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"Let's talk about blob in ORVR."

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nocturnalguest
Posts: 624

Re: "Let's talk about blob in ORVR."

Post#31 » Mon Apr 28, 2025 7:00 am

DevanShell wrote: Fri Apr 25, 2025 2:46 pm Doesnt a Blob create content for everyone? Pugs can group up and dont need to organize. org. WB can flank and roam. Small Scale Partys can play around the edges.

If you dont want to blob there is always the option to swich zones. I really dont understand the Problem. RvR is made to be a Sandbox. You can choose what you do with it
Actually this.

Also main selling point of the game is large-scale battles and 24 or lesser ain't look like that.
oRvR mechanics, AAO and tools for fighting as underdog etc are all absolutely valid discussions but those are different topics tbf

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Fey
Posts: 920

Re: "Let's talk about blob in ORVR."

Post#32 » Mon Apr 28, 2025 7:20 am

Judging by the recent population we don't need the people who have left the game because of the rvr system.

There is an existing mechanic to deal with the blob, it's called a morale drop. That got nerfed into oblivion, so blobbing is the natural result.
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georgehabadasher
Posts: 273

Re: "Let's talk about blob in ORVR."

Post#33 » Mon Apr 28, 2025 7:31 am

Fey wrote: Mon Apr 28, 2025 7:20 am Judging by the recent population we don't need the people who have left the game because of the rvr system.

There is an existing mechanic to deal with the blob, it's called a morale drop. That got nerfed into oblivion, so blobbing is the natural result.
While the recent population growth is a positive thing for the server, the likely cause is the server being promoted by troma and the youtube algorithm--and likely to prove transient if changes aren't made. The attitude you displayed is microcosm of the reason this server was on life support in the first place.

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ShadowWar
Posts: 199

Re: "Let's talk about blob in ORVR."

Post#34 » Mon Apr 28, 2025 12:36 pm

georgehabadasher wrote: Mon Apr 28, 2025 7:31 am --and likely to prove transient if changes aren't made. The attitude you displayed is microcosm of the reason this server was on life support in the first place.
As likely as to prove consistent. Both are pure conjecture, and it could be easily said that attitudes like yours are the reason for past issues. I don't know which is correct, but the aggressive finger pointing going on here isn't healthy.

Kloaner
Posts: 125

Re: "Let's talk about blob in ORVR."

Post#35 » Mon Apr 28, 2025 5:56 pm

georgehabadasher wrote: Mon Apr 28, 2025 5:38 am
Kloaner wrote: Sat Apr 26, 2025 4:25 pm
Gorezog wrote: Fri Apr 25, 2025 3:42 pm The game has shifted to the path of least resistance, resource collecting and the Battlefield Objective system is just terrible and all we have left is fliphammer.
isn't that exactly what people want?
Judging from how many people have left the game specifically citing the RvR system, I think it's safe to say that no, it's not what people want.
and why do we see only pvd? beside the ~1 hour per Day when you have something like fights
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Amakusa
Posts: 96

Re: "Let's talk about blob in ORVR."

Post#36 » Mon Apr 28, 2025 7:11 pm

Buff WL!
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georgehabadasher
Posts: 273

Re: "Let's talk about blob in ORVR."

Post#37 » Tue Apr 29, 2025 7:27 am

Kloaner wrote: Mon Apr 28, 2025 5:56 pm
georgehabadasher wrote: Mon Apr 28, 2025 5:38 am
Kloaner wrote: Sat Apr 26, 2025 4:25 pm

isn't that exactly what people want?
Judging from how many people have left the game specifically citing the RvR system, I think it's safe to say that no, it's not what people want.
and why do we see only pvd? beside the ~1 hour per Day when you have something like fights
We see PvD because blobbing is incentivized by the reward system and game mechanics of RvR. Blobbing combines with the current RvR reward mechanics to lead to PvD.

Individuals don't have the ability to significantly influence the group blobbing behavior we see in the game (outside of a few select warband leaders, and even they don't have as much agency as you might think). If someone doesn't like blobbing, they can roam around an empty zone, or in the one populated zone. However, if everyone else is blobbing, they either encounter a blob (and die) or nothing. That's not a very compelling gameplay experience, which is why so many players who can't stand blobbing leave the game. The players remaining are disproportionally (not exclusively) eager, or at least willing, to blob for rewards. The current game system incentivizes blobbing and selects for players who are willing to blob.

Warband leaders can affect this somewhat, but not as much as you might think. If one side is blobbing, and warband leaders on the other side don't blob, then they're going to lose in most cases. If you have any experience in a warband, you know that warband leaders who consistently lose fights end up with empty warbands.

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Nekkma
Posts: 768

Re: "Let's talk about blob in ORVR."

Post#38 » Tue Apr 29, 2025 7:43 am

Open rvr always was kind of blobby. The nature of keeps promote this. There is not much to do about it, i.e. numbers is a valid tactic for open objective based rvr.

The main issue in rvr is the back and forth blobs around a central bo in zones like caledor, dragonwake or praag. This is far to common and basically kills any fun.

And the elephant in the room is ofc the long missmanagement of scenarios. Scenarios was always the option when it became to blobby in rvr but given the state of scenarios that is far to often not an option.
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Bozzax
Posts: 2622

Re: "Let's talk about blob in ORVR."

Post#39 » Tue Apr 29, 2025 7:53 am

Simple solution > the zone domination system of 1.3.6
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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AleXizzed
Posts: 8

Re: "Let's talk about blob in ORVR."

Post#40 » Tue Apr 29, 2025 3:29 pm

They just need to rework how the lakes work in general.

Add more mechanics to the lakes, examples:
Supplying a huge army penalty.
1, Lotd style debuff
2, The higher the AAO difference the more people you need to sit on BOs for boxes to spawn. (this encourages splitting up the blob to actually rank the keep up.)
3, The keep of the blobbing faction degrades if boxes aren't being run as the supply cost for holding a large army is to great.
4, You have to keep running supplies to keep the debuff from getting worse.
5, Keep defences require supplies to use so if one faction is hiding in a keep they are shooting themselves in the foot.

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