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[SL] - Reckles Gample issues

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Ruin
Posts: 214

[SL] - Reckles Gample issues

Post#1 » Fri May 02, 2025 11:42 am

Hello,

Since the changes to increase damage by certain % was changed not to affect tactics and weapons procs this ability (same for chopa) got with a big nerf, since the stat scaling that has been added to tactics to compensate for the change does not affect it also. it received around 25-60% nerf. (25%-75% since did not counted flanking)

Previously a BiS geared Slayer or choppa could increase its dmg by around 25-59% with mechanic and gear. but now its jsuta flat value.

I believe something should be done about it. perhaps allow it to be affected by DMG % increase or give it a stat based dmg component.
Last edited by Ruin on Fri May 02, 2025 3:33 pm, edited 1 time in total.

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Sinisterror
Posts: 1078

Re: [SL] - Reckles Gample issues

Post#2 » Fri May 02, 2025 12:01 pm

Ruin wrote: Fri May 02, 2025 11:42 am Hello,

Since the changes to increase damage by certain % was changed not to affect tactics and weapons procs this ability (same for chopa) got with a big nerf, since the stat scaling that has been added to tactics to compensate for the change does not affect it also. it received around 25-60% nerf.

Previously a BiS geared Slayer or choppa could increase its dmg by around 25-59% with mechanic and gear. but now its jsuta flat value.

I believe something should be done about it. perhaps allow it to be affected by DMG % increase or give it a stat based dmg component.
Like with alot of things RoR overnerfed the procs imo. In aor flanking 15%/Tob15% on welf, or Divine Fury 25%+dmg all things like these stacked and increased procs dmg as well. For Sl/Choppa 50% Mechanic affected dmg of Procs except not wpn procs. Own dmg procs like bullets+kisses, and sorc/bw/wp/dok dmg procs were affected by all the % dmg things. If wpn proc dmg reads 360 that was the absolute max dmg it would do under any circumstance. I think that would be the best option on how to handle it, also tactics like sorc/bw chance to proc frozen fury/crown of fire tactics back to 75% BUT they are always only for you/single target they are not for the grp, its still 25% chance on rest of the grp.

Riposte could crit btw, but had 1s ICD which would be great! More things tactic should crit that atm dont imo
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz

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georgehabadasher
Posts: 251

Re: [SL] - Reckles Gample issues

Post#3 » Fri May 02, 2025 2:13 pm

And it all happened because they refused to implement the simple solution and revert a change. Before the ability rework last year, procs had an icd. The obvious solution would be to re-add the icd. RoR devs implemented a ton of changes (proc/damage modifier interactions, channel tic rates, sorc/bw mechanic nerf, and who knows how many others I’m forgetting).

Nelly74
Posts: 73

Re: [SL] - Reckles Gample issues

Post#4 » Fri May 02, 2025 4:46 pm

Unfortunately, the Slayer got brutally nerfed from all sides, but he’s basically become a nerf himself for any group that still takes him. If I wanted to kill off a class, I couldn’t have done it better myself.

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gersy
Posts: 155

Re: [SL] - Reckles Gample issues

Post#5 » Sat May 03, 2025 9:56 pm

Nelly74 wrote: Fri May 02, 2025 4:46 pm Unfortunately, the Slayer got brutally nerfed from all sides, but he’s basically become a nerf himself for any group that still takes him. If I wanted to kill off a class, I couldn’t have done it better myself.
slayer is fine. pls stop this endless skill issue copium about it being bad. it isn't bad, the people playing are bad. they were babied by how it used to be and got too used to how blatantly overpowered it was and simply can no longer play now that it isn't utterly broken and a free win. it's still S tier in city, still S tier in SCs and it's still competitive in warbands as it brings unique utility in the form of shatter limbs while doing good damage with properly timed channel. it won't beat lions or BW in pure damage most of the time, but will usually beat them in kill damage if played right. no issue on it personally, most days i end with 15:1 or higher KD when playing it.
Gersy, Witch Hunter General
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JohnnyWayne
Posts: 258

Re: [SL] - Reckles Gample issues

Post#6 » Sun May 04, 2025 1:31 am

No it is not fine. It dies as fast as a BW with no range option. It also does less damage. I've been playing more order recently and choppas are in a better place, but not really a good one either. There is no real burst in these classes left and the sustain damage is rather lacking.

Nelly74
Posts: 73

Re: [SL] - Reckles Gample issues

Post#7 » Sun May 04, 2025 8:43 am

gersy wrote: Sat May 03, 2025 9:56 pm
Nelly74 wrote: Fri May 02, 2025 4:46 pm Unfortunately, the Slayer got brutally nerfed from all sides, but he’s basically become a nerf himself for any group that still takes him. If I wanted to kill off a class, I couldn’t have done it better myself.
slayer is fine. pls stop this endless skill issue copium about it being bad. it isn't bad, the people playing are bad. they were babied by how it used to be and got too used to how blatantly overpowered it was and simply can no longer play now that it isn't utterly broken and a free win. it's still S tier in city, still S tier in SCs and it's still competitive in warbands as it brings unique utility in the form of shatter limbs while doing good damage with properly timed channel. it won't beat lions or BW in pure damage most of the time, but will usually beat them in kill damage if played right. no issue on it personally, most days i end with 15:1 or higher KD when playing it.
But of course! The Slayer is completely useless right now. Solo? There are barely any left. In groups? The White Lion outperforms the Slayer in literally every aspect without any of its drawbacks. In warbands? It brings nothing to the table. The Slayer has become a class that only die-hard dwarf fans still find interesting. Personally, even though I hardly play anymore, I’m always happy to see a Slayer cross paths with my solo sorcerer—makes for a good warm-up on a training dummy. Bottom line: let’s hope the upcoming DPS rework brings some order to this mess, because the Slayer seriously needs a buff. Claiming it’s in a good state right now just shows you don’t actually know the class.

Florian90210
Posts: 122

Re: [SL] - Reckles Gample issues

Post#8 » Sun May 04, 2025 8:56 am

Obligatory aoe tactics for choppa and slayer should be removed, it's stupid and ugly to remove any kind of choice in tactics. And something for defense should be added like 160 initiative, parry bonus scaled by berserk etc.

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saupreusse
Former Staff
Posts: 2449

Re: [SL] - Reckles Gample issues

Post#9 » Sun May 04, 2025 9:06 am

Completely anecdotal evidence:
I only see so few slayers left, and those that are still roaming are all RR80+ die hards.

That being said i never played slayer much so I sadly cant participate in a more meaningful discussion.

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gersy
Posts: 155

Re: [SL] - Reckles Gample issues

Post#10 » Sun May 04, 2025 8:28 pm

Nelly74 wrote: Sun May 04, 2025 8:43 am
gersy wrote: Sat May 03, 2025 9:56 pm
Nelly74 wrote: Fri May 02, 2025 4:46 pm Unfortunately, the Slayer got brutally nerfed from all sides, but he’s basically become a nerf himself for any group that still takes him. If I wanted to kill off a class, I couldn’t have done it better myself.
slayer is fine. pls stop this endless skill issue copium about it being bad. it isn't bad, the people playing are bad. they were babied by how it used to be and got too used to how blatantly overpowered it was and simply can no longer play now that it isn't utterly broken and a free win. it's still S tier in city, still S tier in SCs and it's still competitive in warbands as it brings unique utility in the form of shatter limbs while doing good damage with properly timed channel. it won't beat lions or BW in pure damage most of the time, but will usually beat them in kill damage if played right. no issue on it personally, most days i end with 15:1 or higher KD when playing it.
But of course! The Slayer is completely useless right now. Solo? There are barely any left. In groups? The White Lion outperforms the Slayer in literally every aspect without any of its drawbacks. In warbands? It brings nothing to the table. The Slayer has become a class that only die-hard dwarf fans still find interesting. Personally, even though I hardly play anymore, I’m always happy to see a Slayer cross paths with my solo sorcerer—makes for a good warm-up on a training dummy. Bottom line: let’s hope the upcoming DPS rework brings some order to this mess, because the Slayer seriously needs a buff. Claiming it’s in a good state right now just shows you don’t actually know the class.


you're either hardcore trolling or insanely clueless not sure which one ^^ if i didn't know the class, i think i would not regularly succeed while playing it. and considering i have a high city and SC winrate on SL (65% SC winrate, 70% city winrate atm) as well as always performing well on kill damage in warbands, maintaining 10-15:1 KD while playing, etc i think i know it better than you.

naturally you will not outperform WL in raw damage, but you should outperform them most of the time in kill damage. slayer also brings an absurdly powerful utility for large and smallscale in shatter limbs and has a fantastic m3 for smallscale which functions as an execute to secure kills. it also has 2 amazingly powerful m4s in the left and right tree. the left tree's m4 is a core part of why it is so good in 6v6, city and even siege defenses (combine it with BW and it can deal in excess of 3-4k morale damage per target when proccing off BW's aoe due to not having a cap like most morale 4s which have a base damage cap of 2400). the right tree's m4 is also potent in similar situations, offering massive aoe damage and an aoe KD. it was meta for a long time in 6v6. retribution channel also does a substantial amount of damage when used properly. i see no issues with the class' performance overall.

even 2h slayer saw a resurgence in smallscale somewhat recently earlier this year, with one 6v6 team boasting an incredibly high winrate with it (something like 30 wins and 2 losses if i recall) and many others trying it out and having success with it. capable of spamming massive ST hits with high burst damage and bringing a spammable dual blessing/enchantment shatter which cripples comps that rely on buffs and hots to survive. it's quite potent when combined with the right party composition and when piloted by a skilled player.

the issue most inherent in dual wield slayer, as others have mentioned many times, is the tactic rework that forced them to use specific build setups that are not always the most fun or interactive. that i will not debate, as it affects all slayer and choppa players. but to say this class is bad or suffering is just a blatant lie or misconstruing of reality.

not sure what else to say on the subject but slayer is not nearly as bad as many forum-goers think it is. they are just playing it wrong or in the wrong environment.
Gersy, Witch Hunter General
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