Can Devs reduce the amount of kills and wins we need to complete objectives in SC weekend event ?
Seriously, it's too many to do 150 kills and 5 wins, especially when you face premades 90% of the time...
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EDIT : I've deciced to list also some suggestions from the comments here and from the poll I've started in General section :
- Limit queuing to solo players or full 6-man groups — no 2-5 man partial groups.
- Remove queue barriers and introduce Champions.
- Add a ranked SCS-style table showing:
- Classes currently in queue
- Estimated pop rates per class
- Create a solo-only queue for weekend warfront events to ensure fairer matchups.
- Make scenario currency tradeable between characters to:
- Encourage queueing as underrepresented roles (e.g. tanks, healers)
- Still earn rewards for your main character
- Allow duo queues again in Discordant SCs, but:
- Prevent the same 2-3 duos from the same guild always being on the same team
- Introduce a timed queue system (similar to city sieges):
- Players sign up solo every X minutes
- System builds groups based on role/class composition
- SC launches, and the next signup period begins
- Make the Scenario Event a weekly rotation, like dungeons or RvR.
- Each week, rotate different SC maps in and out of the event.
- Players earn influence from scenarios played:
- More influence for a win
- A bit less for a loss