Hey Olly, I know it's been half a year since your post and all, hopefully you see this. Been trying to go through the steps you posted
http://forum.dark-omen.org/3d-scenery-m ... 361.0.html, but never having used Python before I've gone through a lot of issues. I'm vaguely familiar with scripting, having only used Unity before. But through research and such I finally figured out how to use the geom2obj and the geomparser, even figured out how to get the construct part installed, but when I try going through your command line bit, I get to "C:\Python26\Lib\idlelib>geom2obj.py fg.0.0.all_bit_lordvarlthrok_01.geom
Traceback (most recent call last):
File "C:\Python26\Lib\idlelib\geom2obj.py", line 2, in <module>
import geom_parser
File "C:\Python26\Lib\idlelib\geom_parser.py", line 4, in <module>
import construct
File "C:\Python26\lib\site-packages\construct\__init__.py", line 22, in <module>
from construct.core import *
File "C:\Python26\lib\site-packages\construct\core.py", line 2065
return {sc.name:getattr(obj,sc.name) for sc in self.subcon.subcons if sc.name is not None}
^
SyntaxError: invalid syntax
At this point, I have no idea what to do, and I don't think I'll be able to find info on the internet. Going to go to the site of the guys who made the construct and see if there's anything there. I'm just trying to get these models, hopefully figure out how to texture them with stuff exported with easyMYP, then figure out some way to turn them into FBX, which apparently there's some sort of converter, then finally start implementing the models into a Dragon Age: Origins mod. It's a shame Londo isn't able to post all of his findings for fear of abuse, but I get it. Oh and if there is a way to talk about this elsewhere I'd love to, as I don't want to flood these forums, but I can't PM
If you ever do see this, please reply, even if you can't help me, which is cool, I have a feeling this is more of a situational issue.