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The new player experience in a nutshell

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nocturnalguest
Posts: 606

Re: The new player experience in a nutshell

Post#91 » Wed Apr 09, 2025 11:57 am

tefnaht wrote: Wed Apr 09, 2025 11:37 am What to do with it? Shorter progression to "base gear" or split players to chunks based on cr and rr. Second way greedy to new players on daily basis. First can be solved in different ways, like cheaper pvp gear untill vanq(included), example: same price but with option "upgrade from prev gear with cost in delta" will cut pvp gear progression from 3300 war crests to 1700 war crests to equip vanq with no pve.
Also need to lower renown ranks requirements. conq 40 everything, vanq 41-45, invader 50-53, tri/vic 58+

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Rabenfeder
Posts: 31

Re: The new player experience in a nutshell

Post#92 » Wed Apr 09, 2025 1:41 pm

Why do so many people play PvP in the starting region from level 1 to 16? The answer is easy: it's still fair, basically balanced, and simply fun... anything after that... unfortunately, not.

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Stelios123
Posts: 32

Re: The new player experience in a nutshell

Post#93 » Wed Apr 09, 2025 2:03 pm

Rabenfeder wrote: Wed Apr 09, 2025 1:41 pm Why do so many people play PvP in the starting region from level 1 to 16? The answer is easy: it's still fair, basically balanced, and simply fun... anything after that... unfortunately, not.
Yes, healers are extremely balanced in T1.

tromat
Posts: 49

Re: The new player experience in a nutshell

Post#94 » Wed Apr 09, 2025 2:13 pm

Rabenfeder wrote: Wed Apr 09, 2025 1:41 pm Why do so many people play PvP in the starting region from level 1 to 16? The answer is easy: it's still fair, basically balanced, and simply fun... anything after that... unfortunately, not.
Sorry but this isnt true. Globally except some outliers, game is pretty well balanced at the highest lvl

tefnaht
Posts: 117

Re: The new player experience in a nutshell

Post#95 » Wed Apr 09, 2025 2:31 pm

nocturnalguest wrote: Wed Apr 09, 2025 11:57 am Also need to lower renown ranks requirements. conq 40 everything, vanq 41-45, invader 50-53, tri/vic 58+
Renown progression ATM:
- 40rr (7.7% from all renown to 80)
- 50rr (15.3% from all renown to 80)
- 60rr (27.0% from all renown to 80)
- 70rr (48.7% from all renown to 80)

With renown pot progression to 60 feels OK. Probably some boost system for situations 40/29 where new player started to do PvE in big portions, have an easy option to close the gap is a good idea? Like x2 boost if rr<(cr+5) to get 40/45 at ease.

Inveder need rework, like Onslaught. X years ago it was reworked and from specific set for some classes with base power between Annihi-Conq, now it's a good set of Vanq lvl witch rarely farmed(full wb for pve it isn't easy to group up, but 2-3 +24 tali(random stat) good reason to go there, with no mistakes 40-50min to do all 3).

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Martok
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Re: The new player experience in a nutshell

Post#96 » Wed Apr 09, 2025 2:58 pm

Ragnaroek93 wrote: Tue Apr 08, 2025 7:33 pmAs stated earlier, that's simply not true (unless your definition of holding your ground means getting carried by others).

But at different transitory levels in player progression, isn't that endemic to the game? Isn't that the very essence of the 'find a group' theme? What are Guilds for, if not to assist other players, particularly new players, level through the 'less than competitive' levels? It seems illogical for the standard issue response to every concern articulated is 'find a group' if those running said groups are averse to ever inviting a lower level guy.

Ragnaroek93 wrote: Tue Apr 08, 2025 7:33 pmI did very well in pre level 40 scenarios...

So did I. But eventually you grow out of that and have to face the real world.
Blame It On My ADD Baby...

tefnaht
Posts: 117

Re: The new player experience in a nutshell

Post#97 » Wed Apr 09, 2025 3:44 pm

tromat wrote: Wed Apr 09, 2025 2:13 pm
Rabenfeder wrote: Wed Apr 09, 2025 1:41 pm Why do so many people play PvP in the starting region from level 1 to 16? The answer is easy: it's still fair, basically balanced, and simply fun... anything after that... unfortunately, not.
Sorry but this isnt true. Globally except some outliers, game is pretty well balanced at the highest lvl
If 1 premade decide to start new toons with right preparation on right classes - they destroy whole T1 till they hit 16.

If we talk about BiS 80+ balance will be better then T1.

Topic is about the road from 1 to 80 for new player(not toon), from this perspective 2 big punches - 16 and 40 career levels. And biggest question - how many time new player have to invest to reach point where he wouldn't feel him self as a punch bag, because redesign all RvR is too many work and at the end it would be another game. For old player with 1-2 free weekends it's about 30-40h of active play with avoiding content where he will fill himself as a weakling. For new player, probably x2-x3, lets get worst scenario - 120h to really start play on T4(40/60 with vanq+pve gear) from lvl 1 - its full big singleplayer RPG run. 30h - kind of OK, with 2h avg free time 15 days.

Ragnaroek93
Posts: 27

Re: The new player experience in a nutshell

Post#98 » Wed Apr 09, 2025 3:58 pm

iPeriphery wrote: Tue Apr 08, 2025 10:07 pm
Florian90210 wrote: Tue Apr 08, 2025 9:42 pm All those session crap "MMO"s really spoiled people.
You're not supposed to be equal to veterans from start, you gradually learn aspects of game and gradually rise in power. Stop asking for handouts and basically full sov gear from start.
Play only one character and you will be surprised how fast you will skip all the way to 40 lvl.
You're delusional. Some people even if they are new are way way more skilled than BIS geared veterans and only get sh1t on because the veteran is gear carried. Skillsets and mechanics learned from other games can carry over to another game easily. Regardless of the game some people will always be more skilled than others; that is just reality.

This game has less than 1k Players on the majority of the time. Keep that childish mindset and ignore the real issues and see how long this small playerbase game actually keeps on going. Death of a Thousand Cuts. That is it's future as it stands. Get some perspective and stop being so condescending. This is supposed to be a PVP game where you PVP 24/7. Skill should ALWAYS take precedent over gear.

I guarantee you the majority of the playerbase are gear carried or zerg carried bots that would get absolutely obliterated in a real small scale PVP scenerio where you actually have to use your brain and get punished for poor positioning and lack of game knowledge. (Especially since this is the case in most MMO's if not most PVP games)

The only way this game survives is if the gear gap is closed and the individual player's Skill and Knowledge levels are the only thing that determines which player is the better player.

100% agree, you don't have to learn RoR from scratch because most people who start it already played WoW or other tab target MMOs which play very similar to this one, most of the mechanics from WoW carry over directly to this game. People who defend the current system probably heavily overrate their own skill and underrate the impact of gear.
And many of these "veterans" aren't even good players either, I've seen a lot of choppers/maras in my scenarios (most of them probably aren't new players but alts from vets) who just straight out focus me (healer), I pull them behind a pillar and they instantly blow up because they lined their own healer. Like it's sooooooo basic positioning to just swap the target when you're forced to overextend or line your own healers yet they're doing it constantly. Others just don't seem to press buttons at all when looking at the dmg/healing scoreboard. But somehow after 40 every rr80+ completely destroys you, no matter how bad or good he is.

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Templa
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Re: The new player experience in a nutshell

Post#99 » Wed Apr 09, 2025 6:55 pm

iPeriphery wrote: Tue Apr 08, 2025 10:07 pm
Florian90210 wrote: Tue Apr 08, 2025 9:42 pm All those session crap "MMO"s really spoiled people.
You're not supposed to be equal to veterans from start, you gradually learn aspects of game and gradually rise in power. Stop asking for handouts and basically full sov gear from start.
Play only one character and you will be surprised how fast you will skip all the way to 40 lvl.
You're delusional. Some people even if they are new are way way more skilled than BIS geared veterans and only get sh1t on because the veteran is gear carried. Skillsets and mechanics learned from other games can carry over to another game easily. Regardless of the game some people will always be more skilled than others; that is just reality.

This game has less than 1k Players on the majority of the time. Keep that childish mindset and ignore the real issues and see how long this small playerbase game actually keeps on going. Death of a Thousand Cuts. That is it's future as it stands. Get some perspective and stop being so condescending. This is supposed to be a PVP game where you PVP 24/7. Skill should ALWAYS take precedent over gear.

I guarantee you the majority of the playerbase are gear carried or zerg carried bots that would get absolutely obliterated in a real small scale PVP scenerio where you actually have to use your brain and get punished for poor positioning and lack of game knowledge. (Especially since this is the case in most MMO's if not most PVP games)

The only way this game survives is if the gear gap is closed and the individual player's Skill and Knowledge levels are the only thing that determines which player is the better player.
if you take away gear disparity the game will "actually" die. because why would anyone invest time into a long term project without getting any sort of progression out of it. If you are that type of player you would be looking towards titles like League of Legends, Fortnite, Indie games or FPS in general to get your quick dopamine gaming fix and log off again. Look at GW2 sPvP...that stuff is super lame. Also believe it or not but most people do not aim towards playing super sweaty small scale content. Just log on, get in a warband smash some heads in and log off again. And after doing that for a while you get super powerful...wich feels nice and yes they will still get crushed in 6v6, but that's as you said "reality" and how life goes. There is always a bigger fish ;)
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Velze
Posts: 43

Re: The new player experience in a nutshell

Post#100 » Wed Apr 09, 2025 8:08 pm

Dear RoR!

You listened to the "hardcore" ppl for so long and where did it got us? Maybe its time to end it, it has been this since more than a decade and what does it gave to the server? We have 800ppl peak, new players leave in drowes. Maybe it is time to forgo that old way of grinding. I know you have to just get in a grp or the game is not for you. New ppl take it to the hearth "This game is not for you" they just quit in search of an other game and we loose new ppl by the day.

I dont know why some ppl afraid from faster gearing, maybe this is the only way they can win? Gear in this game is strong, if you hit 40 youre doomed. Hitting 40 feels awful, like a chore you HAVE to pve. Vanq is miles away and forming a PvE grp takes 1+ hour at least (if you know you have to do pve). I think fresh 40's need something to get even a slight chance. Full Vanq should be instant lvl 40 gear, gave in the mail, and also RR60 instantly on hitting 40. Why are you so afraid of this? They still doesnt have zero chance vs youre full premades.

This is why "Discordant SC" should be changed and revitalised with a week long only Discordant event. And the name should be changed to "PuG SC".

Ohh just join a guild? Just form a grp? You will still wont get invites in the "BiG Boi" grps, and you will bearly get any good ppl if they doesnt know youre name in /5. And if you are in the "BiG Boi" grp well, not all the ppl play all the time. You will have plenty of times when you're guild is not forming for SC and none of youre friends. Than you have 2 option, join solo or log off. (joining solo is pain vs pre and discordant not popping) so you just log off.

We NEED more ppl badly, it has been going this way for TOO long! Those ppl who defend this are just cling to their gear and grp(if their buddies not playing they just log off) to farm new players / pugs. But obviously they will denie me, they doesnt even loose when they join solo im sure. Than why are you afraid of giveing new ppl a chanche? If gear doesnt matter why its bad to give new 40's Vanq? The progression? You have tonns to progress from Vanq, a tonn.

You can gear a char in full SoV RR80+ solo in 1 month and you play 4 hours a day? (and you have 2 jobs and 4+ kids ofc.) Just come on, you will have noone to play against soon. Stop the gatekeeping or You will see.

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