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"Let's talk about blob in ORVR."

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Martok
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Re: "Let's talk about blob in ORVR."

Post#21 » Thu Apr 24, 2025 5:56 pm

Reivren27 wrote: Tue Apr 22, 2025 2:39 amI always ignore blobs and mass battles. I'm not interested in them. The best this game has to offer is the small scale, only then you start to understand the game and delve into the micro-moments of the classes.

You are wise beyond your years.
Blame It On My ADD Baby...

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Shaabhekh
Posts: 1

Re: "Let's talk about blob in ORVR."

Post#22 » Fri Apr 25, 2025 1:49 pm

Thing about Blobbing is that everyone will assume blobbing is occurring as soon as they are out numbered (actually or seemingly)

A warband is 24 people, thats going to look imposing when you come across it, add on the odd straggler or two who are just following the masses and the opposing side is just going to assume Blob.
By which point its too late because now the opposing team has gathered their WB and then some in order to 'counter' the supposed blob they just encountered and it now jst goes back and forth with each side adding more people to the point where it becomes a tug of war from each other WC.

Then of course there are the leaders; while they might strive to communicate and/or do their own thing, they (the WB's) will all connect with one another at some point which will give the opposing side the implication of blobbing which just picks up from what i wrote above.


Blobbing is going to happen both naturally and on purpose and there really isnt a way to counter it without implementing something 'untoward' imo.

It is unfortunate, because its a lot cooler/rewarding to fight in a smaller capacity where the clash of forces lasts more than jst a few moments. But its also cool to see/be a part of a second warband coming in from the flank/rear and obliterating the foe and ending a stalemate - but, then it becomes a 'saftey in numbers' situation and now blobs are back... you really cant win, haha

Edit: Ive spotted one or two posts saying Order blob - as an Order player, i will say Destro blob too; who you see blobbing will likely be based on time zone and who plays what faction at that time etc, but bother sides blob, intentionally or not and both sides try to lay the blame on the other for why blobbing occurs.

I'm in a guild that, when orvr is upon us, will form our own wb and try to do something meaningful beyond just following the other groups. but as ive already written, blobs will occur naturally and purposefully because at some point grp A met with grp B and C and the opposing side saw 'lots of players' and just assumed that was the play.



Your best bet to 'combat' blobbing would be to start doing so in T1 fights. there are 3 or 4 points that need to be held but nearly every fight happens at just the 1 (looking at you Nordland) the other points get back-capped by a lone individual or a pairing of ppl but the main fight happen in one area, often becoming that pushing war to each others WC i mention before.

Problem is, if group A cant push group B off of BO, for whatever reason, the 'remedy' is to just throw more bodies at it, thus blobbing. so again, you cant really win against/counter blobbing unfortuately.

DevanShell
Posts: 15

Re: "Let's talk about blob in ORVR."

Post#23 » Fri Apr 25, 2025 2:46 pm

Doesnt a Blob create content for everyone? Pugs can group up and dont need to organize. org. WB can flank and roam. Small Scale Partys can play around the edges.

If you dont want to blob there is always the option to swich zones. I really dont understand the Problem. RvR is made to be a Sandbox. You can choose what you do with it

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shamallow
Posts: 78

Re: "Let's talk about blob in ORVR."

Post#24 » Fri Apr 25, 2025 3:24 pm

Reivren27 wrote: Tue Apr 22, 2025 2:39 am I always ignore blobs and mass battles. I'm not interested in them.
The best this game has to offer is the small scale, only then you start to understand the game and delve into the micro-moments of the classes.
I totally agree.
Where I had the most fun was when I could do small-scale fights on the maps.
That's just my opinion, but that's how I make the most out of the class I'm playing.

For me, large-scale battles bring no real value in the long run.
Most people think they're being strategic, but they're really just engaging in pointless brawls near a tavern. #Talabec #BFP

Anyway, one thing's for sure—I avoid blob zones, and it's way better for me that way.

I do think the devs are trying to push that kind of gameplay, but I’ll never get on board with it.

Gorezog
Posts: 1

Re: "Let's talk about blob in ORVR."

Post#25 » Fri Apr 25, 2025 3:42 pm

The game has shifted to the path of least resistance, resource collecting and the Battlefield Objective system is just terrible and all we have left is fliphammer.

I recall on live having to guard the whole map, have roaming warbands ready to support a BO under attack, I remember stealthing in and capping the flag back from underneath the noses of the opposition.

To counter the blop directly just creates more ways to game the system, dispersing the blob was fundamental to the function of play and war progression on live (at least once) and though nothing is perfect it was better than whats here which gives no incentive to spread out.

Can it be fixed? Yes.

Will it be fixed? I very much doubt it. It would require a new path, a new vision and all the work, effort and coding necessary in order to get it running and dealing with problems, bugs and growing pains and all the while the developers will be under attack from "the community" whining about how it was working "fine" before and that they dont like change.

Theres no incentive or even a real reason for someone to step into that minefield and take control in order to try and put a more engaging game into effect.

What can you do? Talk, whine, cry and reminisce. For a fan made facsimile of a long dead MMO is really quite functional and you would sooner have it, warts and all, than not.

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ShadowWar
Posts: 178

Re: "Let's talk about blob in ORVR."

Post#26 » Fri Apr 25, 2025 5:36 pm

Reivren27 wrote: Tue Apr 22, 2025 2:39 am I always ignore blobs and mass battles. I'm not interested in them.
The best this game has to offer is the small scale, only then you start to understand the game and delve into the micro-moments of the classes.
I disagree. Everyone enjoy different things.

Furthermore, I would argue that small-scale pvp gaming is already done much better in many other games. Very few games do large-scale PvP well. This is one of the few, and should lean into its speciality.

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quda
Posts: 61

Re: "Let's talk about blob in ORVR."

Post#27 » Sat Apr 26, 2025 9:54 am

Gorezog wrote: Fri Apr 25, 2025 3:42 pm The game has shifted to the path of least resistance, resource collecting and the Battlefield Objective system is just terrible and all we have left is fliphammer.

I recall on live having to guard the whole map, have roaming warbands ready to support a BO under attack, I remember stealthing in and capping the flag back from underneath the noses of the opposition.

To counter the blop directly just creates more ways to game the system, dispersing the blob was fundamental to the function of play and war progression on live (at least once) and though nothing is perfect it was better than whats here which gives no incentive to spread out.

Can it be fixed? Yes.

Will it be fixed? I very much doubt it. It would require a new path, a new vision and all the work, effort and coding necessary in order to get it running and dealing with problems, bugs and growing pains and all the while the developers will be under attack from "the community" whining about how it was working "fine" before and that they dont like change.

Theres no incentive or even a real reason for someone to step into that minefield and take control in order to try and put a more engaging game into effect.

What can you do? Talk, whine, cry and reminisce. For a fan made facsimile of a long dead MMO is really quite functional and you would sooner have it, warts and all, than not.
this one is top answer.

Thank you all for sharing your views, as we can see, the blob is more about psychology of players. The problem is not about blob as it self, the question is "How to entertain that blob?". As mentioned above, there are some ways to give extra activity for "blob". And maybe some suggestions will help devs, to find that new "encounters".

salazarn
Posts: 177

Re: "Let's talk about blob in ORVR."

Post#28 » Sat Apr 26, 2025 1:30 pm

Gorezog wrote: Fri Apr 25, 2025 3:42 pm The game has shifted to the path of least resistance, resource collecting and the Battlefield Objective system is just terrible and all we have left is fliphammer.

I recall on live having to guard the whole map, have roaming warbands ready to support a BO under attack, I remember stealthing in and capping the flag back from underneath the noses of the opposition.

To counter the blop directly just creates more ways to game the system, dispersing the blob was fundamental to the function of play and war progression on live (at least once) and though nothing is perfect it was better than whats here which gives no incentive to spread out.

Can it be fixed? Yes.

Will it be fixed? I very much doubt it. It would require a new path, a new vision and all the work, effort and coding necessary in order to get it running and dealing with problems, bugs and growing pains and all the while the developers will be under attack from "the community" whining about how it was working "fine" before and that they dont like change.

Theres no incentive or even a real reason for someone to step into that minefield and take control in order to try and put a more engaging game into effect.

What can you do? Talk, whine, cry and reminisce. For a fan made facsimile of a long dead MMO is really quite functional and you would sooner have it, warts and all, than not.
They could restore some of the nerfs to roaming based spells like bugmans, ib heal, wh, sw. That wud make it more attractive.

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Kloaner
Posts: 125

Re: "Let's talk about blob in ORVR."

Post#29 » Sat Apr 26, 2025 4:25 pm

Gorezog wrote: Fri Apr 25, 2025 3:42 pm The game has shifted to the path of least resistance, resource collecting and the Battlefield Objective system is just terrible and all we have left is fliphammer.
isn't that exactly what people want?
AM / RP / Shaman / Zealot / WP / DoK

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georgehabadasher
Posts: 251

Re: "Let's talk about blob in ORVR."

Post#30 » Mon Apr 28, 2025 5:38 am

Kloaner wrote: Sat Apr 26, 2025 4:25 pm
Gorezog wrote: Fri Apr 25, 2025 3:42 pm The game has shifted to the path of least resistance, resource collecting and the Battlefield Objective system is just terrible and all we have left is fliphammer.
isn't that exactly what people want?
Judging from how many people have left the game specifically citing the RvR system, I think it's safe to say that no, it's not what people want.

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