Ruin Priest

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Nameless
Posts: 1384

Re: Ruin Priest

Post#11 » Wed May 07, 2025 2:48 pm

Devs try to keep real balance in tact so instead shallow mirror they spread tools beside different classes from the realm.
So toughness buffs somehow mirror shamans dsu, the group slow cleanse combat doks covenant while zealot 10 crit is similar tool like kotbs aura.
Good way for balancing imo although i think there should be tools and counter tools specific for each realm
Mostly harmless

K8P & Norn - guild Orz

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Magusar
Posts: 105

Re: Ruin Priest

Post#12 » Wed May 07, 2025 3:47 pm

After a tests, weak point - the rune of stability. It turned out not to be freedum. And it looks pretty dull, given that this thing is positioned as something for which RP should abandon stager or absorption tactic. In short - no, they will not abandon. Small buffs to the radius of the Conduit Rune will also be a good solution. The rest of the rework is buffs. To be fair, I'll say that zealot's buffs are stronger.
Drukar Netherlord
SL 89
WH 88
Marauder 85
Sorc 85
Eng 82
WL 83
Chop 86

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BluIzLucky
Posts: 765

Re: Ruin Priest

Post#13 » Wed May 07, 2025 4:01 pm

leftayparxoun wrote: Wed May 07, 2025 12:53 pm
Ruin wrote: Wed May 07, 2025 12:42 pm didin't Zeal got Crit chance, so that inclueds Crit heal to, that is defencive for me, and its not chance to proc but constant, this vs strange area chance (chance becous of range and some slow durations are less than 5 sec like Squig goo, so you cant predict or plan it) to clense is not equaly beneficial.

Yes, generic crit also affects heal crit (same as Dirty Tricks buff). However, since you are incentivized to have proper positioning as a healer, you will rarely get the Ritual Nexus within 50 ft of you. It will be placed near the tanks and dps and from healers basically only DOKs should ideally be within 50ft of it.
The same goes for all Ritual/Master Runes of course; 50 ft is quite limiting.
1. From my testing Critical Hit Rate does NOT work for healing anymore, my guess is this changed when they merged melee+range+magic renown.
Hybrid AM lost 19% "heal" crit from that.

2. If you place Nexus in the middle between front and back line, you are still a healthy 100f away from harm while getting benefits (and chances are if you are further away you don't need it).
That being said, wouldn't mind having it at 75f (and to show up as a buff like before?)


3. Also agree with others, RP/ZL used to be chill.
Ritual once every 30s, spam group heal for the rest. Now we have up to 4 abilities that wants to be used every 10 secs, but not overlapping, it's a bit much.
SM - Arhalien +80 | AM - Shaheena +80
ZL - Wildera +70 | BG - Blackcrow +70

havartii
Posts: 441

Re: Ruin Priest

Post#14 » Thu May 08, 2025 12:31 am

glad you enjoy it. i will score 2x your healing as a wp .. gg
Order: 80 AM / 77 RP/ 75 Knight
Destro: 82 Sham / 80 Zealot/ 80 DoK

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Tyrodan
Posts: 114

Re: Ruin Priest

Post#15 » Thu May 08, 2025 11:17 am

havartii wrote: Thu May 08, 2025 12:31 am glad you enjoy it. i will score 2x your healing as a wp .. gg
Glad I'm not the only one noticing it. Before the balance patch I could outheal any other healer with any healing class in smallscale unless they were played by top tier players. Now I get outhealed by most WPs unless they are absolute dogshit... unless I'm playing WP myself, then I'm suddenly leading the healing-rankings again.

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Nameless
Posts: 1384

Re: Ruin Priest

Post#16 » Thu May 08, 2025 12:06 pm

Well you got more support skills to manage so less time for raw healing and prehoting so less heal output than before. If u ignore the rituals prolly should be top healing again since the heal output with 180+ heal power is higher than before
Mostly harmless

K8P & Norn - guild Orz

havartii
Posts: 441

Re: Ruin Priest

Post#17 » Fri May 09, 2025 2:03 am

Oh more support skills .. barf. We are all judged on our performance in wb and sc's. RP and Zealot must work much harder for score. Thats just facts. Working as intended. (sorry im kinda salty i can't play my rp anymore)
Order: 80 AM / 77 RP/ 75 Knight
Destro: 82 Sham / 80 Zealot/ 80 DoK

Gegga
Posts: 122

Re: Ruin Priest

Post#18 » Fri May 09, 2025 9:02 am

ahhahahahhahahah what are you talking about? RP and zeal are stronger now than they have ever been! my runie outperforms my WP by miles and they are both in BiS gear. Zealot right now is probably the strongest healer in the game, especially with the insane amount's of absorbs, i usually match my tanks for prot score just because of it.
just dont be lazy and actually move to follow your dps and make the effort.
Samson Biceps, famous egg.
Not toxic.
https://www.youtube.com/channel/UCFwrnY ... W04dqEoEng

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Paxsanarion
Posts: 390

Re: Ruin Priest

Post#19 » Fri May 09, 2025 7:44 pm

Gegga wrote: Fri May 09, 2025 9:02 am ahhahahahhahahah what are you talking about? RP and zeal are stronger now than they have ever been! my runie outperforms my WP by miles and they are both in BiS gear. Zealot right now is probably the strongest healer in the game, especially with the insane amount's of absorbs, i usually match my tanks for prot score just because of it.
just dont be lazy and actually move to follow your dps and make the effort.
It would be awesome if this is true! Even healing warbands?. My WP seems to heal very well but I have not taken the time to note how the RP's are doing. I always enjoyed playing RP back in the day but have not played it in a long time. May have to dust it off :-)

Fatpig
Posts: 88

Re: Ruin Priest

Post#20 » Fri May 09, 2025 9:20 pm

havartii wrote: Tue May 06, 2025 1:31 am I have a rr77 RP and just finally logged in after the changes. Conduits cost ap and less range is not something that feels good compared to the way it was. Great you made dps viable and now we will have less healers. Cool. And will take far more work to compete with WP heals. Well done I guess.
Hate the changes on my DPS RP to be honest (for WB play that is)

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