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REDUCE SC weekend objectives amounts

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shamallow
Posts: 81

REDUCE SC weekend objectives amounts

Post#1 » Mon May 05, 2025 8:09 am

Hey,

Can Devs reduce the amount of kills and wins we need to complete objectives in SC weekend event ?

Seriously, it's too many to do 150 kills and 5 wins, especially when you face premades 90% of the time...

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EDIT : I've deciced to list also some suggestions from the comments here and from the poll I've started in General section :

  • Limit queuing to solo players or full 6-man groups — no 2-5 man partial groups.
  • Remove queue barriers and introduce Champions.
  • Add a ranked SCS-style table showing:
    • Classes currently in queue
    • Estimated pop rates per class
  • Create a solo-only queue for weekend warfront events to ensure fairer matchups.
  • Make scenario currency tradeable between characters to:
    • Encourage queueing as underrepresented roles (e.g. tanks, healers)
    • Still earn rewards for your main character
  • Allow duo queues again in Discordant SCs, but:
    • Prevent the same 2-3 duos from the same guild always being on the same team
  • Introduce a timed queue system (similar to city sieges):
    • Players sign up solo every X minutes
    • System builds groups based on role/class composition
    • SC launches, and the next signup period begins
  • Make the Scenario Event a weekly rotation, like dungeons or RvR.
    • Each week, rotate different SC maps in and out of the event.
    • Players earn influence from scenarios played:
      • More influence for a win
      • A bit less for a loss
Last edited by shamallow on Tue May 06, 2025 4:03 pm, edited 1 time in total.

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tefnaht
Posts: 118

Re: REDUCE SC weekend objectives amounts

Post#2 » Mon May 05, 2025 9:07 am

Probably better just remove all targets and save only "participate in sc map" and rise to 15-18-21 to put rewards on each 5-6-7 plays. Like RVR week where no metter how you get influence.

It would lower social pain about current T4 SC state.

Usels
Posts: 7

Re: REDUCE SC weekend objectives amounts

Post#3 » Mon May 05, 2025 1:23 pm

Even better: Just send out the weekend sc rewards automatically every friday

User avatar
Sever1n
Posts: 326

Re: REDUCE SC weekend objectives amounts

Post#4 » Mon May 05, 2025 2:34 pm

For all those years i would like to finnally hear devs thoughts about horrible sc situation. Cos at this point i just dont see any reason to write whats wrong with sc and how it should be fixed.
Noximilien - AM, Severi - SM, Ravandin - SW, Celebor - WL, Ernwald - WH, Demandred - BG, Mesana - Sork, Beliar - DoK.

salazarn
Posts: 178

Re: REDUCE SC weekend objectives amounts

Post#5 » Mon May 05, 2025 2:52 pm

The issue isnt the objectives its the premades. And to a lesser extend the fact stacking healers is overpowered in sc

Rapzel
Posts: 448

Re: REDUCE SC weekend objectives amounts

Post#6 » Mon May 05, 2025 4:37 pm

Usels wrote: Mon May 05, 2025 1:23 pm Even better: Just send out the weekend sc rewards automatically every friday
Of course you have to drop absurd "solutions" like this, obvious premade troll.

Clearly effort should be rewarded so instead of your troll suggestion free rewards for everyone I suggest you get the reward from logging in anytime during the week, but only if you have connected your Facebook account with your RoR account and liked the latest Facebook post by the Devs.

To get the last reward you should also link your phone number with your RoR account.

Sulorie
Posts: 7458

Re: REDUCE SC weekend objectives amounts

Post#7 » Mon May 05, 2025 4:39 pm

salazarn wrote: Mon May 05, 2025 2:52 pm The issue isnt the objectives its the premades. And to a lesser extend the fact stacking healers is overpowered in sc
The team with an excessive amount of healers will lose if the SC objective is about getting kills. You can at best win conquest type SC, where you are fast on the flag and stall your opposition by rez cycling.
If that premade has finished event, then you might win too, since they neglect objectives and keep farming their opposition.
Dying is no option.

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kirraha
Posts: 301
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Re: REDUCE SC weekend objectives amounts

Post#8 » Mon May 05, 2025 7:41 pm

salazarn wrote: Mon May 05, 2025 2:52 pm The issue isnt the objectives its the premades. And to a lesser extend the fact stacking healers is overpowered in sc
I think the absolute issue is the poor matchmaking. Often getting 7 healers, 3 dps and no tanks. Over and over I had this everytime I try do soloque. I even stopped doing it now cus its literally pointless and 0 motivation do so scs. the lack of playerbase also adds to the issue since it means you will end up more against the same players and potentional premades. But I dont rly see the premades as issues, the game is made for teaming up. But when its no way to get semibalanced soloparties, why even bother.

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JohnnyWayne
Posts: 259

Re: REDUCE SC weekend objectives amounts

Post#9 » Mon May 05, 2025 10:48 pm

Drop all additional objectives (like last weekends - terrible design. Kills have to happen in your party and you rarly get to kill a lord anyway) and rebalance the amount of kills required. Some kill requirements are way off.

shoelessHN
Posts: 300

Re: REDUCE SC weekend objectives amounts

Post#10 » Mon May 05, 2025 11:04 pm

It's mostly a t4 issue. Premades will ensure the other side get almost zero kills. People tend to quit and surrender after losing 1-2 fights.

T2 I cleared the 150 kills after 3-4sc on multiple chars while farming 200 tali containers.

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