[Poll] Should solo players and organized groups be split in distinct scenario queues ?
- Sinisterror
- Posts: 1080
Re: [Poll] Should solo players and organized groups be split in distinct scenario queues ?
Duo que was great, but something needs to be done how easy it was to full premade duo que's. Imo Duo que's need to break up same 3 Duo's from same guild always being in same scs, take some of them and start new sc even its lower amount like 5v4 start, sometimes those Sc's are the best ones and have most focused PvP.
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz
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Re: [Poll] Should solo players and organized groups be split in distinct scenario queues ?
Please just make discordant sc = weekend event sc
AND communicate towards the playerbase that discordant sc is solo
90% of RoRs content i play nowadays consists of SCenarios, 6man roaming and the occasional pve speedrun to fill up on soulstones.
The scenarios i play are overwhelmingly one sided. That's also why i am almost exclusively playing with competative premades. Some days there are periods with some form of serious opposition and matches are actually challengening and entertaining but to be honest most of the time it's entirely 1 sided. Wins and losses are decided before the match starts and i don't blame anyone for being frustratet, going afk or ragequitting...well a lil bit maybe, because queueing solo means an almost guaranteed loss.
An Idea i have would be to introduce a queue system like city where you can sign up solo for a scenario every x minutes and than people get matched according to some group composition proritization. After that, the scenarios starts and the next queue period starts.
AND communicate towards the playerbase that discordant sc is solo
90% of RoRs content i play nowadays consists of SCenarios, 6man roaming and the occasional pve speedrun to fill up on soulstones.
The scenarios i play are overwhelmingly one sided. That's also why i am almost exclusively playing with competative premades. Some days there are periods with some form of serious opposition and matches are actually challengening and entertaining but to be honest most of the time it's entirely 1 sided. Wins and losses are decided before the match starts and i don't blame anyone for being frustratet, going afk or ragequitting...well a lil bit maybe, because queueing solo means an almost guaranteed loss.
An Idea i have would be to introduce a queue system like city where you can sign up solo for a scenario every x minutes and than people get matched according to some group composition proritization. After that, the scenarios starts and the next queue period starts.
Re: [Poll] Should solo players and organized groups be split in distinct scenario queues ?
Same stomps in "discordant".Templa wrote: ↑Tue May 06, 2025 1:21 pm Please just make discordant sc = weekend event sc
AND communicate towards the playerbase that discordant sc is solo
90% of RoRs content i play nowadays consists of SCenarios, 6man roaming and the occasional pve speedrun to fill up on soulstones.
The scenarios i play are overwhelmingly one sided. That's also why i am almost exclusively playing with competative premades. Some days there are periods with some form of serious opposition and matches are actually challengening and entertaining but to be honest most of the time it's entirely 1 sided. Wins and losses are decided before the match starts and i don't blame anyone for being frustratet, going afk or ragequitting...well a lil bit maybe, because queueing solo means an almost guaranteed loss.
An Idea i have would be to introduce a queue system like city where you can sign up solo for a scenario every x minutes and than people get matched according to some group composition proritization. After that, the scenarios starts and the next queue period starts.
Re: [Poll] Should solo players and organized groups be split in distinct scenario queues ?
The good matchmaking system is the only way to resolve this dilemma in a dignified manner, thats i can say as premade/solo/not full party player.
Polls like this very often(always) miss a very important thing - make a party or especially premade(by this i mean 6man with balance setup with comms) quite a lot of effort(without "quite" to be honest), and not just effort, this is effort, which the game itself implies that you will do because it is a group oriented game.
On this server the player population is not large enough to create separated queues.
Based on the two previous statements - polls like this one suggest punishing people who put in extra effort and play this game the way the creators of this game chose, because separating queues will lead to the fact that sooner or later - more often sooner - players who play in groups (parties and premades) will study their mailbox in wc/city -> will lead to demotivation to play in a group in a group game -> will lead to signing up "solo together" and getting into one scenario -> dissatisfaction of solo players. Just a spoiled thing.Also polls like this doesn't count things like "what is premade?" - can 2-5 people be considered premade?. If premade not have a good composition(entire classes are not welcome in premades that are focused on winning like bw/sorcs) or just casual or have lowbies and lose to everything what not like 10 dps 1 tank and 1 heal(an exaggeration, but the idea should be clear), does they deserve just to move out from game? Don't think so.
At the same time, it is a game, which means it should bring pleasure to as many players as possible. This weekends(Friday and Sunday) i played event scs mostly like a solo player and 3man on des side, and 90% of scs was against one or more often double premades(5-6 by feel) on order side against 0-1 des premades - when was BFPK sc, it was the other way around, and It's very difficult to call it fun and pleasure activity, maybe, of course, some of those premades enjoyed such games, but still, I’ll probably skip this point and I will speak for myself. Sometimes i just want to play near a hour or even lower, and i don't want to build premade 30-40 mins of that time. I don't have the right to enjoy the game? Without any space rewards, just play(this game has fantastic gameplay for pvp).
What am I getting at? The only way to solve these problems without causing any strange infringements to anyone is matchmaking.
Not just a matchmaking, the good configured matchmaking,covering the largest number of possible scenarios and settings. Moreover, this should be a matchmaking of priorities - a system that will prioritize a premade over another premade, with extra settings, like if you lose 2-3 times in a row against the same premade - your group will parried with another premade(premades can be weak for one reason or another as i said) -> u lose against this another premade -> next premade -> no more premades - here is pugs with max possible balance setup at the moment-> lose again -> sorry -> cicle. Same for the not full partys and for solos. Matchmaking aims to create the most balanced battles possible, and does not simply separate/stop the scenario queue. It simply takes what is there, analyzes it - and launches a scenario that is as close as possible in strength to each other by the parties at a given moment in time. Personally, I'm willing to wait an extra 2-4 minutes for system analysis and then go to the sc. Technically it may be difficult, but perfect, because flexible and the scenarios should not stop while there are players in the queue.
To see this in full force, it is not enough to just make matchmaking, you need expansion into scenarios. First of all, these are reward systems. Then others mechanics like barriers(personally i think it need to be reworked to the point of being removed from some scenarios).
The problem is also exacerbated by "godlike" setups such as "black squad of super mega cyber killers", "mobile hospital - association of sisters/brothers of mercy" and "unofficial tank division without ammunition". Honestly, this irritates me much more than playing against premades solo.
There are still problems, such as how members of the first and second groups very often do not know about def cd, and members of the third group more often than I would like not aware of guard and its mechanics, but are aware of theav ailability of such an element as "roots", but its a discuss for another topic. And the discordant queue does not solve this at all.
Polls like this very often(always) miss a very important thing - make a party or especially premade(by this i mean 6man with balance setup with comms) quite a lot of effort(without "quite" to be honest), and not just effort, this is effort, which the game itself implies that you will do because it is a group oriented game.
On this server the player population is not large enough to create separated queues.
Based on the two previous statements - polls like this one suggest punishing people who put in extra effort and play this game the way the creators of this game chose, because separating queues will lead to the fact that sooner or later - more often sooner - players who play in groups (parties and premades) will study their mailbox in wc/city -> will lead to demotivation to play in a group in a group game -> will lead to signing up "solo together" and getting into one scenario -> dissatisfaction of solo players. Just a spoiled thing.Also polls like this doesn't count things like "what is premade?" - can 2-5 people be considered premade?
Spoiler:
At the same time, it is a game, which means it should bring pleasure to as many players as possible. This weekends(Friday and Sunday) i played event scs mostly like a solo player and 3man on des side, and 90% of scs was against one or more often double premades(5-6 by feel) on order side against 0-1 des premades - when was BFPK sc, it was the other way around, and It's very difficult to call it fun and pleasure activity, maybe, of course, some of those premades enjoyed such games, but still, I’ll probably skip this point and I will speak for myself. Sometimes i just want to play near a hour or even lower, and i don't want to build premade 30-40 mins of that time. I don't have the right to enjoy the game? Without any space rewards, just play(this game has fantastic gameplay for pvp).
What am I getting at? The only way to solve these problems without causing any strange infringements to anyone is matchmaking.
Not just a matchmaking, the good configured matchmaking,covering the largest number of possible scenarios and settings. Moreover, this should be a matchmaking of priorities - a system that will prioritize a premade over another premade, with extra settings, like if you lose 2-3 times in a row against the same premade - your group will parried with another premade(premades can be weak for one reason or another as i said) -> u lose against this another premade -> next premade -> no more premades - here is pugs with max possible balance setup at the moment-> lose again -> sorry -> cicle. Same for the not full partys and for solos. Matchmaking aims to create the most balanced battles possible, and does not simply separate/stop the scenario queue. It simply takes what is there, analyzes it - and launches a scenario that is as close as possible in strength to each other by the parties at a given moment in time. Personally, I'm willing to wait an extra 2-4 minutes for system analysis and then go to the sc. Technically it may be difficult, but perfect, because flexible and the scenarios should not stop while there are players in the queue.
To see this in full force, it is not enough to just make matchmaking, you need expansion into scenarios. First of all, these are reward systems. Then others mechanics like barriers(personally i think it need to be reworked to the point of being removed from some scenarios).
The problem is also exacerbated by "godlike" setups such as "black squad of super mega cyber killers", "mobile hospital - association of sisters/brothers of mercy" and "unofficial tank division without ammunition". Honestly, this irritates me much more than playing against premades solo.
There are still problems, such as how members of the first and second groups very often do not know about def cd, and members of the third group more often than I would like not aware of guard and its mechanics, but are aware of theav ailability of such an element as "roots", but its a discuss for another topic. And the discordant queue does not solve this at all.
Last edited by Magusar on Tue May 06, 2025 4:44 pm, edited 1 time in total.
Drukar Netherlord
SL 89
WH 88
Marauder 85
Sorc 85
Eng 82
WL 83
Chop 86
SL 89
WH 88
Marauder 85
Sorc 85
Eng 82
WL 83
Chop 86
Re: [Poll] Should solo players and organized groups be split in distinct scenario queues ?
"On this server the player population is not large enough to create separated queues."
https://maartenson.net/ror_four_kills_s ... 30000&dr=1
>> 30 or so T4SCs in 4 hours
I'd say the current system more or less has killed the SC regulars that was kicking it on live and before the stupid changes to q and scs on RoR
https://maartenson.net/ror_four_kills_s ... 30000&dr=1
>> 30 or so T4SCs in 4 hours
I'd say the current system more or less has killed the SC regulars that was kicking it on live and before the stupid changes to q and scs on RoR
Last edited by Bozzax on Tue May 06, 2025 4:48 pm, edited 1 time in total.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
Re: [Poll] Should solo players and organized groups be split in distinct scenario queues ?
We need matchmaking and in the meantime maybe partysize should be reduced to 3 untill it is sorted.
Re: [Poll] Should solo players and organized groups be split in distinct scenario queues ?
If you want to treat something, treat it correctly(c).Bozzax wrote: ↑Tue May 06, 2025 4:43 pm "On this server the player population is not large enough to create separated queues."
https://maartenson.net/ror_four_kills_s ... 30000&dr=1
I'd say the current system more or less has killed the SC mode that was kicking on live and before the stupid changes to q and scs on RoR
The low SC population a symptom not a problem
Definitely not to make things worse.
Current system doesnt exist.
Drukar Netherlord
SL 89
WH 88
Marauder 85
Sorc 85
Eng 82
WL 83
Chop 86
SL 89
WH 88
Marauder 85
Sorc 85
Eng 82
WL 83
Chop 86
Re: [Poll] Should solo players and organized groups be split in distinct scenario queues ?
Can't be worse then it is the current changes and matchmaker killed the game mode. Ppl that used to play SCs have stopped outside of fresh nuubs that feed the grinder until they drop the game GG
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
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- Posts: 300
Re: [Poll] Should solo players and organized groups be split in distinct scenario queues ?
There's already a premade vs premade queue and it is completely dead.Nekkma wrote: ↑Tue May 06, 2025 5:47 am There already is a solo que and it seems to be mostly dead. Allow duos back in discordant and nothing else is needed. Discordant was working back when we had that. And from my experience there is no parity or increased quality of games in solo que either, one side will typically completely stomp the other.
Re: [Poll] Should solo players and organized groups be split in distinct scenario queues ?
Cross faction meme content is a separate issue. But yes, splitting up population will result in dead ques for some.shoelessHN wrote: ↑Tue May 06, 2025 4:56 pmThere's already a premade vs premade queue and it is completely dead.Nekkma wrote: ↑Tue May 06, 2025 5:47 am There already is a solo que and it seems to be mostly dead. Allow duos back in discordant and nothing else is needed. Discordant was working back when we had that. And from my experience there is no parity or increased quality of games in solo que either, one side will typically completely stomp the other.
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