Devs try to keep real balance in tact so instead shallow mirror they spread tools beside different classes from the realm.
So toughness buffs somehow mirror shamans dsu, the group slow cleanse combat doks covenant while zealot 10 crit is similar tool like kotbs aura.
Good way for balancing imo although i think there should be tools and counter tools specific for each realm
Ruin Priest
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Re: Ruin Priest
After a tests, weak point - the rune of stability. It turned out not to be freedum. And it looks pretty dull, given that this thing is positioned as something for which RP should abandon stager or absorption tactic. In short - no, they will not abandon. Small buffs to the radius of the Conduit Rune will also be a good solution. The rest of the rework is buffs. To be fair, I'll say that zealot's buffs are stronger.
Drukar Netherlord
SL 89
WH 88
Marauder 85
Sorc 85
Eng 82
WL 83
Chop 86
SL 89
WH 88
Marauder 85
Sorc 85
Eng 82
WL 83
Chop 86
- BluIzLucky
- Posts: 761
Re: Ruin Priest
1. From my testing Critical Hit Rate does NOT work for healing anymore, my guess is this changed when they merged melee+range+magic renown.leftayparxoun wrote: ↑Wed May 07, 2025 12:53 pmRuin wrote: ↑Wed May 07, 2025 12:42 pm didin't Zeal got Crit chance, so that inclueds Crit heal to, that is defencive for me, and its not chance to proc but constant, this vs strange area chance (chance becous of range and some slow durations are less than 5 sec like Squig goo, so you cant predict or plan it) to clense is not equaly beneficial.
Yes, generic crit also affects heal crit (same as Dirty Tricks buff). However, since you are incentivized to have proper positioning as a healer, you will rarely get the Ritual Nexus within 50 ft of you. It will be placed near the tanks and dps and from healers basically only DOKs should ideally be within 50ft of it.
The same goes for all Ritual/Master Runes of course; 50 ft is quite limiting.
Hybrid AM lost 19% "heal" crit from that.
2. If you place Nexus in the middle between front and back line, you are still a healthy 100f away from harm while getting benefits (and chances are if you are further away you don't need it).
That being said, wouldn't mind having it at 75f (and to show up as a buff like before?)
3. Also agree with others, RP/ZL used to be chill.
Ritual once every 30s, spam group heal for the rest. Now we have up to 4 abilities that wants to be used every 10 secs, but not overlapping, it's a bit much.
SM - Arhalien +80 | AM - Shaheena +80
ZL - Wildera +70 | BG - Blackcrow +70
ZL - Wildera +70 | BG - Blackcrow +70
Re: Ruin Priest
glad you enjoy it. i will score 2x your healing as a wp .. gg
Order: 80 AM / 77 RP/ 75 Knight
Destro: 82 Sham / 80 Zealot/ 80 DoK
Destro: 82 Sham / 80 Zealot/ 80 DoK
Re: Ruin Priest
Glad I'm not the only one noticing it. Before the balance patch I could outheal any other healer with any healing class in smallscale unless they were played by top tier players. Now I get outhealed by most WPs unless they are absolute dogshit... unless I'm playing WP myself, then I'm suddenly leading the healing-rankings again.
Re: Ruin Priest
Well you got more support skills to manage so less time for raw healing and prehoting so less heal output than before. If u ignore the rituals prolly should be top healing again since the heal output with 180+ heal power is higher than before
Mostly harmless
K8P & Norn - guild Orz
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