Fey wrote: Wed Jul 02, 2025 2:11 amWe have discussed the sundry issues with scenarios on other threads. The consensus is that the barriers and re-placing guards were implemented to deal with the ranked meta back when it was actually played.
(afaik) The old ranked meta was to secure a single kill, and then retreat to the SC spawn camp. There the guards would protect the winning group, and the scenario would stall out. Because kills are so difficult in organized play this meta was standard.
This is all speculation on the community's part, but I find the explanation to be compelling. This is why I personally blame ranked scens. for the current issues surrounding Scenario pvp.
You are correct, this exact issue has been discussed prior on various formats, to include multiple episodes of the Tothmonra Podcast. The original ranked meta was to secure a single kill and then run for the protection of the spawn-point guards. Not every group engaged in such behavior of course, but enough to cause concern. The response to those in the latter category was to alter almost every scenario in deference to ranked play when the simple, logical solution was to create one ranked map and have all ranked battles occur there.
Ranked players did not care about scenario mechanics. The point was to fight, nothing more. But in response to the issue you again articulated here the reaction was to punish the many for the acts of the few and, well, here we are.