Battlefield wrote: ↑Thu Apr 17, 2025 5:44 pm
Alubert wrote: ↑Thu Apr 17, 2025 2:33 pm
Tzeentchs Reflection don’t work like others magic absorbs. Made test when ability got rework. Not working vs mele magic dmg (like SM, WP), not working vs ranged magic dmg (like SW fester). Working only on magic casters. No idea why. Let me know if you test maybe devs change this.
Stop talking BULLSHIT and misleading, I just tested vs AM dots and it works well, even vs WH bullets !
It means Tzeentchs Reflection will works even vs SM or Engi corporeal dots !
IB's Runic shield works vs Chosen melee magic damage, tested.
There is a distinction to be made between physical / non-physical damage and melee / ranged / magical damage.
Divine Protection (M3) for example specifies that melee damage is absorbed:
Similarly, WE's Treacherous Assault also only procs from magical attacks casted by the enemy:
The same thing goes for Misdirection (Mage M1)
And what is a magical ability you might ask. Well, it's any ability cast using a magic weapon (and Detaunts for some reason)

A similar distinction happens for melee and ranged abilities too.
Are melee or ranged attacks that do non-physical damage considered magical attacks?
No they are not:
And what about Tzeentch's Reflection / Runic Shield?
Tzeentch's Reflection is clearly defined in both tooltip and effect that it works against Magical damage only

This means that it will only absorb magical damage (from AMs, RPs or BWs). The same thing goes for the Discordant Fluctuation aura.
I just tested vs AM dots and it works well, even vs WH bullets !
If from your testing you found that it absorbs some non-magical abilities as you state, then that interaction should be posted on the bugtracker.
Runic Shield on the other hand is an outlier in the database compared to all other abilities that make a similar damage distinction:
It uses a different operation to determine what type of damage should be absorbed. I am not 100% sure how that translates into in game effect, but according to the tooltip, it should function similarly to Tzeentch's Reflection. If it works vs melee or ranged damaging attacks then it should also be bugreported.
Finally, Tzeentch's Reflection is rarely used on warband builds (unlike Focused Mending that is pretty much mandatory).
The main reason is that it cannot be reached in the Mastery tree without losing out on even better defense tools. In the best case scenario, you can pick it up only at full Sov if you decide to give up on both Middle and Right Tree auras and 1 of either Quake, Downfall or Siphoned Energy:
That can be done in case the warband has a lot of Chosens already (e.g. 4-5), but in most cases you'll want to take your Auras and all 3 utily tools.
Losing out Oppression instead of those is possible, but overall not worth it in my opinion.
And as stated before, Silencing a Bright Wizard at a random point with it can be detrimental to your damage drop when you want your CCs to land.
Overall, Tzeentch's Reflection is a decent tool that can maybe be picked up by BIS Chosens but has a lot of drawbacks to it and is situational to its use (certain warbands run no BWs and instead opt for 5-6 WLs 1-2 SWs 1 Engi).
In comparison, Focused Mending is by far the best group support tactic available in the game and is much easier to spec at 7 points in the tree.