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Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)

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dzigi90
Posts: 2

Re: Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)

Post#861 » Wed Apr 02, 2025 2:00 pm

Hey guys

I keep crashing on dx12 when changing zones, did anyone had this problem? Is there any workaround?

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Scottx125
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Re: Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)

Post#862 » Wed Apr 02, 2025 4:44 pm

I crash with that issue on Vulcan, I don't think there's a work around unfortunately..
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Pulptenks
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Re: Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)

Post#863 » Sat May 10, 2025 2:08 am

Scottx125 wrote: Wed Apr 02, 2025 4:44 pm I crash with that issue on Vulcan, I don't think there's a work around unfortunately..
The 3d9 dll included in Sildur's pack isn't the most optimal.

Use this one here: https://gitlab.com/Ph42oN/dxvk-gplasync ... type=heads.

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