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REDUCE SC weekend objectives amounts

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dirnsterer
Posts: 199

Re: REDUCE SC weekend objectives amounts

Post#21 » Fri May 09, 2025 9:59 am

kleinbuchstabe wrote: Fri May 09, 2025 9:49 am And i can tell you that i would never que solo, and would not advice that to anyone, cause its going to be a frustrating experience most of the time. Proven by all the tears here in Forum about that topic.
You sounded just so concerned about the fact that there is no group play is all, so hence 6vs6 is dead, hence how about you start doing something about reviving it, like community wise. Start building randoms into groups and leading them into 6vs6, setup evenings and events and push people to grouping. Maybe that would lessen up the so called dreadful tears on the forums. This idea of scenarios magically pushing people to group up is dumb as hell as they have always been sort of side deal in general. "You log in 30 mins time to play, oh might as well do few scenarios. Oh, rvr is blobfest, might aswell do few scenarios" -type of deal.
Edit: Oh and the joke was that group players wanting to play half a warband engagements instead of you know group level.

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Nekkma
Posts: 769

Re: REDUCE SC weekend objectives amounts

Post#22 » Fri May 09, 2025 10:06 am

kleinbuchstabe wrote: Fri May 09, 2025 9:49 am
Bozzax wrote: Fri May 09, 2025 9:46 am Simple solution

Remove solo q option entirely since group enjoyers don’t want to farm nuubs anyway

Thank you! I agree! And i bet that would cause a big change in all players behavior, qualitiy of SC experience, and fun factor for everyone!
The reality is that if you do this the scenario que would die. Everyone agree, I think, that the best thing would be to completely separate groups and solos, have a great matchmaker with enforced 2/2/2 setup all the while maintaining fast scenario pops for everyone. The problem is that this is a fantasy. All current "separated ques" for scenarios are more or less dead. The only one consistently popping is the general one where you have a mix of solos, duos, trios, bad/good premades, tryhards and pros. The reality is that the player base is to small for good matchmaking and separate ques.
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kleinbuchstabe
Posts: 94

Re: REDUCE SC weekend objectives amounts

Post#23 » Fri May 09, 2025 10:12 am

dirnsterer wrote: Fri May 09, 2025 9:59 am You sounded just so concerned about the fact that there is no group play is all, so hence 6vs6 is dead, hence how about you start doing something about reviving it, like community wise. Start building randoms into groups and leading them into 6vs6, setup evenings and events and push people to grouping. Maybe that would lessen up the so called dreadful tears on the forums.

Well, and what should i do about it? All i can do is tell the people to build groups, and clarify that its a "You-problem" when people decide to que solo - encounter groups - and loose... cause this is an obvious consquence. Building a group on their own is the solution. But I can not build the group for them, they have to manage this by their own.

dirnsterer wrote: Fri May 09, 2025 9:59 am This idea of scenarios magically pushing people to group up is dumb as hell as they have always been sort of side deal in general. "You log in 30 mins time to play, oh might as well do few scenarios. Oh, rvr is blobfest, might aswell do few scenarios" -type of deal.

Thats just not the intention of Scenarios. Its just small scale content. Not more not less.
It is not a filler for "i dont got much time but have to get my dayly shot in 30minutes". You can (ab)use it that way, but obviously you wont be sucessfull that way. Cause there are poeple who use it for small scale group play. With their group. And they will stomp you. And here we go again with the fundamental problem.

buksaman
Posts: 8

Re: REDUCE SC weekend objectives amounts

Post#24 » Fri May 09, 2025 10:19 am

Also I dont like mid sc filling group. I really enjoyed some smaller scs like 4 vs 4 feels more balanced. I would reduces people in scs then we can get faster pops and more balanced matchmaking. Not sure why scs with 3-4 parties even exist. But big problem is matchmaking system which is totally hard to understand. I played with dps on weekend and my group was only other dps then I switched to heal because I seen my faction need them and suddenly I am in scs with only heals ofc all of them were against premades of other faction.

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kleinbuchstabe
Posts: 94

Re: REDUCE SC weekend objectives amounts

Post#25 » Fri May 09, 2025 10:21 am

Nekkma wrote: Fri May 09, 2025 10:06 am
The reality is that if you do this the scenario que would die. Everyone agree, I think, that the best thing would be to completely separate groups and solos, have a great matchmaker with enforced 2/2/2 setup all the while maintaining fast scenario pops for everyone. The problem is that this is a fantasy. All current "separated ques" for scenarios are more or less dead. The only one consistently popping is the general one where you have a mix of solos, duos, trios, bad/good premades, tryhards and pros. The reality is that the player base is to small for good matchmaking and separate ques.

Exactly! And thats why nobody recommend this seriously. It was just an ironic proposal to turn the tables.

SO because the playerbase is not big enough to give them a solution by development, the playerbase has to find a solution by themself. And the solution is: stop que solo. Build a group. But the defensive against this simple and efective soultion is massive. Instead we have tons of threads full of absurd proposals, from lowering the requirement for rewards, until to disable group que for 2-5 player groups... And this is exhausting, cause, again, the main problem here is victim mentality, wich refuse to follow a simple way of solution.

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Nekkma
Posts: 769

Re: REDUCE SC weekend objectives amounts

Post#26 » Fri May 09, 2025 10:39 am

I see, I missed the irony.

I agree that it is mainly up to the player base. And to be frank, I que exclusively solo or duo and it is not as bad as some people make it sound. Even as solo you typically finish the scenario event in 15ish scenarios (often even in 10).
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dirnsterer
Posts: 199

Re: REDUCE SC weekend objectives amounts

Post#27 » Fri May 09, 2025 10:44 am

kleinbuchstabe wrote: Fri May 09, 2025 10:12 am
Well, and what should i do about it? All i can do is tell the people to build groups, and clarify that its a "You-problem" when people decide to que solo - encounter groups - and loose... cause this is an obvious consquence. Building a group on their own is the solution. But I can not build the group for them, they have to manage this by their own.
Yes you can build the groups with them, usher them to see what is so great about the group play. Basically what you are doing now is crying on the forums, but on the opposite side of the people you are accusing of crying on the forums while actually doing nothing about it just like the people you are accusing of.

But lo and behold, you cannot be bothered to improve anything for the people and actually do not really give a rats ass. You "caring" about the group play is just a reason to cry about on forums just like the people that cannot be bothered to group.

Foofighter
Posts: 46

Re: REDUCE SC weekend objectives amounts

Post#28 » Fri May 09, 2025 10:56 am

kleinbuchstabe wrote: Fri May 09, 2025 9:21 am
yes yes, blabla. Oh wait, you are not against premades in SC? SeEmS liKe YoU EnJoy faRmiNg puGs...
Nobody does! This is also some kind of "victim legend". Everyone enjoys good fights, nobody, REALLY NOBODY, enjoys to stomp pugs! Its the opposite, we are bored about it! Thats why group play enjoyers want it even more, that pugs stop que solo and fail, and build groups on their own instead. That would bring more fun for everyone. But no, crying rivers in Forum again and again is the way. And dont forget to blame the people who play in groups and therefore win vs solo pugs all the time!
Dude whats all this "victim" talk? You talk as if you're being persecuted by the inquisition, it's been shown time and time again that most people will eventually leave rather then get more committed, commitment is part of the issues to begin with, so asking people to do more then just play the game is always a barrier, sometimes its offer more positives then negatives and other times it's the other way around.

Nothing in this conversation is about giving people free scenario for pugs, the points is that in pug v pug it wont just always come out to who has the best premade on their side or you're put 7 feet in the ground for 5 mins, that's why people complain about surrenders, but whats to expect if one side has 2 dps healers 1 actual healer and 1 tank and everyone get demolished in 5s or less of combat, what the hell are you supposed to do in that situation but surrender.

In a pug v pug thou even that shitty of a match making is something that depending on the map might be manageable if the stronger side doesn't play well, and there is the challenge in doing this sc content with less org environment. I just don't get how asking for more fair fights and a more consistent matchmaker is a bad things or a "victimization" thing.

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kleinbuchstabe
Posts: 94

Re: REDUCE SC weekend objectives amounts

Post#29 » Fri May 09, 2025 11:14 am

dirnsterer wrote: Fri May 09, 2025 10:44 am
Yes you can build the groups with them, usher them to see what is so great about the group play. Basically what you are doing now is crying on the forums, but on the opposite side of the people you are accusing of crying on the forums while actually doing nothing about it just like the people you are accusing of.

But lo and behold, you cannot be bothered to improve anything for the people and actually do not really give a rats ass. You "caring" about the group play is just a reason to cry about on forums just like the people that cannot be bothered to group.
wait wait... So you blame me, for not baby powdering the solo quers by building groups FOR THEM? For real man, thats next level... Trying to switch the people in position, who give advice for solution, by acting that we are the ones crying here, is maximum absurdity . We are not the ones with the problem you know. We got a guild, we got a group, we dont suffer in SC...

First of all: I barely have a full 6 man, therefore we invite random players all day via LFG channel. So you cant blame me for that. But guess what, we always have to LFM, cause most of the time there is no sign of LFG by players on their own. What does this tell you about the situation?
Further ist just not true that me, and everyone else who advice to build groups for SC, doesn give a "rats ass". If so, why should we waste our time here by giving that advice again and again and again?
We dont ask for all kinds of absurd solutions. What we do is giving a solution-oriented advice, wich is simple, usefull and proven, cause all of us were LFG one day, instead of que solo, and lfm, when we need to fill our group. And it worked for us. Much better than crying in Forum.
Last edited by kleinbuchstabe on Fri May 09, 2025 11:30 am, edited 1 time in total.

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kleinbuchstabe
Posts: 94

Re: REDUCE SC weekend objectives amounts

Post#30 » Fri May 09, 2025 11:24 am

Foofighter wrote: Fri May 09, 2025 10:56 am
I just don't get how asking for more fair fights and a more consistent matchmaker is a bad things or a "victimization" thing.
Because the solution for the matchmaking problem is in their own hands, by builidng or joining a group instead of que solo. Thats not wichcraft, its very simple and easy to do. But instead of doing it on their own, people complaining and require adjustment by devs. Thats nothing else than victim mentality.
And all that from people who are not geting tired of telling everyone, how old and grown up they are, and because of that they got special needs :D

Whatever, im tired of this discussion. I said what i had to say. Now everybody will tell me how toxic this is, and that im the one crying, and that i should leave people alone and so on and on, until the thread is closed. And nothing will change. Pugs will keep complaining instead of join/build groups. And the blame will still be on the the premades...

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