Thing's I've Noticed Lacking As A Newer Player.

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iPeriphery
Posts: 21

Thing's I've Noticed Lacking As A Newer Player.

Post#1 » Mon Mar 24, 2025 1:21 pm

I'd like to start out saying that I have enjoyed most of my journey through this game so far and I am looking forward to playing for a long time.

That being said, however, I have noticed a few glaring issues that could easily be fixed with a few implementations to make this game more welcoming for new players and not only create higher player retention, but bring in more new players so this server can thrive even more than it already is despite all the negative things old games usually have going against them in comparison to newer games. (Graphics, Outdated Game Engine Limitations, etc.)

You have to give people a real good reason to stick around and play something that is old and dated over something new and polished.
(Which this game mostly does a good job at in a few areas... although, RIP being able to self cast with ALT like in almost every other MMO :lol: )

One of the major problems I've noticed is that the new player experience is pretty bad.

The user interface of certain things can be very confusing to look at, at first (Even with addons), like the Map which isn't really straight forward and will take a lot of newer players longer than needed to be able to figure it out.

There's not really any explanation on how it works, and it's quite a bit different than what most people will be used to from other MMO's.


While there are guides made by the community about certain things like gearing up and addons, there are certain things that should just be explained super straight forward in the beginning of the game so that you can get your bearings before jumping into your adventure.

However I think it is a bad idea to leave explaining everything up to the community alone like it seemingly is currently.

The higher the lack of information, the greater the confusion. The greater the confusion, the higher the frustration. The higher the frustration, the higher the likelihood of someone throwing in the towel before giving the game the chance it deserves.

Not to mention the massive difference Between 1-15 and once you hit lvl 16.

And then there comes the issue of hitting level 40 and being almost completely useless in comparison to what you were 1 level ago until you catch up with the other people who have already been maxed out for a while. In a basically straight up PVP focused game like this; there is no point of having the carrot on the stick like in normal MMO's. (Why waste your time grinding for your ability to PVP on a more level playing field when you can just go play a BR or MOBA?)

In this instance this is counter productive and will only cause people to get frustrated and quit or reroll new characters until they get sick of alting and then later quit because they feel the time to invest to make their fresh 40 character relevant, just isn't worth it.

Leading to feeling like you just wasted all that time invested in that character unless you double down and grind just to do the same things you were able to do totally fine just 1 level ago. (RIP the Altoholics dream :( )

That just feels REALLY bad and can, will, and probably has caused issues for long term player retention. (And without a good population on a player driven content based system like this game is built on, it's screwed in the long run)


Let's be realistic here, the world isn't the same as it used to be in the early 2000's and most people don't have time for the grind like they used to,
(Man... shits just way to expensive nowadays :^) ) especially in a PVP game like this that from the beginning let you jump straight into the action, just to turn around when you are about to be at the finish line and make you jump through hoops to continue from the point you were pretty much just at a level prior.

There are simply just better ways to keep a playerbases' attention retained than an unnecessary grind. Think of Horizontal Progression rather than Vertical

(The fact that you can just jump straight into the game and start PVPing right away is one of the strengths this game shares with popular games that people enjoy like Battle Royales and MOBAs)


The next thing would be potentially adding more PVP content like 3v3 arenas. While PVP scenarios are fun and are somewhat similar in a way to WoW Battlegrounds; there doesn't seem to be much content for the small scale PVP enjoyer.

3v3 arenas could add a competitive game mode that keeps people hooked even longer and develop a competitive scene that would be interesting to watch on stream. (And we all know how well streamers can showcase the good parts of the game to draw in more users).

I know some people might be concerned about how class balance in arenas could be unbalanced and potentially effecting how classes are balanced for RVR if the focus were to shift towards balancing classes for 3v3 Arenas. But there is a simple solution for this that you see in certain other MMO's to make sure PVP changes don't **** with PVE class balance, and that is to simply make the skills work slightly differently in Arena's than they do in the open world.


How most other MMO's that have solved this go about it is by adding to the tooltip something like this for example: (Sinister Strike: Unleash a savage barrage of 4 strikes doing 800 Physical Damage per hit, Stunning on the last hit for 10 seconds. (Stun duration reduced by 50% in PVP(or in this case Arena)).

There are many ways to go about it, but this is just one simple straightforward example.

I think this is especially important to take to heart since this game is starting to receive a surge in Youtubers starting to talk about WH RoR because of the lack of good PVP MMO's in the current market, especially WoW Classic Youtubers. I've already seen multiple videos Recently talking about getting back into this game in 2025.

Devs please don't let this opportunity slip away from you.


With that being said, I am looking forward to all this game has to offer in the future and hope only the best for it and shall continue enjoying what it has to offer until It no longer is fun. Because playing a game is supposed to be all about having fun, right?
Last edited by iPeriphery on Wed Apr 09, 2025 5:14 am, edited 2 times in total.

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Iceywind
Posts: 1

Re: Thing's I've Noticed Lacking As A Newer Player.

Post#2 » Sun Mar 30, 2025 10:23 pm

I couldn’t agree with you more dude. It’s even worse when you’re Order as well because the career balance is so skewed in Destro’s favor that it’s almost guaranteed you’re going to either be sitting around in a group of 24 on Order just capping flags to get renown and avoiding fights or just getting absolutely destroyed in scenarios because hardly anyone plays tank on order and nobody stands on the flag to capture the point so you just lose without being able to do anything.

It doesn’t help that Destro has so much more CC with their melee ball tank meta too. It’s so dumb that just by playing order you are gimping yourself in almost every aspect. Population, Organized Groups, Careers, Quality of Players. Such a shame that there’s almost no incentives for playing Order. It’s no wonder I see so many Order players I was friends with quit every single week and either uninstall or just reroll destro which just further makes the problem worse. It’s not like it hasn’t been obviously a problem for years but there’s still no measures to fix it and I doubt there ever will be to be realistic sadly :/

rrrutsss
Posts: 216

Re: Thing's I've Noticed Lacking As A Newer Player.

Post#3 » Mon Mar 31, 2025 5:02 am

Iceywind wrote: Sun Mar 30, 2025 10:23 pm I couldn’t agree with you more dude. It’s even worse when you’re Order as well because the career balance is so skewed in Destro’s favor that it’s almost guaranteed you’re going to either be sitting around in a group of 24 on Order just capping flags to get renown and avoiding fights or just getting absolutely destroyed in scenarios because hardly anyone plays tank on order and nobody stands on the flag to capture the point so you just lose without being able to do anything.

It doesn’t help that Destro has so much more CC with their melee ball tank meta too. It’s so dumb that just by playing order you are gimping yourself in almost every aspect. Population,
Please go and play destro and you will come back and cry how OP Order is and all classes are better than on destro.

Estufa
Posts: 8

Re: Thing's I've Noticed Lacking As A Newer Player.

Post#4 » Mon Mar 31, 2025 4:31 pm

Spot on regarding the antiquated and egregiously tedious progression system - one that rivals pve PVE-only RPG games in time investment. Unfortunately, you have effectively wasted your time. Many have pointed out how bad this gearing system is and how it has kept players away for the last decade. It isn't going to change.

Arixe
Posts: 17

Re: Thing's I've Noticed Lacking As A Newer Player.

Post#5 » Mon Mar 31, 2025 5:18 pm

When this game first came out it was a monthly subscription game and the company that owned it had paid employees. Now the game is free to play and the dev's that work on it do it because they want to not because they are getting paid.
Even though some changes have been made to the game over the years people have always been able to figure out how to move forward and progress in the game. The community has always been the back bone of the server and i am sure it always will be.
Yes things are slow to change but with so few people working on the game now that is expected since they to have to make a living and do this on there free time.
This game was not made for everyone for sure.

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Fey
Posts: 905

Re: Thing's I've Noticed Lacking As A Newer Player.

Post#6 » Tue Apr 01, 2025 8:29 am

Progression in RoR is hardly egregiously tedious. You can literally progress through the game entirely through scenarios and Orvr. Conversely you can level entirely in pve should you choose to.

There are several options for gear at every point of progression, including end game. Pardon me for saying so, but you don't know what you're talking about.
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PROsiak
Posts: 59

Re: Thing's I've Noticed Lacking As A Newer Player.

Post#7 » Tue Apr 01, 2025 9:21 am

Fey wrote: Tue Apr 01, 2025 8:29 am Progression in RoR is hardly egregiously tedious.
Except it is. Everything u said applies to gearing up to conq/vanquisher level gear. Which i agree now feels better than ever. Plenty of options and gear to choose from and the feeling of progression is there. But after that you're hitting a wall. Not only lvling from 50's to 78-80 in RR takes a ton of time, but the real challenge is getting 10k crests for SOV + another 1k-2k crests for some weapons. God forbid if ur spec requires a mix of triumph/vict for a BiS - that's another 10k crests just for a ring.

I have hundreds of hours played in this game and i guess i spend like 80-90% of my playtime in ~vanq level gear. The fact that u are basically forced to save crests right from the start for some gear that you likely will never get is also weak design.

The upside is that vanq level gear is enough to be capable of doing all activities with success. Minus is that some spec's literally require you to have that +2 to skills, so in some situations you're not fully utilizing your class before that.

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Nameless
Posts: 1374

Re: Thing's I've Noticed Lacking As A Newer Player.

Post#8 » Tue Apr 01, 2025 11:39 am

Ive always had enough crest to buy sov gear when i reach the rr req. So beside triumph ring other gear sets prices are okish.
Mostly harmless

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yhani
Posts: 109

Re: Thing's I've Noticed Lacking As A Newer Player.

Post#9 » Tue Apr 01, 2025 7:08 pm

One problem is that new players think its their gear and level when its more about skill issue.
They misplay their timing with melee and they misplay their position with ranged.

I feel fine when I play with low level alts. Never felt that I need to push renown before tier change. I am old fart but I kept learning.

You can have
A) cheeseburger (low effort)
B) fine meal (high effort)
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Faction69
Posts: 101

Re: Thing's I've Noticed Lacking As A Newer Player.

Post#10 » Tue Apr 01, 2025 10:12 pm

yhani wrote: Tue Apr 01, 2025 7:08 pm One problem is that new players think its their gear and level when its more about skill issue.
They misplay their timing with melee and they misplay their position with ranged.

I feel fine when I play with low level alts. Never felt that I need to push renown before tier change. I am old fart but I kept learning.

You can have
A) cheeseburger (low effort)
B) fine meal (high effort)
It is absolutely just gear, the gear gap is massive in this game and everyone who's paying any attention knows it.

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