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Engineer Bugman's Best ability suggestion

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Battlefield
Posts: 441

Engineer Bugman's Best ability suggestion

Post#1 » Fri Apr 25, 2025 12:55 pm

Engineer has Well-Oiled Machine tactic that allow construct turrets instantly would be great also if this tactic reduce the casting time of Bugmans' Best (healing keg) ability at least by 50% because 2 seconds when you are attacked is a lot and Magus's Aegis of Orange Fire has instant cast. I think with this tactic 1 second cast it will be fair.


Cause the Path of The Grenadier now allow to kite or do damage on the move request make Bugman's Best ability instead of it tying you to a place not allowing you to move, replace it with a character-specific healing buff. It may look like AM's Healing Energy 1 second castable on the move with Well-Oiled Machine tactic and possible increase cooldown by 2 times from 15 seconds to 30 seconds.
Last edited by Battlefield on Sun Apr 27, 2025 11:18 pm, edited 4 times in total.

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sorce
Posts: 4

Re: Engineer small suggestion

Post#2 » Fri Apr 25, 2025 1:46 pm

and the same cooldown of 1 min

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Battlefield
Posts: 441

Re: Engineer small suggestion

Post#3 » Fri Apr 25, 2025 6:09 pm

sorce wrote: Fri Apr 25, 2025 1:46 pm and the same cooldown of 1 min
then 2400hp instead of 1400 for 15 seconds

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Battlefield
Posts: 441

Re: Engineer small suggestion

Post#4 » Sat Apr 26, 2025 10:49 am

1. From the damage cast time of Bugman's Best keg from 2 seconds turns into 3 seconds or more

2. When Witches or Squigs use healing debuff on Engi and cut its healing by 50% after this keg is almost useless

Magus does not have such issues !

I even for the path of Grenadier prefer to take Crack Shot (disarm) ability than healing keg

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quda
Posts: 61

Re: Engineer small suggestion

Post#5 » Sat Apr 26, 2025 11:31 am

I dont wanna research, but for sure, we can find where engi much more overpowered than magus. Works in both way. So I suggest no further work, or just for making game more interesting, rework more than this, for both classes.

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Battlefield
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Re: Engineer small suggestion

Post#6 » Sat Apr 26, 2025 11:41 am

quda wrote: Sat Apr 26, 2025 11:31 am I dont wanna research, but for sure, we can find where engi much more overpowered than magus. Works in both way. So I suggest no further work, or just for making game more interesting, rework more than this, for both classes.
We here talk about Bugman's Best ability and Aegis of Orange Fire and i have 84rr Magus and i'm sure that Bugman's Best keg ability needs some tweak.

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vanbuinen77
Posts: 297

Re: Engineer small suggestion

Post#7 » Sat Apr 26, 2025 2:28 pm

Its fine, use close quarters
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Akilinus
Posts: 436

Re: Engineer small suggestion

Post#8 » Sat Apr 26, 2025 2:31 pm

Keg heals entire group.
Kkomrade 80 Zealot Akilinuz 80 Chosen Zaiyer 80 Marauder
Kkomrades 80 Black Guard Sauer 80 Squig herder Nosler 80 Witch Elf Soniq 70 Shaman

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Battlefield
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Re: Engineer small suggestion

Post#9 » Sat Apr 26, 2025 2:34 pm

Akilinus wrote: Sat Apr 26, 2025 2:31 pm Keg heals entire group.
Increase cooldown, make 1s or better 0.5s cast time and 30 seconds cooldown or even possible 45

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sorce
Posts: 4

Re: Engineer small suggestion

Post#10 » Sat Apr 26, 2025 2:52 pm

Battlefield wrote: Fri Apr 25, 2025 6:09 pm
sorce wrote: Fri Apr 25, 2025 1:46 pm and the same cooldown of 1 min
then 2400hp instead of 1400 for 15 seconds
2040hp - 9 points, 60s/15s = 4, 1400hp*4 = 5600hp :roll:

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