"40 is kind of boring and pointless."
- NO. At 40 the game just starts and 80 is not the end.
"dungeons are still too difficult for what they essentially are (catch-up mechanic)"
- What? All you need is conqueror gear. All current dungeons are pretty easy.
- There is a story about a relative new guy in the game. After a hard loss in SC, he was shouting around about how OP the other faction is, how OP their characters are, and that all they (the enemy) can do is to make a premade and easy farm others (him).
When I ask him, why HE plays solo (DPS) all the time, and why HE does not build his own 6 man or join the other groups, he answered me:
"I will keep queue solo because I want my freedom!"
That one was like many others, unwilling to change, unable to learn nor adapt ...
My experience and review of RoR
Re: My experience and review of RoR
Ninjamag - The Sorcerer. RETRIBUTION / DEVASTATION guild.
Order: Velmires WP, Carnow Knight, Ninjagon BW, Ninjab WL
Destro: Ninjamar mara, Khaininja DoK, Ninjaguard chosen, Ninjamag sorc
Order: Velmires WP, Carnow Knight, Ninjagon BW, Ninjab WL
Destro: Ninjamar mara, Khaininja DoK, Ninjaguard chosen, Ninjamag sorc
Spoiler:
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Re: My experience and review of RoR
All of this discussion concerning the scenario format has omitted one fact. The scenario system is working exactly as intended. It has been crafted and designed to place premades against the pug and solo players with the intent of forcing said pug and solo players into playing in the approved manner. Many years ago, on these very forums, one of the primary cast of characters involved in running the server (still active here, by the way) stated clearly and succinctly "we don't care about solo play."
That hasn't changed, and those of us who prefer to play solo and small scale have always simply worked around that absolute. Which, of course, is one of the reasons successful solo play can be so rewarding, because you are not simply winning against your opponent, your are (in some small manner) winning against the system.
The new 'solo only' SC is, I thought, a step in the right direction, but I have yet to get one to pop. However a 'solo que' only format won't prevent premades from entering. They will simply que individually and then form up once the SC begins.
Que the 'Braveheart' clip.

Solo play isn't defined by a desire to 'buck the system.' Solo play is an expression of many factors and desires, the most dominant of which is such play is fun. You guys remember fun, right? I mean isn't the overarching goal in running a format such as Warhammer Return of Reckoning the desire those who play it should actually enjoy the experience? I mean lately playing on this server has been equitable to going to ladies night at the local club only to find all the women there look like Rosie O'Donnell.
Welcome to Warhammer, No Fun Allowed!!
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- Posts: 266
Re: My experience and review of RoR
Basically, why is it acceptable that AMs can solo play successfully?
Every time I log into orvr I have to dodge, run from that class on the majority of my characters. Every active zone has 2-5 of the things hiding behind trees.
I get the role of WE/WH and am fine with it. But an offspec for a healer (both sides) has the ability to log in and play solo. Some range classes as well, but 90% of the other roles don't have that option.
If the development leads "don't care about solo" then give us some options to cleanse on a short cooldown like the cloak on live I could click from my inventory that was on a 30 second timer.
Better yet, maybe turn WE/WHs into the class that can hunt and kill those things successfully, like live.
Every time I log into orvr I have to dodge, run from that class on the majority of my characters. Every active zone has 2-5 of the things hiding behind trees.
I get the role of WE/WH and am fine with it. But an offspec for a healer (both sides) has the ability to log in and play solo. Some range classes as well, but 90% of the other roles don't have that option.
If the development leads "don't care about solo" then give us some options to cleanse on a short cooldown like the cloak on live I could click from my inventory that was on a 30 second timer.
Better yet, maybe turn WE/WHs into the class that can hunt and kill those things successfully, like live.
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Chosen
Chosen
Re: My experience and review of RoR
Illuminati wrote: ↑Mon May 19, 2025 4:30 pmBetter yet, maybe turn WE/WHs into the class that can hunt and kill those things successfully, like live.
The Witch Elf class has seen a number of...changes...over time, very few of them positive. It is still a viable class, but again, the days of solo WE's running around are all but over. Currently where there is one there are two and where there are two there are three and so on and so on and so on...
Welcome to Warhammer, No Fun Allowed!!
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- Posts: 126
Re: My experience and review of RoR
Imo, the main game is about the 6 man groups. Obviously a warband is 4 six man groups.
Pushing the warband has turned the game into population focused as to skill focus.
Pushing the warband has turned the game into population focused as to skill focus.
Gogo - we
Weetodd - rsh
Propaine - chosen
Weetodd - rsh
Propaine - chosen
Re: My experience and review of RoR
Illuminati wrote: ↑Mon May 19, 2025 4:30 pm Basically, why is it acceptable that AMs can solo play successfully?
Every time I log into orvr I have to dodge, run from that class on the majority of my characters. Every active zone has 2-5 of the things hiding behind trees.
It's quite damning. Why do the AM (and a few other classes) get so many effective builds and play styles with little to no counters while most classes have straight up multiple HARD counters and weaknesses.
This honestly ends up sucking for everyone, and the game in the long run too tbh. People see them out solo or in small groups and they just simply avoid them because there is very little chance of a real fight. So people realize they can't roam themselves and just join a WB or blob or get off. And the AM gets little to no fights other than their cheesy kiting antics near keeps/WC they like to get up to.
Re: My experience and review of RoR
Ye i mean they nerfed all the other order roamers. I dislike am but i play one solo cos its the only good roam class cept for WL imo on orderIlluminati wrote: ↑Mon May 19, 2025 4:30 pm Basically, why is it acceptable that AMs can solo play successfully?
Every time I log into orvr I have to dodge, run from that class on the majority of my characters. Every active zone has 2-5 of the things hiding behind trees.
I get the role of WE/WH and am fine with it. But an offspec for a healer (both sides) has the ability to log in and play solo. Some range classes as well, but 90% of the other roles don't have that option.
If the development leads "don't care about solo" then give us some options to cleanse on a short cooldown like the cloak on live I could click from my inventory that was on a 30 second timer.
Better yet, maybe turn WE/WHs into the class that can hunt and kill those things successfully, like live.
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- Posts: 87
Re: My experience and review of RoR
15min+ quee for scenario.
Idc if its faster when in a group, it is 15min + bro.
Idc if its faster when in a group, it is 15min + bro.
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Re: My experience and review of RoR
As someone who is new to the game (only played shortly on live when it released). I agree about wishing the game was a bit more solo friendly. Me and my friend who are also new to the game have been playing almost exclusively on T1 and making new alts to do it. We kind of wish we could lock our XP gain to 16. During certain times T1 can be surprisingly quite fun when both sides are roughly balanced. On my main however I'm level 32 now , and just joining warband blobs that will accept me. It isn't exactly fun. The only thing that keeps me going is getting to see how I can play my class at level 40 / 80 RR. I have the most fun in smaller fights and against clear pug players , where it feels like what you do individually can actually make a difference in the fight, rather then whose blob is bigger or who is using discord to be more coordinated.
TLDR: Guilds/Blobs make the game dull, T1/Scenario/PUGS is BiS for me and friend
TLDR: Guilds/Blobs make the game dull, T1/Scenario/PUGS is BiS for me and friend
Re: My experience and review of RoR
Periodic resets would be awesome but then they would also divide an already small playerbase. Unfortunately I think the devs' options are just limited by the reality of what they're working with in terms of the games' popularity.zulnam wrote: ↑Mon May 19, 2025 7:30 am the meta is not the problem, it's the server age.
ror has been going for over a decade now. a lot of players who invested time simply have gear beyond anything someone looking for a quick in-and-out experience can possess. not without significant grinding.
frankly after playing ror for so long and going back to wow retail recently i've come to appreciate seasonal pvp. while players who invest a lot of time still have an advantage, it is a purely skill based one and not gear based.
and yes i agree that even now, after so many nerfs, dungeons are still too difficult for what they essentially are (catch-up mechanic).
ror is a tough game to love atm.
personally the version i loved most was the 2019-2020 one, before the morale bomb nerf. when entire warbands were working on outplaying their opponents and building to an decapitation strike.
then it was removed. and oWBs started having 15 minute continuous fights in city.
then oWBs started dodging each other cause who the hell wants 15 minutes of continuous combat for just 2-3 kills.
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