Scenarios just don't make sense anymore
Re: Scenarios just don't make sense anymore
Scenarios was same crap as today, even on LIVE. Just avoid this mode
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Re: Scenarios just don't make sense anymore
if they wanna keep SCs as they are its up to them, but if you want more players then the mosh pit design of all the maps needs to end.
there is a reason why games have objectives, its to bring players out of the comfort zones and into multiple areas, it also provides the players who are losing a way of winning, keeps in ORVR are designed to give the losing side a defensive fortress in order to fight back.
this is why maps like the old thunder valley was decent because it offered 5 objectives spread across the entire globe, if you were getting rekt you still had a chance of winning by doing those instead.
now you are forced to fight in the middle - if you lose - your screwed - game over, then everyone just sits in spawn because no one wants to be farmed for 15 minutes.
The losers need a way of fighting back or they simply wont.
IF however you think im talking nonsense - sure - keep things as they are, up to you, ill just stick with ORVR, no worries.
there is a reason why games have objectives, its to bring players out of the comfort zones and into multiple areas, it also provides the players who are losing a way of winning, keeps in ORVR are designed to give the losing side a defensive fortress in order to fight back.
this is why maps like the old thunder valley was decent because it offered 5 objectives spread across the entire globe, if you were getting rekt you still had a chance of winning by doing those instead.
now you are forced to fight in the middle - if you lose - your screwed - game over, then everyone just sits in spawn because no one wants to be farmed for 15 minutes.
The losers need a way of fighting back or they simply wont.
IF however you think im talking nonsense - sure - keep things as they are, up to you, ill just stick with ORVR, no worries.
Re: Scenarios just don't make sense anymore
Lyra2 wrote: Sun May 25, 2025 11:22 am +1 for cross faction
we don't have numbers to make better matchmaking with quick queues
most of us played the game for more than 10y already so who give a **** about immersive scenarios. we stayed for the pvp.
what's sad is how mouse clicking casuals/boomers would rather keep making whining thread and complain about their poor solo queue experience for the sake of the "lore".
OK, forget the lore. You do not see (as an example) an imbalance of a KoBS and a Chosen combining their auras to buff a party?
- georgehabadasher
- Posts: 291
Re: Scenarios just don't make sense anymore
Great post that gets at the heart of the reason why RoR's scenarios (and to a lesser extent open RvR) are less satisfying than they should be. In almost every situation in RoR, the only objective that matters is killing the enemy, deathmatch style. Unfortunately, the most effective way to do that is to combine all of your force into one place. Professional game designers realized that this kind of deathmatch doesn't create compelling gameplay, so they introduce objectives into games. It's unfortunate that the RoR developers took a game which already had those objectives and demolished them one by one.Dackjanielz wrote: Mon May 26, 2025 1:44 am if they wanna keep SCs as they are its up to them, but if you want more players then the mosh pit design of all the maps needs to end.
there is a reason why games have objectives, its to bring players out of the comfort zones and into multiple areas, it also provides the players who are losing a way of winning, keeps in ORVR are designed to give the losing side a defensive fortress in order to fight back.
this is why maps like the old thunder valley was decent because it offered 5 objectives spread across the entire globe, if you were getting rekt you still had a chance of winning by doing those instead.
now you are forced to fight in the middle - if you lose - your screwed - game over, then everyone just sits in spawn because no one wants to be farmed for 15 minutes.
The losers need a way of fighting back or they simply wont.
IF however you think im talking nonsense - sure - keep things as they are, up to you, ill just stick with ORVR, no worries.
Re: Scenarios just don't make sense anymore
Scs lack numbers if ppl queing. It's been getting worse and worse. I used to soloque in the weekends and get pretty nice fights with random players. But often getting rly awful matchmaking with 10 healers or 0 healers, or whatever against nicely matched enemie grp makes me not in the mood to do that anymore. Its not even close fights and pointless to que. I also don't mind the premades. The game rly don't have big enough playerbase to split premade from soloqueing.
The old duo que that kept out premades was fun til it got taken away. I would tbh love seeing that come back.
The game is also in fact build on making grps. I do understand and suport that. I play in premade majority of the time in game, cus it is so much smoother than playing solo or joining random grps. I have been through the experience multiple times trying to play with ppl on ''no offense'' lower skill lever or whatever you is allowed to call it. You don't get buffs, no hot, no heals, no guard, no protection what so ever. Why would I waste time playing in random grps?
I would absolutely love having the matchmaking adjusted as much as possible to allow players to get pops ofc. Many of us just want to be able to log in after work or in the weekend and get a couple nice fights and rewards. Not having it as a ''must do to progress'' chore. It's is why scs lack players I think. You get absolutely steamrolled and the frustration shows often in chat or ppl just refusing to que.
The old duo que that kept out premades was fun til it got taken away. I would tbh love seeing that come back.
The game is also in fact build on making grps. I do understand and suport that. I play in premade majority of the time in game, cus it is so much smoother than playing solo or joining random grps. I have been through the experience multiple times trying to play with ppl on ''no offense'' lower skill lever or whatever you is allowed to call it. You don't get buffs, no hot, no heals, no guard, no protection what so ever. Why would I waste time playing in random grps?
I would absolutely love having the matchmaking adjusted as much as possible to allow players to get pops ofc. Many of us just want to be able to log in after work or in the weekend and get a couple nice fights and rewards. Not having it as a ''must do to progress'' chore. It's is why scs lack players I think. You get absolutely steamrolled and the frustration shows often in chat or ppl just refusing to que.
Re: Scenarios just don't make sense anymore
No, because this can easily be disabled , like i.e rp and zealot rituals not stacking (they disabled this in solo ranked so it is possible)Morradin wrote: Mon May 26, 2025 3:44 amLyra2 wrote: Sun May 25, 2025 11:22 am +1 for cross faction
we don't have numbers to make better matchmaking with quick queues
most of us played the game for more than 10y already so who give a **** about immersive scenarios. we stayed for the pvp.
what's sad is how mouse clicking casuals/boomers would rather keep making whining thread and complain about their poor solo queue experience for the sake of the "lore".OK, forget the lore. You do not see (as an example) an imbalance of a KoBS and a Chosen combining their auras to buff a party?
Re: Scenarios just don't make sense anymore
- yes, this specific "BW colleague" scenario is unbalanced by design in favor of Order (active one-shooting guards vs barrier near lava pool)
- In EU primetime (and especially in event time), there are usually more Order premades than Destro prems these days, but any PUG and/or solo players will most likely struggle against premade team
- the matchmaking should be improved (you can even have monstrosity like 9 healers vs none, or 6 tanks vs none etc.)
- the 2 player SC queue was good, bring it back
- like every time, if you stop queue solo and bring some friends in, you will see the difference
- In EU primetime (and especially in event time), there are usually more Order premades than Destro prems these days, but any PUG and/or solo players will most likely struggle against premade team
- the matchmaking should be improved (you can even have monstrosity like 9 healers vs none, or 6 tanks vs none etc.)
- the 2 player SC queue was good, bring it back
- like every time, if you stop queue solo and bring some friends in, you will see the difference
Ninjamag - The Sorcerer. RETRIBUTION / DEVASTATION guild.
Order: Velmires WP, Carnow Knight, Ninjagon BW, Ninjab WL
Destro: Ninjamar mara, Khaininja DoK, Ninjaguard chosen, Ninjamag sorc
Order: Velmires WP, Carnow Knight, Ninjagon BW, Ninjab WL
Destro: Ninjamar mara, Khaininja DoK, Ninjaguard chosen, Ninjamag sorc
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Re: Scenarios just don't make sense anymore
saupreusse wrote: Sat May 24, 2025 7:30 amDifferent people work on different things you know. Also scenarios dont favor order. Ask an order pug and he will tell you the same about destro. I agree that going solo against premades is not very fun for the side that is getting stomped.
Except that the queing system is intentionally designed to place the premades against the pugs, when the means to correct this is already in the game and has been for years.
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- saupreusse
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Re: Scenarios just don't make sense anymore
Yes?Martok wrote: Wed May 28, 2025 12:14 amsaupreusse wrote: Sat May 24, 2025 7:30 amDifferent people work on different things you know. Also scenarios dont favor order. Ask an order pug and he will tell you the same about destro. I agree that going solo against premades is not very fun for the side that is getting stomped.
Except that the queing system is intentionally designed to place the premades against the pugs, when the means to correct this is already in the game and has been for years.
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Re: Scenarios just don't make sense anymore
Current match maker works with FIFO(first in first out) as all MM systems, for premades and solo separation for around a 1 min, after - separation rule turn off form match with all in queue and priority on premades. With current online, common state - order premade already in SC vs destro pugs, destro premade in queue with order pugs and its a repeating process untill some premade will make bio break. Max SC time 15min+1min, if rise separation rule time to 18-20 min - premades will meet each other, but on the dead hour SC will proc after this timeout in queue and it can be a problem. You also can calc this time based on last 30-60min queue history, low population in queue - low separation time, high population - high separation time. At least on server primetime MM will give more balanced results.Martok wrote: Wed May 28, 2025 12:14 amsaupreusse wrote: Sat May 24, 2025 7:30 amDifferent people work on different things you know. Also scenarios dont favor order. Ask an order pug and he will tell you the same about destro. I agree that going solo against premades is not very fun for the side that is getting stomped.
Except that the queing system is intentionally designed to place the premades against the pugs, when the means to correct this is already in the game and has been for years.
But, as I underatand - premades happy to stomp solo and solo hate wait in queue more then being stomped.
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