Recent Topics

Ads

REDUCE SC weekend objectives amounts

We want to hear your thoughts and ideas.
Forum rules
Before posting on this forum, be sure to read the Terms of Use

In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
User avatar
Pulptenks
Posts: 34

Re: REDUCE SC weekend objectives amounts

Post#51 » Sun May 11, 2025 1:12 am

Martok wrote: Sat May 10, 2025 3:50 pm
Pulptenks wrote: Sat May 10, 2025 3:06 am
Martok wrote: Fri May 09, 2025 4:59 pmI haven't read beyond this point in the thread. Regardless, my answer is yes, they could, but why should they? Both leveling and the acquisition of items in this game has morphed over time to be easy enough. So enough.
Same reason they bothered implement solo queue. Event SC should be based around that.

Oh, oh, oh, oh yeah?!
Oh yeah what? I consider us friends but that type of response is pretty low quality.

Ads
User avatar
Nameless
Posts: 1384

Re: REDUCE SC weekend objectives amounts

Post#52 » Sun May 11, 2025 7:24 am

Ive miss the possibility pug to win over premade. That were happens not so rarely on live cos you got some real comeback mechanics so if u see familiar names on ppl that knew what they are doing on your side you could really do good fight. Even if not total win tou could hold your ground near the wc and guards.

Nowadays by all ill changes these ppl wont even queu solo and even if they do it there is no any comeback mechanic just the dominating side meat grinder.

On live my playtime was 80% scen + 20% orvr. On ror 10% scens + 90% orvr and that is purely content driven
Mostly harmless

K8P & Norn - guild Orz

User avatar
saupreusse
Former Staff
Posts: 2462

Re: REDUCE SC weekend objectives amounts

Post#53 » Sun May 11, 2025 7:35 am

Nameless wrote: Sun May 11, 2025 7:24 am Ive miss the possibility pug to win over premade. That were happens not so rarely on live cos you got some real comeback mechanics so if u see familiar names on ppl that knew what they are doing on your side you could really do good fight. Even if not total win tou could hold your ground near the wc and guards.

Nowadays by all ill changes these ppl wont even queu solo and even if they do it there is no any comeback mechanic just the dominating side meat grinder.

On live my playtime was 80% scen + 20% orvr. On ror 10% scens + 90% orvr and that is purely content driven
I feel like we should go in a direction where every scenario has a safe space where the losing team can retreat to when being pushed back so hard they just can't recover on their own. Best would be if the barriers would also be removed. If the winning team decided to spawn camp, they should also habe to deal with the consequences of possibly being sniped by guards or ranged dps out of their safe space.

User avatar
Nameless
Posts: 1384

Re: REDUCE SC weekend objectives amounts

Post#54 » Sun May 11, 2025 8:26 am

The thing that ppl dont gasp is that comeback mechanic (live version was free wc wayback and guard which kills gain renown) will help not only average solo players but will help to retain the weaker premades. Nowadays lesser quality premades disband when lose 2 scens cos all barriers and full swipe mechanics make it very painfully to lose so all these ill changes make it harder to make and keep running premade cos you got punished hard when lose and the learning phase is kinda not exciting

It is beyond me how this is not seen and recognised as problem

Whatever matchmaking devs introduces will be in vain cos without comeback mechanic when you face 2 prems with different quality the end result will be total stomp and losers disband and stop queu at all
Mostly harmless

K8P & Norn - guild Orz

User avatar
Martok
Posts: 2069
Contact:

Re: REDUCE SC weekend objectives amounts

Post#55 » Sun May 11, 2025 3:12 pm

Pulptenks wrote: Sun May 11, 2025 1:12 am
Martok wrote: Sat May 10, 2025 3:50 pmOh, oh, oh, oh yeah?!
Oh yeah what? I consider us friends but that type of response is pretty low quality.

On my planet my response is known of as a throw-away joke. You know, a bit of humor inserted into an otherwise dull and drab environment dominated by an insatiable desire on the part of the majority of the participants to never, ever allow a diversion such as levity to be inserted into the pantheon encompassing all formats of Return of Reckoning.

I mean come on man, you've hung out in my stream, you know how I operate. How anyone could read my response quoted above and for one second fail to understand I was neither actually challenging your point nor even attempting a serious response but rather simply conceding your point in a light-hearted manner is a sad indictment on the overall mindset in play on this server. I mean damn, didn't any of you guys see the Three Stooges movie? Airplane? Fast Times at Ridgemont High? The Dark Knight?

Of course I'm serious, and don't call me Shirley.

But everyone be of good cheer. I have learned my lesson. Never again will I attempt to convey a point here, on this most serious platform discussing the most momentous aspects of this solemn, humorless, grave and supremely consequential GAME none of us just play but LIVE down into the very atoms of our bones.

Nope, from now on its nothing but 'Welcome to Warhammer, No Fun Allowed!!'
Last edited by Martok on Sun May 11, 2025 4:04 pm, edited 3 times in total.
Welcome to Warhammer, No Fun Allowed!!

User avatar
Martok
Posts: 2069
Contact:

Re: REDUCE SC weekend objectives amounts

Post#56 » Sun May 11, 2025 3:17 pm

And besides, for those who have followed the Tothmonra Podcast you know we have been talking about this stuff for almost two years now. Everything which has been said here has been said prior.
Welcome to Warhammer, No Fun Allowed!!

User avatar
Pulptenks
Posts: 34

Re: REDUCE SC weekend objectives amounts

Post#57 » Mon May 12, 2025 12:46 am

Martok wrote: Sun May 11, 2025 3:12 pm On my planet my response is known of as a throw-away joke. You know, a bit of humor inserted into an otherwise dull and drab environment dominated by an insatiable desire on the part of the majority of the participants to never, ever allow a diversion such as levity to be inserted into the pantheon encompassing all formats of Return of Reckoning.

I mean come on man, you've hung out in my stream, you know how I operate. How anyone could read my response quoted above and for one second fail to understand I was neither actually challenging your point nor even attempting a serious response but rather simply conceding your point in a light-hearted manner is a sad indictment on the overall mindset in play on this server. I mean damn, didn't any of you guys see the Three Stooges movie? Airplane? Fast Times at Ridgemont High? The Dark Knight?
When we get to use voice and talk on a more personal level, I agree, yeah I do know how you operate. In a textual manner, the tone can be difficult to interpret or even catching a reference that's out of context. I just try to remain in line with the guide lines as much as possible when it comes to the forums are it seems impossible to get un-banned from RoR discord and keep having discussions. So I try to not lose my privilege, therefore adopting a more neutral-abiding mindset when I do happen to come post here, it's all.

Still appreciate you and still will talk with you. That's why I been putting a bunch of time on Order lately to try get my characters up to par so we can roam again.

User avatar
Martok
Posts: 2069
Contact:

Re: REDUCE SC weekend objectives amounts

Post#58 » Mon May 12, 2025 3:10 am

Pulptenks wrote: Mon May 12, 2025 12:46 amStill appreciate you and still will talk with you. That's why I been putting a bunch of time on Order lately to try get my characters up to par so we can roam again.

I look forward to it.
Welcome to Warhammer, No Fun Allowed!!

Ads
User avatar
georgehabadasher
Posts: 260

Re: REDUCE SC weekend objectives amounts

Post#59 » Mon May 12, 2025 5:34 am

Nameless wrote: Sun May 11, 2025 8:26 am The thing that ppl dont gasp is that comeback mechanic (live version was free wc wayback and guard which kills gain renown) will help not only average solo players but will help to retain the weaker premades. Nowadays lesser quality premades disband when lose 2 scens cos all barriers and full swipe mechanics make it very painfully to lose so all these ill changes make it harder to make and keep running premade cos you got punished hard when lose and the learning phase is kinda not exciting

It is beyond me how this is not seen and recognised as problem

Whatever matchmaking devs introduces will be in vain cos without comeback mechanic when you face 2 prems with different quality the end result will be total stomp and losers disband and stop queu at all
This is a great point and not considered or mentioned often in these discussions.

User avatar
Morradin
Posts: 258

Re: REDUCE SC weekend objectives amounts

Post#60 » Mon May 19, 2025 8:36 pm

kleinbuchstabe wrote: Fri May 09, 2025 8:27 am How dare people build a group, to join a group play content!
Really, all these complain threads about premades are an issue in SC are ridiculous. Scenario is a group-play content! How can you blame a group to play group play content? How can you call group-building an issue - in an MMO game??? Dont you realyize how absurd this is? Scenarios are not designed for pugs! On live server there havent even been a Pug SC type to que, this is an extra service here on RoR.

Everyone here is open for new (or old) designs, like removing barriers, bring back guards, make 3 people ranked SC, better matchmaking and so on and on, whatever... But you CANT call groups the issue, if groups are the reason why this content is even existing! And not the SC content alone, the whole game, because its an MMO! It is designed to build groups! Thats what MMOs are about! And of course a group is stronger than 6 pugs! Suprise! Thats not an issue, its obvious, and working as intended. The most premades are not even good! But of course they are still better than the escalating bunch of pugs who run around like chicken.

The real issue are players like YOU, cause you are not able to build a group in an MMO game! This is ridiculous! You are able to build groups for PvE Dungeons, arent you? The /5 LFG is full of requests for PvE. But building a group for SC is not possible? What is wrong with you? Stop crying and use the lfg chat for building SC groups and your SC life will change! This is all you have to do. Its not that complicated. EZ. But i know, crying rivers and do **** is even more easy. How much more suffering of solo que you need, until you realize, that all you have to do, is building a group by your own?

What do you want for SC, disable group que? Solo que only? You want to destroy the game with your incompentence and victim mentality? If you are not able, or unwilling to build groups in an MMO game, maybe you really should play something else.
So you are saying that as long as your premade and the other premade on your side can farm 10 dps 1 tank and 1 healer on the other side ... all is fine. To you a forty to nothing kill score is competitive and fun. Yes?

No one wants to get rid of premades. Just redo the matchmaking for SCs so that premades fight premades. And solo players fight solo players. Anyone grouped fights only other people who are grouped. From 6 man down to 2 man, if you are grouped you go into one Q, if you are solo in another. How can anyone complain about that?

Who is online

Users browsing this forum: Bing [Bot], Hecksa, Wrathweaver and 7 guests