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PVE : PQ / Boss system loot

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Demonito
Posts: 11

PVE : PQ / Boss system loot

Post#1 » Sat May 24, 2025 4:31 pm

Hola, few pve feedback:

Loots going for the higher dps
Granted kill / loots should go to the party / solo dude with best dps yet it seems totally random
Never tried fleshrender boss but anytime I would solo a boss doing 90% of the dps (like for the Kegs backpack) anyone could ninja the loot with few hits

Bonus roll value of PQ
Might lower it for people to need real contrib to loot gold
For example;
Everytime a random guy just dps the last boss and gets the gold
Even more, one time on chosen, my aura hit a mob where 2 people were farming PQ in t2
Got a gold bag and none for them

Debuff that kills you if you don't have the level required
Adding an extra instant 30k is a bit silly, my friend had to die few times before we figured it was not a normal hit (and he was just 2 levels short)
Could be nice to remove this as I don't see the issue with low players tryhard when they can
It is even more illogical as you can rush the boss with a rr40 and the low level standing afar, while he would be able to solo it

T4 lair boss
Seems a really good idea to boost them
Could be even better to make the fights suit for a full 6 players party and to add interesting loots (or unique item skins) for each one

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shoelessHN
Posts: 304

Re: PVE : PQ / Boss system loot

Post#2 » Thu Jun 05, 2025 4:40 am

Demonito wrote: Sat May 24, 2025 4:31 pm Hola, few pve feedback:

Loots going for the higher dps
Granted kill / loots should go to the party / solo dude with best dps yet it seems totally random
Never tried fleshrender boss but anytime I would solo a boss doing 90% of the dps (like for the Kegs backpack) anyone could ninja the loot with few hits

Bonus roll value of PQ
Might lower it for people to need real contrib to loot gold
For example;
Everytime a random guy just dps the last boss and gets the gold
Even more, one time on chosen, my aura hit a mob where 2 people were farming PQ in t2
Got a gold bag and none for them

Debuff that kills you if you don't have the level required
Adding an extra instant 30k is a bit silly, my friend had to die few times before we figured it was not a normal hit (and he was just 2 levels short)
Could be nice to remove this as I don't see the issue with low players tryhard when they can
It is even more illogical as you can rush the boss with a rr40 and the low level standing afar, while he would be able to solo it

T4 lair boss
Seems a really good idea to boost them
Could be even better to make the fights suit for a full 6 players party and to add interesting loots (or unique item skins) for each one
Lair bosses go to person or group with the most damage (i.e. Fleshrender boss). PQ is a different issue.

The gold (bags) are mostly due to your random roll, and minimum participation in a pq (bronze contribution) isn't much worse than max (gold contribution -- not gold bag).

If you're running through a pq that you don't want the loot on, just opt out of all bags --- it will pass everything onto other people and you will get whatever is left over.

I'm not sure about that debuff 30k hit as I only see that when getting too close to warcamps, but you used to not even get rolls on pqs if you weren't at least the level of the tier (level18 would not get a roll in t3 pqs, lvl19+ would).

Getting 6 people to farm a single lair will lead to even more exclusivity than solo tanks killing them. 3 is probably the sweet spot with 2 loot items dropping.

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wardfan220
Posts: 50

Re: PVE : PQ / Boss system loot

Post#3 » Thu Jun 05, 2025 5:34 am

Did Altdorf PQs the other night with an alliance member, a random dude ran through pulled all the mobs with challenge, got 2 or 3 abilities off before losing aggro to our tank, and then ran off, literally was 3 seconds...He got a gold bag...

Same PQ, a rando lvl 10 came up and hit the end boss a few times...Got a gold bag...

The problem with opting out is people running through don't do it and screw the people doing the PQ. Then you get these randos that do nothing, that lvl 10 did maybe 100hp total against that boss, but he got a gold. The dude that pulled all the mobs did very little as well, and got a gold. Gold bag reward does definitely need to be calculated differently.

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