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The new player experience in a nutshell

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Nameless
Posts: 1372

Re: The new player experience in a nutshell

Post#11 » Sun Mar 30, 2025 10:52 am

saupreusse wrote: Sun Mar 30, 2025 10:18 am But I also am a very strong opponent of power creep. While RoR has a lot less power creep than live, I still believe that the higher sets should be nerfed. And i write this from a Position where i already have a lot of very geared toons
It is all around. Top level bis gear should stay as it is but lower lvl gear need some tweaking. Firstly lower the rr req. Vanq gear should be t4 entry gear so lower rr to like 45 for full set and lower crests cost. Similar for invader that noone use cos triumph gear is part of the bis and give same wards. Then tweak some stats add, more options. Since gb cloack is removed mixing options and finding good back is much more limited
Mostly harmless

K8P & Norn - guild Orz

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Rabenfeder
Posts: 31

Re: The new player experience in a nutshell

Post#12 » Sun Mar 30, 2025 1:09 pm

The problem is similar in many games that don't get new areas and content every six months. There are players who have the final level of equipment and can wipe out anyone who's just reached the final level with two or three attacks.

This starts much earlier in RoR. Two friends of mine tried the game, but when you get kicked out of groups with the excuse that you're too low or your gear is too poor, it quickly becomes unpleasant. Add to that the problem that some classes aren't even allowed in WB at all. My Magus, for example, is a rare occurrence for me to find a group for.

This makes RvR quickly frustrating. I've never seen dungeons before, because nobody wants to take someone who doesn't know their way around. The free PvE offers a lot, but unfortunately, the enemies there are often too strong, too close together, and respawn far too quickly. With a Zealot or Archmage, it might still be somewhat manageable solo, but with a Sorceress, even five levels above, you're still a victim.

Of course, it should also be a bit of a challenge, but when you come home after a long day at work and just want to have some fun, you want to relax and also have a sense of achievement and not a game that frustrates you.

ScreenFofoBan
Posts: 57

Re: The new player experience in a nutshell

Post#13 » Sun Mar 30, 2025 2:12 pm

New player experience in a nutshell => roll a dps, dont speak to anyone, dont understand half of ur own spell, stat and role of ur class, dont know the role or even a single spell of the class others are playing, always play and run alone in rvr, dont detaunt, try to solo 1000+ hours grouped fully geared players with ur green geared char, dies, go to forum, complain.

here i fix it

Lyra2
Posts: 13

Re: The new player experience in a nutshell

Post#14 » Sun Mar 30, 2025 3:14 pm

Rabenfeder wrote: Sun Mar 30, 2025 1:09 pm I've never seen dungeons before, because nobody wants to take someone who doesn't know their way around.
This is so wrong. I did all the pve on my engineer Beastlord, Gunbad 3runs, HV 4 runs, Crypt 7runs and BS 2runs as a solo player (meaning no friends or guild helped me, just joining /5 parties) and not a single time people asked me If I knew anything. So If I can achieve to do all the pve to save crest as a very common dps class, anyone can. I must admit it could be harder as a newbie tank because some people dont really have patience with clueless tanks.

The main problem is nothing in the game really tells you what, how and where. Like i'm pretty sure 90% of newcomer never heard about Beastlords. most of them probably don't know you can skip conq and vanq with no RR requirement doing gunbad and crypt/bb which are pretty easy dungeons.

Ragnaroek93
Posts: 27

Re: The new player experience in a nutshell

Post#15 » Sun Mar 30, 2025 3:25 pm

ScreenFofoBan wrote: Sun Mar 30, 2025 2:12 pm New player experience in a nutshell => roll a dps, dont speak to anyone, dont understand half of ur own spell, stat and role of ur class, dont know the role or even a single spell of the class others are playing, always play and run alone in rvr, dont detaunt, try to solo 1000+ hours grouped fully geared players with ur green geared char, dies, go to forum, complain.

here i fix it
I'm actually maining AM and nice job for completely missing the topic. No knowledge or skill will help you if your opponent is 30 ilvl above you and stop pretending otherwise. That's even more unbalanced than queueing into a 6 man premade stack in pug scenarios.

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zulnam
Posts: 803

Re: The new player experience in a nutshell

Post#16 » Sun Mar 30, 2025 3:46 pm

rvr was never meant to be played this way.

T2, T3 where their own zones. in RoR initially t2/3 where together, and made for great fun! it was mid-scale rvr and due to the low gear ceiling (anni/merg max) nobody was OP and a lot of specs where viable (i remember absolutely slapping with SH Big Shoota spec).

it was merged into T4 due to:
low numbers
zones basically being unused and empty most of the time
SW, Kotbs, IB, Slayer, WP, WL, SM, Mara, SH, BG

Ragnaroek93
Posts: 27

Re: The new player experience in a nutshell

Post#17 » Sun Mar 30, 2025 3:59 pm

zulnam wrote: Sun Mar 30, 2025 3:46 pm rvr was never meant to be played this way.

T2, T3 where their own zones. in RoR initially t2/3 where together, and made for great fun! it was mid-scale rvr and due to the low gear ceiling (anni/merg max) nobody was OP and a lot of specs where viable (i remember absolutely slapping with SH Big Shoota spec).

it was merged into T4 due to:
low numbers
zones basically being unused and empty most of the time
It works as pre level 40 character because you have scenarios which work as a safe haven when you get frustrated from RvR, which are incredible fun except for full premade stacks but even most of these are beatable. As soon as you reach level 40 you lose that haven and everything becomes miserable.

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saupreusse
Former Staff
Posts: 2447

Re: The new player experience in a nutshell

Post#18 » Sun Mar 30, 2025 4:07 pm

Nameless wrote: Sun Mar 30, 2025 10:52 am
saupreusse wrote: Sun Mar 30, 2025 10:18 am But I also am a very strong opponent of power creep. While RoR has a lot less power creep than live, I still believe that the higher sets should be nerfed. And i write this from a Position where i already have a lot of very geared toons
It is all around. Top level bis gear should stay as it is but lower lvl gear need some tweaking. Firstly lower the rr req. Vanq gear should be t4 entry gear so lower rr to like 45 for full set and lower crests cost. Similar for invader that noone use cos triumph gear is part of the bis and give same wards. Then tweak some stats add, more options. Since gb cloack is removed mixing options and finding good back is much more limited
In my experience the game felt more 'fair' and the fights were the most fun when we only had tier 3. So i often use this as my anecdotal ground truth when I speak about power creep. Ofc that is only my opinion, but I like it when the dmg output is lower, and toons are less tanky overall. I agree that the gearing progression is kinda in a weird spot atm. On all my toons i only buy invader because i have to, in order to unlock warlord and sov. I feel like the ward unlocks should not gatekeep you at these higher sets, simply because you outlevel the renown ranks very quickly, in which invader might be useful.

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ScreenFofoBan
Posts: 57

Re: The new player experience in a nutshell

Post#19 » Sun Mar 30, 2025 4:30 pm

Ragnaroek93 wrote: Sun Mar 30, 2025 3:25 pm
ScreenFofoBan wrote: Sun Mar 30, 2025 2:12 pm New player experience in a nutshell => roll a dps, dont speak to anyone, dont understand half of ur own spell, stat and role of ur class, dont know the role or even a single spell of the class others are playing, always play and run alone in rvr, dont detaunt, try to solo 1000+ hours grouped fully geared players with ur green geared char, dies, go to forum, complain.

here i fix it
I'm actually maining AM and nice job for completely missing the topic. No knowledge or skill will help you if your opponent is 30 ilvl above you and stop pretending otherwise. That's even more unbalanced than queueing into a 6 man premade stack in pug scenarios.
does it ever cross ur mind that this game is exactly how it intended to be and its just a "you" problem that, maybe maybe, (maybe) u dont like how gear progression are handled and should play something else? when i see ur comment it sound like the game is unplayable which is complet lie...

Even yourself can obviously see many player succeed to lvl up their char to end game gear, at their own rythm, in that same condition u are so why u couldnt do it ? as i highly suspect from new player, u lack knowledge and u are playing it wrong and solo most of the time, u complain about premade but do you understand YOU can be the premade if u dare invest few min to speak to people and few right click/invit?
u actually think this is like WoW, but its not at all, its a 24 class game without complete mirror, class are unbalanced particulary in 1v1/small scale and its all intended cause the balance is done for 24v24 mainly as stated many time by devs

i dont want to sound rude, but if the only thing u ever play is an AM and hes barely 40 then sorry but u speak without knowing 75% of the game and other class mechanic, at least roll each role (dps/tank/heal) to 40 (which is pretty fast with the SC/RvR session) and then u will have a bit more deep reflexion about what is happening around you and why and how to react, and if u truly think fresh 40 in underwear should be able to instantly compete equally with fully geared player who trained for years then i confirm u are in the wrong game and it never been this way ever.

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saupreusse
Former Staff
Posts: 2447

Re: The new player experience in a nutshell

Post#20 » Sun Mar 30, 2025 7:15 pm

The question is: should fresh 40s be in underwear? I feel that right now we have too many sets that are outleveled quite fast. If the set for rr45 was on the powerlevel of vanquisher, fresh 40s would already have a much better time. Vanq is also the required set for ranked, so it would make sense to make it accessible from early on.

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