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Kotbs Arcing Swing suggestion and about 2h spec

Knight of the Blazing Sun, Bright Wizard, Witch Hunter, Warrior Priest
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Farrul
Posts: 588

Re: Kotbs Arcing Swing suggestion

Post#51 » Sun Apr 20, 2025 4:26 pm

Illuminati wrote: Sun Apr 20, 2025 2:57 pm I think the lore has a large part of why the tanks are why they are.

Chosen sacrificed their humanity for the Warp and have access to magic because of it.

Knights are human, they shouldn't have magic damage. Would make more sense to simply revert the weapon skill changes (reducing the portion that contributed to parry by 50%).

At this point, all the tanks in the game need some work unless we want to be absorb bots for ranged damage.
Knights of the Blazing sun in the warhammer lore would use elemental/fiery attacks.

Here i will quote from different wikis:

''The Order is currently based in Talabheim and the Knights of the Blazing Sun are arguably the greatest knights in the Empire. Favored by Myrmidia, many warriors are able to set their weapons ablaze with immolating fire, slaying their enemies for the Goddess of War. ''


'' They are often seen charging on the battlefield in their highly polished and resplendent armour of black and gold, adorned with sigils of the Sun. Many of their weapons blaze with a bright and fiery power, enchanted with the divine flames of their goddess.''

In games this is reflected , in warhammer online knights had Mighty SouL, several elemental/fire based attacks. In Total War they have magic/fire attacks etc.


I will add a suggestion from a different thread in how this could be done without Might SouL.
Fenris78 wrote: Tue Jan 28, 2025 5:30 pm KotBS need Mighty Soul back , but without all Glory tree buffed. Simply make it core tactic, buffing 2-3 skills, one on each path, to allow various builds with Elem attacks.

Pidgeonholeing builds into full glory spec was not a good idea.

Buff one skill in each path, like :
- Myrmidia's Fury (The only skill in tree not having "special effect", only damage)
- Sunder (to make it actually useful, with the drawback of getting lower base damage)
- Blazing Blade (main attack, maybe buff slightly the DoT component with tactic)

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Farrul
Posts: 588

Re: Kotbs Arcing Swing suggestion

Post#52 » Sun Apr 20, 2025 5:16 pm

Battlefield wrote: Sun Apr 20, 2025 1:09 pm Even the Precision Strike ability was nerfed and now Ignore 15% of target's armor ( at least tooltip shows this) should be 25% and BG got it too but BG has armor debuff, Kotbs not !

as KnighI tried 1 more day to play with two-handed weapon and after I was killed by 2 WEs and could not do anything, I realized that there is absolutely no point in playing Knight with two-handed weapon at all. I can do at least 1 WE with a shield.
The main problem here with the RoR 2H knight is that the Conquest path is focused at physical damage, but without giving the Knight an Armor shred ability like all the other 2H physical based tank classes have it will always suck. Myrmidias fury is the worst channel 2H in the game, it really needs a buff. It is actually worse than spamming the nerfed Precision Strike.

If you look back at the Chosen the 2H tree also did Physical damage, Relentless was physical , cleave is still physical. But they gave Chosen magic conversion on relentless which makes sense since it does not have an Armor shred like the Knight.

Knight only had Mighty Soul, then it was removed.

I will quote MDPV.
reynor007 wrote: Mon Apr 08, 2024 1:12 pmthe weakest of all 2h tanks simply does not have the right to solo I think kotbs should not leave the WC without a party at all thanks to the patches that completely killed him and kicked off the corpse
Harsh words but true, what devs did to Knight is never going to be forgiven, most 2H knights rerolled chosen or left the game. Hence why you dont see many except new players who have no idea or very stubborn veterans who still pray to Myrmida for a buff.

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Sinisterror
Posts: 1080

Re: Kotbs Arcing Swing suggestion

Post#53 » Sun Apr 20, 2025 5:37 pm

Farrul wrote: Sun Apr 20, 2025 5:16 pm
Battlefield wrote: Sun Apr 20, 2025 1:09 pm Even the Precision Strike ability was nerfed and now Ignore 15% of target's armor ( at least tooltip shows this) should be 25% and BG got it too but BG has armor debuff, Kotbs not !

as KnighI tried 1 more day to play with two-handed weapon and after I was killed by 2 WEs and could not do anything, I realized that there is absolutely no point in playing Knight with two-handed weapon at all. I can do at least 1 WE with a shield.
The main problem here with the RoR 2H knight is that the Conquest path is focused at physical damage, but without giving the Knight an Armor shred ability like all the other 2H physical based tank classes have it will always suck. Myrmidias fury is the worst channel 2H in the game, it really needs a buff. It is actually worse than spamming the nerfed Precision Strike.

If you look at back the Chosen the 2H tree also did Physical damage, Relentless was physical , cleave is still physical. But they gave Chosen magic conversion on relentless which makes sense since it does not have an Armor shred like the Knight.

Knight only had Mighty Soul, then it was removed.

I will quote MDPV.
reynor007 wrote: Mon Apr 08, 2024 1:12 pmthe weakest of all 2h tanks simply does not have the right to solo I think kotbs should not leave the WC without a party at all thanks to the patches that completely killed him and kicked off the corpse
Harsh words but true, what devs did to Knight is never going to be forgiven, most 2H knights rerolled chosen or left the game. Hence why you dont see many except new players who have no idea or very stubborn veterans who still pray to Myrmida for a buff.
Good Times Mdpv with his Kotbs 7-8 yrs ago https://www.youtube.com/watch?v=gTRLxl- ... Rw&index=2

People who dont know, kotbs used to have Runefang tactic core at lvl 15 and it buffed 240str/240ws/240ini. Destroy Confidence was also core skill at lvl 39 and it made Shatter Confidence remove 3x effects dealing 246 dmg 4 times and they all could crit!

And the Genius behind this is that Kotbs is the only class that has Shatter not as core skill but in path of glory which had Mighty Soul tactic(all dmg of glory was elemental) Including triple shatter that had much higher base dmg than any shatter skill in the game. Chosen has 134 dmg on Sever blessing and Shatter Confidence base dmg is 246!

All above have been gutted;( Shatter Confidence also had 65ft range : D So just imagine how INSANELY GOOD 2h Kotbs was. Imo Runefang needs to be core skill again and give at least 160str 160ws 160ini. Destroy Confidence also core skill but removes 2x not 3x obviously no 65ft range. And Mighty Soul Back where Destroy Confidence is now. 2h Kotbs would be fixed with these changes, and i would hop on my kotbs asap if these changes would happen.
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz

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Battlefield
Posts: 445

Re: Kotbs Arcing Swing suggestion

Post#54 » Sun Apr 20, 2025 5:43 pm

On Your Guard hits 2h def Borc 60 damage 156 mitigation (i have almost 48% armor penetration maxed dps spec) ........ facepalm

Likewise but a bit less with def Witches.

Farrul
Posts: 588

Re: Kotbs Arcing Swing suggestion

Post#55 » Sun Apr 20, 2025 5:59 pm

Sinisterror wrote: Sun Apr 20, 2025 5:37 pmGood Times Mdpv with his Kotbs 7-8 yrs ago https://www.youtube.com/watch?v=gTRLxl- ... Rw&index=2

People who dont know, kotbs used to have Runefang tactic core at lvl 15 and it buffed 240str/240ws/240ini. Destroy Confidence was also core skill at lvl 39 and it made Shatter Confidence remove 3x effects dealing 246 dmg 4 times and they all could crit!

And the Genius behind this is that Kotbs is the only class that has Shatter not as core skill but in path of glory which had Mighty Soul tactic(all dmg of glory was elemental) Including triple shatter that had much higher base dmg than any shatter skill in the game. Chosen has 134 dmg on Sever blessing and Shatter Confidence base dmg is 246!

All above have been gutted;( Shatter Confidence also had 65ft range : D So just imagine how INSANELY GOOD 2h Kotbs was. Imo Runefang needs to be core skill again and give at least 160str 160ws 160ini. Destroy Confidence also core skill but removes 2x not 3x obviously no 65ft range. And Mighty Soul Back where Destroy Confidence is now. 2h Kotbs would be fixed with these changes, and i would hop on my kotbs asap if these changes would happen.
That video, ty for posting :)

Yes 2H Kotbs was magnificent, retuning Mighty Soul is the least the ror devs could do tbh. But i agree more could be done beyond that to restore some of the former might. Right know 2H knight is just a debuff bot with no dps, so sad what ror devs did to it.

mazi761111
Posts: 228

Re: Kotbs Arcing Swing suggestion and about 2h spec

Post#56 » Mon Apr 21, 2025 12:14 am

Before 2h Kotbs was nef, it was the only 2h tank that could fight chosen. If Kotbs played def regen, it would be stronger than chosen. I don't know why it would be nef.
choson:badchosen
chopa:bigpanties

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Tesq
Posts: 5713

Re: Kotbs Arcing Swing suggestion and about 2h spec

Post#57 » Mon Apr 21, 2025 1:08 am

Season 1
Chosen: we want a fix to oppression so that it's a reliable panic button that it's either undefatable or cant be shatter. And it make sense if you compare ib and kobs dmg reduction, classes with who chosen is cross mirrored. Also rampage is overpowered and it melt our front line

Dev: now ch and kobs panic buttonw work only on shield

Chosen: pikachu face
Kobs: wtf ?!

Season 2
Chosen: ok cs is strong nerf it a bit because we understand it.

Dev: cs removed from chosen cuz it was too strong....oh sm now have a new debuff..it reduces dmg aoe and sm can now aoe interrupt multiple wb inside it's lag 20 feets x4 tank x wb instead run engi and wl now they can run only x8 slayers. Kobs runefang gave too much stats so we not just nerf it but change it in a way that the correct ammount of stats are gave in useless combo for offensive purpose (ini + wep skill). And now to make it back for touch of palsy nerf happened years prior (no more str contribution). Chosen get sm spirit dmg and kobs runefang but with right tactic because we have to find a way to justify our decision of NOT nerf sm damages.

Chosen: pikachu face
Sm s+b lover :twisted:
Sm 2h lover :?
Kobs :shock:

Season 3....

//////////////////////////

Believe me guys your hate for each other dosen't make sense...the complex tank sich is only caused by dev ankward approach to fix tank without cross mirroring things correctly.

:lol: :lol: :lol:
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Battlefield
Posts: 445

Re: Kotbs Arcing Swing suggestion and about 2h spec

Post#58 » Mon Apr 21, 2025 2:51 am

After 2 weeks of constant playing on Knight 84rr I'm thinking about changing class, because this game is about damage and healing...

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yoluigi
Posts: 484

Re: Kotbs Arcing Swing suggestion and about 2h spec

Post#59 » Mon Apr 21, 2025 4:45 pm

Got back to my Knight for a change the class is garbage just a buff bot. Cant do anykind of dmg

Farrul
Posts: 588

Re: Kotbs Arcing Swing suggestion and about 2h spec

Post#60 » Tue Apr 22, 2025 6:48 am

This level of low dps souldn't be acceptable for an offensive spec tbh.

When they looked at the channel attacks during the tank window of balance patches Myrmidas fury was buffed slightly but so was relentless( same generic number increase for both abilities iirc).

It's like they forgot Relentless converts into spririt damage whilst Myrmidias fury is baseline physical, no armor shred ability unlike IB/BG etc.

Removing Mighty soul was a big mistake, and some of those other changes which synergized with it.

P.S. Also worth a note, previously at least Knights could stack high WS since it gave defences / parry. Knight is a tank and can't afford to stack WS like mdps classes only for the purpose of offense, it needs thoughness, it needs ini and wounds.

They really messed this one up, as been mentioned by others runefang should change into Str/ini to match deamon claw since it is right now an inferior version, Then the correct thing is to give back the elemental damage since this is obviously how the class was intended to function. The knight aura shreds resistance, it does not shred armor.

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