Why does WP (or DoK) need a ranged snare or closer at all? They are not real mdps, they are an off spec for a healer class.

They have access to heals and a melee snare. The counter-play to them should be ranged classes. If solo you endure, break LoS and heal up until you can maneuver to close or, in a group setting, push forward with your tank while getting heals from a real healer.

Farrul
Posts: 583

Re: Patch Notes 19/03/2025

Post#80 » Sat Mar 22, 2025 5:00 am

Aethilmar wrote: Sat Mar 22, 2025 4:20 amWhy does WP (or DoK) need a ranged snare or closer at all? They are not real mdps, they are an off spec for a healer class.

They have access to heals and a melee snare. The counter-play to them should be ranged classes. If solo you endure, break LoS and heal up until you can maneuver to close or, in a group setting, push forward with your tank while getting heals from a real healer.
Because they are effective at melee range but lack the basic tool to do their job effectively vs range. Is a further explanation needed, in a game filled with overtuned ranged kiting classes?

Alright then, first of all this mentality of a ''off spec'' having to suffer because they're not ''real'' ' has to go away, this is a toxic mentality right there. When WP goes wrath it gives up pretty much all the healing power of the Main spec, what is left is some self stealing ability and the most unreliable since any parry/block etc will counter it. It is still squishy and will die fast under FF.

They are in all senses of the word now a melee class, as real as it gets in fact, but unlike other melee classes do not have this basic tool to close the gap, which of course is wrong from a balance point of view.

Also nobody is suggesting a full blown Charge 50% speed or anything like this. Just someing that feels right with the rest of the class utility in mind. Dok is a decent role model( 20%) but i guess you want the DoK gap closing removed as well according to your own words.

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