Kloaner wrote: ↑Mon Apr 28, 2025 5:56 pm
georgehabadasher wrote: ↑Mon Apr 28, 2025 5:38 am
Kloaner wrote: ↑Sat Apr 26, 2025 4:25 pm
isn't that exactly what people want?
Judging from how many people have left the game specifically citing the RvR system, I think it's safe to say that no, it's not what people want.
and why do we see only pvd? beside the ~1 hour per Day when you have something like fights
We see PvD because blobbing is incentivized by the reward system and game mechanics of RvR. Blobbing combines with the current RvR reward mechanics to lead to PvD.
Individuals don't have the ability to significantly influence the group blobbing behavior we see in the game (outside of a few select warband leaders, and even they don't have as much agency as you might think). If someone doesn't like blobbing, they can roam around an empty zone, or in the one populated zone. However, if everyone else is blobbing, they either encounter a blob (and die) or nothing. That's not a very compelling gameplay experience, which is why so many players who can't stand blobbing leave the game. The players remaining are disproportionally (not exclusively) eager, or at least willing, to blob for rewards. The current game system incentivizes blobbing and selects for players who are willing to blob.
Warband leaders can affect this somewhat, but not as much as you might think. If one side is blobbing, and warband leaders on the other side don't blob, then they're going to lose in most cases. If you have any experience in a warband, you know that warband leaders who consistently lose fights end up with empty warbands.