That being said, however, I have noticed a few glaring issues that could easily be fixed with a few implementations to make this game more welcoming for new players and not only create higher player retention, but bring in more new players so this server can thrive even more than it already is despite all the negative things old games usually have going against them in comparison to newer games. (Graphics, Outdated Game Engine Limitations, etc.)
You have to give people a real good reason to stick around and play something that is old and dated over something new and polished.
(Which this game mostly does a good job at in a few areas... although, RIP being able to self cast with ALT like in almost every other MMO

One of the major problems I've noticed is that the new player experience is pretty bad.
The user interface of certain things can be very confusing to look at, at first (Even with addons), like the Map which isn't really straight forward and will take a lot of newer players longer than needed to be able to figure it out.
There's not really any explanation on how it works, and it's quite a bit different than what most people will be used to from other MMO's.
While there are guides made by the community about certain things like gearing up and addons, there are certain things that should just be explained super straight forward in the beginning of the game so that you can get your bearings before jumping into your adventure.
However I think it is a bad idea to leave explaining everything up to the community alone like it seemingly is currently.
The higher the lack of information, the greater the confusion. The greater the confusion, the higher the frustration. The higher the frustration, the higher the likelihood of someone throwing in the towel before giving the game the chance it deserves.
Not to mention the massive difference Between 1-15 and once you hit lvl 16.
And then there comes the issue of hitting level 40 and being almost completely useless in comparison to what you were 1 level ago until you catch up with the other people who have already been maxed out for a while. In a basically straight up PVP focused game like this; there is no point of having the carrot on the stick like in normal MMO's. (Why waste your time grinding for your ability to PVP on a more level playing field when you can just go play a BR or MOBA?)
In this instance this is counter productive and will only cause people to get frustrated and quit or reroll new characters until they get sick of alting and then later quit because they feel the time to invest to make their fresh 40 character relevant, just isn't worth it.
Leading to feeling like you just wasted all that time invested in that character unless you double down and grind just to do the same things you were able to do totally fine just 1 level ago. (RIP the Altoholics dream

That just feels REALLY bad and can, will, and probably has caused issues for long term player retention. (And without a good population on a player driven content based system like this game is built on, it's screwed in the long run)
Let's be realistic here, the world isn't the same as it used to be in the early 2000's and most people don't have time for the grind like they used to,
(Man... shits just way to expensive nowadays :^) ) especially in a PVP game like this that from the beginning let you jump straight into the action, just to turn around when you are about to be at the finish line and make you jump through hoops to continue from the point you were pretty much just at a level prior.
There are simply just better ways to keep a playerbases' attention retained than an unnecessary grind. Think of Horizontal Progression rather than Vertical
(The fact that you can just jump straight into the game and start PVPing right away is one of the strengths this game shares with popular games that people enjoy like Battle Royales and MOBAs)
The next thing would be potentially adding more PVP content like 3v3 arenas. While PVP scenarios are fun and are somewhat similar in a way to WoW Battlegrounds; there doesn't seem to be much content for the small scale PVP enjoyer.
3v3 arenas could add a competitive game mode that keeps people hooked even longer and develop a competitive scene that would be interesting to watch on stream. (And we all know how well streamers can showcase the good parts of the game to draw in more users).
I know some people might be concerned about how class balance in arenas could be unbalanced and potentially effecting how classes are balanced for RVR if the focus were to shift towards balancing classes for 3v3 Arenas. But there is a simple solution for this that you see in certain other MMO's to make sure PVP changes don't **** with PVE class balance, and that is to simply make the skills work slightly differently in Arena's than they do in the open world.
How most other MMO's that have solved this go about it is by adding to the tooltip something like this for example: (Sinister Strike: Unleash a savage barrage of 4 strikes doing 800 Physical Damage per hit, Stunning on the last hit for 10 seconds. (Stun duration reduced by 50% in PVP(or in this case Arena)).
There are many ways to go about it, but this is just one simple straightforward example.
I think this is especially important to take to heart since this game is starting to receive a surge in Youtubers starting to talk about WH RoR because of the lack of good PVP MMO's in the current market, especially WoW Classic Youtubers. I've already seen multiple videos Recently talking about getting back into this game in 2025.
Devs please don't let this opportunity slip away from you.
With that being said, I am looking forward to all this game has to offer in the future and hope only the best for it and shall continue enjoying what it has to offer until It no longer is fun. Because playing a game is supposed to be all about having fun, right?